Glad we agree, ED is not a PVE game only.
Now let's face the issue:
Solo/PG are superior game modes compared to Open.
I disagree. Open has something that other modes don’t: other players. This includes players that just want to blow you up. For those of us who
like a more challenging game, its why we fly in Open. I do not want
anyone flying in Open who isn’t there for the same challenge.
The “problem” is that there are some players in Open who are looking for easy kills, and are not finding them in Open because the players who have zero interest in PvP, and thus are easy kills, have the option to play in other modes. This is good for me, because I have no interest in testing my skills against those who have no interest in doing the same. If I’m in the mood to play the Imperial Shield Inspector or to rescue kidnapped Imperial Citizens, I don’t have to worry about ruining someone’s game session, and ideally have a fun fight that pushes my skills (such as they are) to their limits.
Unfortunately, I’m far more likely to encounter the kind of player who isn’t fun to fight. Either they attack me who an overwhelming advantage , and
still can’t get a kill, or will suffer from “spontaneous network failure syndrome” when faced with a fair fight. As amusing as it is to see a FDL combat log when interdicted by a D rated iCourier, or maneuver my Type-7 into someone’s six, it’s no substitute for a
fair fight with a
real PvPer.
The issue of the complaint is:
Open is an underdeveloped playing field, which should emphasize player interactions (hostile and non hostile), which it may allow, but in a so pointless matter that ganking is the only thing to do.
A non-combat T7 should play a role in open, next to a pirate, a bounty hunter and a crazy murder hobo.
Yet the only one enjoying the current interactions in open is the crazy murder hobo.
Hope, some people get my point.
And I agree with you there. But the solution isn’t taking away content
most of the player base enjoys. The solution is to add content to the game that
only gives benefits when faced by
actual player opposition. The problem is that this requires Development Team resources, resources that IMO are better spent improving the game as a
whole.
Because as Bounty Hunting and Powerplay demonstrated, as soon as you allow PvP to have meaning, you open the door for collusion. That means any such PvP system needs to not only somehow encourage PvP that is
fun for everyone, rewards players
fairly, it also ensure that a group of players can’t collude to game the play, rather than play the game. All that takes time, planning, programming, testing, and server resources.
As much as I’d love to earn influence by making a so-called “pirate” look like the incompetent they are, I’d much rather Frontier focus on improving exploration, add landable atmospheric planets, space legs, and somehow make minor factions smarter than a garden snail.