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Combat isn't the only activity in ED. It's not even the "primary" activity. .............
Do you honestly think F D feel that way?
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Combat isn't the only activity in ED. It's not even the "primary" activity. .............
You're still trying to justify personal issues with the game as an excuse to try and ruin other peoples game play.
Again, I'be been here since open beta and not once have I had to go blow up a newbie or look for weaker ships to pop as entertainment.
When I got bored with the game, I went and played another game for a bit. Soon as a big patch came out, I came back.
Some want to experience the game content cooperatively without player-versus-player combat? You know, perhaps exploration, mining or other activities without having to go into Private Groups in order to do it?
Combat isn't the only activity in ED. It's not even the "primary" activity. Basing the reasons for why Open play exists on a singular activity is obtuse, considering Exploration could equally be argued in the same context based on the size of the galaxy in respect to the game.
What makes you assume I go on mad killing sprees and would therefore need to justify personal issues?
That is very far fetched my friend and actually
Your reasoning is too absurd for me, sorry.
If you want to experience the game content cooperativly w/o pvp, you go PG.
If you don't want to PG, you have to expect PvP.
Combat is the primary activity of ED. Just look at how many choices you have for combat vessels and weaponry, compared to every other role.
The first words on the kickstarter state:
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy.
4 roles mentioned, 3 combat oriented.
Shall we talk about game modes in Elite?
Well, you wont have guesses it, but Elite is about YOU and YOU and YOU.
With one exception.
Consider yourself the kingpin in some tale. You, yourself created.
Whom do you fear?
None of that excludes the fact that combat is not the only activity supported by the game. It only points to the 'I have a hammer' principal; where because one has a hammer, everything becomes a nail. There are as many Multi-role ship available as there are combat ships. There are nearly as many Passenger ships as there are combat ships. There is an entire mission system just for Passenger missions. Your view is shrunk down to fit your interests. It's that simple.
You forget, conveniently, or subconsciously, to mention Mining, Exploring, and Tourism, at least. Adding just those three, we now have an even four to four ratio. That seems pretty balanced in terms of combat, v. non-combat roles in game. Open your mind to other possibilities, Commander.
I was not claiming combat the be the only activity supported by the game.
I was claiming it to be the primary activity and to do so I was quoting the first sentence I saw on the Kickstarter as well as mentioning the shipyard together with your fitting options
Nearly as much dedicated passenger ships to combat ships?
3 vs. 9. Not including multi-role or hybrid-combat ships.
Same goes for trader.
4 dedicated traders, not including hybrid traders (Type-10 and Keelback) vs. 9 dedicated combat ships.
But if you want to include hybrids:
6 traders vs. 14 combat-oriented ships.
Superior in giving the player the best advantage for progress.
The potential of setbacks in open is way higher than Solo/PG, therefore Solo/PG are the superior mode if you are looking for progress in any kind.
The primary example of this is hauling cargo and how rare it is to see Cmdrs actually doing that in open.
This is exactly my point. There is no reason to.
Not having a reason to expose oneself to a greater threat neglects a whole variety of playstyles.
The typical target as the non-combat T-7 hauler, could hire a combat Cmdr.
Even NPCs do not go mining alone, but have combat ships to protect them.
But why would the T-7 even bother if the easy solution is to go solo?
The whole gank-drama is a result of players having easy options to hide and would balance itself out if the modes were balanced.
There is no point in bounty hunting gankers, if they can just go into a safe-space to avoid any repercussions of their crimes.
Therefore open is left to gankers to roam freely.
It's not lack of content. It's lack of meaning and reward. Huge difference!
Emphasis of meaningful engagements takes the gankers ground.
Why should players haul cargo in Open, just to provide targets for player pirates (that may not really be pirates)?
Yes, if you're effecting my player faction. I should have the chance to stop you. Not farm X amount of hours because you farmed X amount of hours.
Frontier have given all players the choice to "neglect" direct PvP as a play-style - more specifically by not providing targets for those who prefer direct PvP.
Thye have also caused a split within the community, Its also caused things like Powerplay not to work even though its pretty in depth. They wouldnt create something like that just to watch it fail. And why did it fail? Because of the modes. Once people figure out the PVP part of the game is all done in SINGLE PLAYER MODE. People lose interest over time. And its now stale and used for module hopping.
Why should players that don't enjoy direct PvP be made to play among those who do - and, to add to the inconvenience, have to "hire" them as escorts (never mind how trustworthy the escorts may turn out to be)?
If you're intentionally removing yourself from Direct PVP to attack someones player system(objectives). Then yes you should. Just like every other game made out there. Thats what PVP is for. PVP in Elite is for what? What value does it hold? 0. Its for farming salt, or consensual PVP. And not the objectives IT WAS MADE FOR.
If direct PvP had meaning and reward, do you really expect those that don't like direct PvP to choose to play among those that do?
Why should players haul cargo in Open, just to provide targets for player pirates (that may not really be pirates)?
Frontier have given all players the choice to "neglect" direct PvP as a play-style - more specifically by not providing targets for those who prefer direct PvP.
Why should players that don't enjoy direct PvP be made to play among those who do - and, to add to the inconvenience, have to "hire" them as escorts (never mind how trustworthy the escorts may turn out to be)?
If direct PvP had meaning and reward, do you really expect those that don't like direct PvP to choose to play among those that do?
Suffer? What you can't avoid?
How do you dare to add your preferences, to something you can't avoid, help your self?
Open is for players.
You don't like it? You don't suffer.
Don't be stupid.
Never play Open.
.... so is Solo and the unlimited number of Private Groups - by design.
.... so is Solo and the unlimited number of Private Groups - by design.
Robert, I don't like it.
I whish all in one.
Robert, I don't like it.
I whish all in one.