I decided 'Decrypting the Guardian Logs' is not worth it.

Subtle irony:

Some people who post dramatic complaints about repetative game play are the same ones who will repeatedly post the same rant in every thread they can.
 
After watching Vindicator Jones' latest video on the effectiveness of using these Guardian Weapons against conventional NPCs, I feel even better about my decision to bail on the whole Ram Tah thing.

Not only are these totally ineffective against human ships, the nature of their fireworks show on target contact makes it difficult to see what the heck is even going on with the enemy ship's reaction to the impacts.

I know these are primarily intended as Anti-Thargoid weapons... But there was a lot of claims made that these could be used effectively against conventional ships. Obviously false claims and/or major exaggerations.

https://youtu.be/I_LNLwHebZw

Yeah, that video, plus feedback from players who have done the Guardian missions (again and again and again by the sounds of it) isn't encouraging me to try this anytime soon.
 
Yeah, that video, plus feedback from players who have done the Guardian missions (again and again and again by the sounds of it) isn't encouraging me to try this anytime soon.

A visit to the new site that contains the Pillar Charging puzzle would be somewhat worth it just to see the place and take in the atmosphere of what Frontier built, but other than that... You are not missing anything.

As far as the weapons themselves... I actually made it far enough into the whole thing before I lost my progress to unlock the Gauss Canon, and the little bit of testing I did with a pair of them on my Chieftain were yielding more or less the same lackluster results against average NPC pirates as Vindicator demonstrates in that video.

Before that video confirmed my own findings, I thought I was doing something wrong, or just being totally inept with my aiming of these things, but obviously no. The weapons just don't deliver unless used against their primary design target.

Makes sense, but speaking as someone who has yet to engage with the Thargoids, it was the appeal of a new class of weapons for conventional PvE, PwP, PvP that appealed to me.
 
I don't bother with spoon-fed content like Thargoids or Guardians. There should be discoveries to be made in ED without FD injecting Galnet news (etc.) with info giving alien locations away. :)

If our Advanced Discovery Scanners or Detailed Surface Scanners gave some clue that a given system had something "anomalous" in it, I would be much more supportive of the "let the players find it themselves" philosophy. As it stands now, you have to be either incredibly lucky, incredibly patient, a combination of both, or have certain "skills" that allow you to find this information by "other means".
 
Subtle irony:

Some people who post dramatic complaints about repetative game play are the same ones who will repeatedly post the same rant in every thread they can.

It's also ironic that very often the same people complain about those that have a complaint, without contributing something substantial.
 
The pre-reqs for this mission are high, especially getting all of the tissue samples. For the amount of effort required 58MCr is just way too small of a reward. Also, doing a long grind for Guardian artifacts that are less useful than human modules in most situations doesn’t make any sense to me.

Even worse, I had started the mission not even knowing I needed Thargoid parts and all that. I just assumed that I could gather the same guardian relics that were used in the old mission. Yeah, I think Frontier did a poor job with the new Guardian content sadly.

Other aspects of 3.0 are very welcome but yeah I smell a dud here. Let’s hope FD fixes it and makes the rewards better aligned with the amount of time and effort required.

This is exactly my feeling and experience. I got through 15 of the 28 scans and then realised I'd need Thargoid artefacts. It was at that point that I realised I could go no further as my capacity to care was suddenly diminished.
 
If our Advanced Discovery Scanners or Detailed Surface Scanners gave some clue that a given system had something "anomalous" in it, I would be much more supportive of the "let the players find it themselves" philosophy. As it stands now, you have to be either incredibly lucky, incredibly patient, a combination of both, or have certain "skills" that allow you to find this information by "other means".

I totally agree!

I can't believe anyone would be in favor of a return to the previous tedium where these sites were only found if someone just happened to stumble across one. [wacko]

And then everyone had to rely on that "impossible" Lat/Lon torture chamber technique to find the location themselves. [wacko][wacko][wacko]

That whole thing was a complete TrainWreck! Glad we now at least have a marker put down on the surface so players can actually find the site without spending their entire session simply trying to locate it. [rolleyes]
 
I've checked other sites but 1/2 of them have no room to park an Anaconda and the other 1/2 have at least 1 bugged pylon that doesn't fully deploy.

I had same problem, no space to land.
I ended up using conda, opened up 16t corrosive rep cargo racks, and I went back in my asp. I can land right next to sites now.
Such better
 
I can't believe anyone would be in favor of a return to the previous tedium where these sites were only found if someone just happened to stumble across one. [wacko]

I believe there are something like 400 BILLION (400 x 10exp9) planets in the ED galaxy. Even if you just chop out 1/8 of that volume with Sol in the geometric center, you have ~50 Billion (50 x 10exp9). I find the odds of any one of the ~50,000 (5 x 10exp5) players finding one of these sites by accident is so low as to be almost nonexistent. However, I'm not saying it can't happen - hell, people win the lottery all the time...

I just know I won't be spending much time looking for one of them. If I happen to find one while exploring, that will be awesome. But I won't be going on expeditions whose sole purpose is finding alien ruins...
 
I believe there are something like 400 BILLION (400 x 10exp9) planets in the ED galaxy. Even if you just chop out 1/8 of that volume with Sol in the geometric center, you have ~50 Billion (50 x 10exp9). I find the odds of any one of the ~50,000 (5 x 10exp5) players finding one of these sites by accident is so low as to be almost nonexistent. However, I'm not saying it can't happen - hell, people win the lottery all the time...

I just know I won't be spending much time looking for one of them. If I happen to find one while exploring, that will be awesome. But I won't be going on expeditions whose sole purpose is finding alien ruins...

Theres techniques that are used to find these sites.

Theres usually parameters players can follow that will help them decide if a system is worth checking. Star type,planet temps,is there volcanism on bodies etc

Id agree stumbling around without knowing any of this is pointless. Its just too vast.

But when you see how regularly CMDR's like Pan Piper and Baton can find new barnacles and ruin sites you can see its not all about luck.
 
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