The Star Citizen Thread V2.0

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There's a reason why the game is intentionally made harder, because effort is paid off to the persistent ;)
IMHO, the "faster, easier, dumber" crowd is what destroys gaming lately.
(lately = for the last decade or so)

I said I played Eve Online for 3 years and was in one of the biggest corps o/. Most of you know how difficult Eve is to get in to. It's not that I like direct easy experiences. I just expect a way smoother game design in the first get in phase in games that were designed past 2004. Eve Online has never changed and that's why I left it among other game design reasons.

Elite has the chance the look at things and be like yea that could be smoother instead of making it intentionally difficult for no good. But I don't want to discuss ED in an SC thread I will go on the general forums after I put 20 hours in the beta at least.
 
I just expect a way smoother game design in the first get in phase in games that were designed past 2004. Eve Online has never changed and that's why I left it among other game design reasons.

I never played EvE (tried it, but it didn't stick with me) so I don't wanna comment on that.
But, may I remind you that ED is still a work in progress?
It's illogical to judge it as a final game - the same counts for SC, too.
Additional stuff needs to be put in game, only then they can start working on balancing everything, which will not be soon.
Therefore, your experience will surely differ once the game gets done properly.
 
:s :s :s

EDIT: Which corp is "one of the biggest" in EvE?

I was part of the B00B Heads and then I joined TEST

I never played EvE (tried it, but it didn't stick with me) so I don't wanna comment on that.
But, may I remind you that ED is still a work in progress?
It's illogical to judge it as a final game - the same counts for SC, too.
Additional stuff needs to be put in game, only then they can start working on balancing everything, which will not be soon.
Therefore, your experience will surely differ once the game gets done properly.

I am not saying my opinion on it is final. It's just that the game is in BETA stage so it's pretty far in development. I would never strike final judgement pre release because of my heavy involvement in the crowdfunding of games. It's also very unfair.

--

Anyway how is the new game mode guys? Any good?
 
I was part of the B00B Heads and then I joined TEST



I am not saying my opinion on it is final. It's just that the game is in BETA stage so it's pretty far in development. I would never strike final judgement pre release because of my heavy involvement in the crowdfunding of games. It's also very unfair.

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Anyway how is the new game mode guys? Any good?

It's a mess as it was,you must realize that for some of us this kind of flight mechanics/controls are simply not acceptable.And now after seeing where they putting their efforts I almost lost all hope that devs doing anything about 6dof or anything that is involving change in game-play&flight mechanics.
 
I played a few space games. Not sure about sims. I played Freelancer a lot. I played Eve Online for 3 years. I was also in to Space Strategy games like Star Wars Empire At War. My expectation of a nice space sim is closer to the vision of SC. I want Mass effect, Shattered Horizon, Freelancer and Eve Online to have a baby. I want a mix of highly handcrafted landing zones and lore heavy universe like Mass Effect with the center being kind of safe like EVE and the fringes being procedural and player controlled / not safe like EVE.

I want the Singleplayer aspects and freedom from Freelancer and I want the FPS from Shattered Horizon integrated in to this. The flying itself should be like how I enjoy the Project Reality mod. Not too much simulation not too much arcade just somewhere in the middle where it's tactical. Right in the middle of the scale between Battlefield and Arma 3. Although I want the game to have the ability to get in depth and complicated once you get in to it.

My biggest feel turn off for Elite was the fact that I feel a proper disconnect from my ship to the game. I don't feel the game. Everything is kind of like a hassle to get done. Not saying that I want a hand walking experience but I really think that the game should be way more accessible without sacrificing the simulation and skill level a lot. Somethings could be way easier and smoother.

There are other little things but I am sure they will improve on those on release. I will play some more Elite this weekend too.
Aha! My friend, with the exception of Freelancer, none of those games are space-sims! And Freelancer . . . well, it's interesting, I guess, but it just lacks a lot of the excitement of some of the others. I highly suggest you pop over to GOG and grab a copy of Freespace 1 and 2. (Or just Freespace 2 if you are uncertain and/or cash-strapped.) They're something like $5 apiece. If you want upgraded graphics, you can check out the Freespace Source Code Project (SCP). And while you're at it, pop over to Amazon and grab a joystick. Any cheap one will do. Doesn't even need to be HOTAS. (There are plenty of suggestions on both the Frontier and the SC forums.)
You'll thank me once you're done. Also, it will tide you over while waiting for more SC. Here's some incentive, in the form of the original Freespace 2 trailer:
http://www.youtube.com/watch?v=3pIPipbQlTY

But other than my ulterior motive of getting more people to play FS, playing these games will give you a better idea of why people here are grumbling over SC, and why they have certain expectations. Whether their worries are founded or not is . . . well it's the topic of this thread, apparently. :p
 
There's a reason why the game is intentionally made harder, because effort is paid off to the persistent ;)
IMHO, the "faster, easier, dumber" crowd is what destroys gaming lately.
(lately = for the last decade or so)
A great many of the staunchest supporters of SC's flight model have admitted that they hated it at first but having spent time learning and adapting to the way it works, now love it. It's very much my perception that its detractors primarily lack the persistence to stick at it and learn something new and instead just bash it because they can't pick it up and immediately fly the way they do with every other flight-sim they've played (i.e. it's not planes-in-space). Which kind've turns your "faster, easier, dumber" conclusion on its head...
 
Which kind've turns your "faster, easier, dumber" conclusion on its head...

No it doesn't, because you're implying that I'm a part of that crowd and that ED is simpler, since I learned to play ED instead of SC, which is simply not true.
They're both difficult to learn, especially with flight-assist off, it's just that I was addicted to one and put off by another.
 
A great many of the staunchest supporters of SC's flight model have admitted that they hated it at first but having spent time learning and adapting to the way it works, now love it. It's very much my perception that its detractors primarily lack the persistence to stick at it and learn something new and instead just bash it because they can't pick it up and immediately fly the way they do with every other flight-sim they've played (i.e. it's not planes-in-space). Which kind've turns your "faster, easier, dumber" conclusion on its head...

People were just adjusting to the poor controls and bad flight model. The game play in AC is very dumb'ed down and attempts to appeal to the larger audience.

I expect that the ship has already sailed for SC to get a complex difficult flight system. With CR publicly stating that CIG have to get the money from new backers, they will be forced to appeal to a much larger audience. An audience that are normally not interested in space sims, after all if you were interested in space sims you should already own SC.

So we will see a lot of focus on the casual crowd, we have that already with the chase the mouse controls and FPS style ship flight.

edit: Oh and it was very much an "emperors new cloths" thing going on, people just didn't like to think that AC could be crap so when someone came up with a reason for how bad the flight mechanics felt like. And an excuse that makes people feel better about both them selves and their fanatical feelings about SC (nvm an excuse that helped with how they could have spent so much on a game), lots jumped for it. Even when the Dev who created the flight model came into the thread and flat out stated it was crap, people still went on with the excuse.
 
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Quite the long bow you're drawing there. Occam's razor (among competing hypotheses, the one with the fewest assumptions should be selected) suggests it's a great deal simpler than that. Are you sure you didn't just want planes-in-space?

LOL so are you trying to say that the DEV that made the flight model does not know what he is talking about? hahahaha

Occam's razor is nothing more than a tool. That there are an infinite number of complex possibilities, so narrowing it down to something simple can help discover the real cause. This does not always work, in fact sometimes things happen because of extremely complex causes.

What do planes-in-space have to do with anything?

Sorry but if you want to ignore the DEV that created the flight model coming into that thread and telling the OP that he is wrong and the flight model is bad, in fact so bad the Dev can't even play it, well...

Edit: the funny part is that the simple answer is that the flight model is bad. Its a much more complex solution if you believe that the flight model is so good people think its bad.

edit: I need more sleep and should not respond, sorry I read your post poorly. Edited to fix.
 
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Bains

Banned
A great many of the staunchest supporters of SC's flight model have admitted that they hated it at first but having spent time learning and adapting to the way it works, now love it. It's very much my perception that its detractors primarily lack the persistence to stick at it and learn something new and instead just bash it because they can't pick it up and immediately fly the way they do with every other flight-sim they've played (i.e. it's not planes-in-space). Which kind've turns your "faster, easier, dumber" conclusion on its head...

So people who don't like the flight model simply have not seen the light....

Royal Choral Society: 'Hallelujah Chorus' from Handel's Messiah
https://www.youtube.com/watch?v=IUZEtVbJT5c
 
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Anyone here has tried the new capture the core mode? is it worth it? I went into the multiplayer and didn't even see anything past the loading screen as I was wiped out by missiles.


I got to used to ED I guess
 

psyron

Banned
CIG collects millions after millions - money they really need since they are creating the BDSSE!!! Makes sense right? I mean you understand, the game will become better the more money you throw in!!!

(Take care - I am not advertising for SC!!!)

Hilarious! ;)
 
I spent my free 1000 on a lobster!

Still no sign of a lobster in my hangar. I have the sneaky suspicion I have to buy something else to make Mr Lobsty appear. I might have to buy that fishtank think - but I don't want a fishtank - I want (and bought) a single lobster.

I want it to run around in the hangar and crawl into vents and drop on somebody like in Alien. With nearly $50 million, surely that's realistic?
 
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psyron

Banned
I guess once ED get polished then even the argument of SC having better graphics will be obsolet. ;)

HighResScreenShot_2014-08-07_16-29-44.jpg
 
I spent my free 1000 on a lobster!

Still no sign of a lobster in my hangar. I have the sneaky suspicion I have to buy something else to make Mr Lobsty appear. I might have to buy that fishtank think - but I don't want a fishtank - I want (and bought) a single lobster.

I want it to run around in the hangar and crawl into vents and drop on somebody like in Alien. With nearly $50 million, surely that's realistic?

I suspect you bought the wrong lobster variant.
Yours is aquarium-dependent (aka the Standard), they will release non aquarium-dependent variations later!
 
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