Does anyone know if this is a *suppresses barf* NERF or a buff?

I'm glad I finished my ranks this weekend. I did not switched boards or anything, I just played a lot of courier, donations, black box missions with the odd cargo run mixed in. It was madness. Non-stop for 3 play sessions, with one very long on Saturday. So maybe 15 hours for 2.5 ranks. Now the Corvette is like the Anaconda. It's accessible when I want/can.
 
Addressing the cause instead of the symptom! That's not how things are done 'round these parts.

(I agree with you)

While I'm all for solutions that address causes and not symptoms, I hope nobody seriously believes that TIME gating would be a good solution. It;s why nobody does PP. I don't grind, but I accept that some do, and I would like to have the option of grinding for something that I want to complete fast and not know ahead of time 'when' I will get it and that's all that matters.

Don't get me wrong, I'm all for the nerf (as long as it is appropriate) but dead against time gates. Skill should always matter more than patience.

The problem here was not rep rewards across the board, but rep rewards vs effort. Data missions should never have given so much rep. Killing 6 known terrorists though? Absolutely that should make a huge impact on your reputation. You are a killer of terrorists!
 
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The problem here was not rep rewards across the board, but rep rewards vs effort. Data missions should never have given so much rep. Killing 6 known terrorists though? Absolutely that should make a huge impact on your reputation. You are a killer of terrorists!

I could get behind that. Also, bounty claims and superpower-aligned combat bonds should also count. It is rather strange that in the Elite universe, the pizza delivery guy gets more credit than the boots-on-the-ground soldier type risking his life every day for his country.
 
While I'm all for solutions that address causes and not symptoms, I hope nobody seriously believes that TIME gating would be a good solution. It;s why nobody does PP. I don't grind, but I accept that some do, and I would like to have the option of grinding for something that I want to complete fast and not know ahead of time 'when' I will get it and that's all that matters.

Don't get me wrong, I'm all for the nerf (as long as it is appropriate) but dead against time gates. Skill should always matter more than patience.

The problem here was not rep rewards across the board, but rep rewards vs effort. Data missions should never have given so much rep. Killing 6 known terrorists though? Absolutely that should make a huge impact on your reputation. You are a killer of terrorists!

It's always how you design it. I think most are fine with steady progress instead of instant access and gratification if:

The path in between was more rewarding.
There is a reason "milestones" are a thing - you can rest there. Take a look at the next leg of the journey, prepare and equip with new stuff you just unlocked. What if the different ranks rewarded equipment? Equipment that has you play with it. Expand on your game and experience.

Example:
Warframe has "factions" you can earn and trade in "standing" with. Earn enough standing and you can rank up with them and unlock gear. Now, many of the factions and gear stuff don't interest me but there are a couple that have interesting pieces. If you want you can pick a faction and shop there, the daily standing earnings are capped so no unintended bug should allow for people just beelining to the last rank.
Which has mostly cosmetics, a couple of mod cards that usually DON'T overpower a Warframe - just tweak it's gameplay an interesting bit and weapon variants for completionists.
Usually you pick one or two to level - earning standing with these puts other factions at odds with you, because politics and if you annoy a faction enough they send out hit squads for you - nothing ppl can't really handle, but a noob might run in problems here.
 
Was all rep gain from rewards nerfed, or just the rep you gain with superpower?

If they nerfed rep gain for all factions across the board just to stop somebody from getting a cutter "too soon" then that's really irritating.
 
Why even have a rank progression mechanic if it can just be blown through in so little time? That turns a "progression" into a minor speedbump. Like, what is even the point of the intermediate ranks, at that point? To have a different title for a few... minutes?

Dead on the money +1 rep
 
Why even have a rank progression mechanic if it can just be blown through in so little time? That turns a "progression" into a minor speedbump. Like, what is even the point of the intermediate ranks, at that point? To have a different title for a few... minutes?

Why even have a naval rank progression mechanic, if you can not only rank with both powers, but all ranking requires is doing literally any mission multiple times. The whole thing is a meaningless representative of time sunk in. Nothing more.
 
Its a nerf. Quite substantial. I just logged off.
Without paying much attention i went and donated about 12mcr. And only saw 20% rise in rank. Then i started looking and 1m cr is only a ++ now when it used to be a +++++ also the normal +++ seem to rank quite a bit slower now.
If they nerfed donation mission rank rewards then they f'ed up. Donation missions were not affected at all. Only missions where you got to choose your reward and picked reputation.
Example: A data delivery with like +++ rep gave way more rep than a +++++ donation mission.
 
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They did a stealth Nerf to rank gain as well.

  • Superpower Rank-up Missions have been moved to the Follow On Missions section to make them easier to find

You have to do missions to get Follow on Missions.
Fraction of missions give Follow on Missions.
Navy rank missions are not priority after reaching 100%
Follow on Missions do not change once offered (this makes seance)

I was only able to try things out for a few hours this morning. During my time I ran courier and data transfer missions from Gang Yun and filling up before I returned. I did 3 round trips all with 100% in rank (I had to refresh the board several times to max out on missions). I was offered around 8 Follow on Missions all planetary scan NONE for the Navy.

So even if you grind the rank good luck getting the missions to unlock them.
 
I could get behind that. Also, bounty claims and superpower-aligned combat bonds should also count. It is rather strange that in the Elite universe, the pizza delivery guy gets more credit than the boots-on-the-ground soldier type risking his life every day for his country.

I'm sure front line soldiers would have alot of respect for a pizza delivery guy bringing them pizzas on the front line lol.
 
You know, they just could implement daily caps for progress and offer missions where you actually do something for the cause and get a decent reward. Then people wouldn't try to binge through it in one day in order to circumvent the terrible hamster treadmill and still see decent steady progress.

Yeah they could have done the same thing with the Palin mission too. Keep the high payout but only let you do it once daily or something like that. Great idea!
 
It's a...

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If they nerfed donation mission rank rewards then they f'ed up. Donation missions were not affected at all. Only missions where you got to choose your reward and picked reputation.
Example: A data delivery with like +++ rep gave way more rep than a +++++ donation mission.

If I get on today I'll have a look again but yesterday a 1mc donation was giving ++ 500kcr +. Which is pathetic. I think they may have nerfed anything that makes quick progression or can be stacked. Also i could find any rank up missions yesterday either.
 
If I get on today I'll have a look again but yesterday a 1mc donation was giving ++ 500kcr +. Which is pathetic. I think they may have nerfed anything that makes quick progression or can be stacked. Also i could find any rank up missions yesterday either.

Agreed.
I give somebody 1 million credits....I SHOULD be getting a big bump.
What would make more sense is reducing the number of 1 million credit handouts that pop-up.
I have donated nearly a third of my game earnings to rank handout missions in order to get where I am (MOST pre 3.0).
I will admit that there was large amount of "Tun Farming" going on; but that was my choice and it cost me a LOT of credits.
- That got me to Rear Admiral (A lot of in game hours to get there).
- Then the contrast: Started my Imperial rank grind just before 3.0 dropped. Achieved Duke this past weekend (And bought my sweet Cutter).
While I'll agree it was "simpler", I will also say I had to still work at it. And I knew what I was doing.
I do believe that the ranking system should have a bit of ingame time required to get it done; but when any Avery T. Deacon Harry can get an Anaconda...why are the Cutter and Corvette behind such a big hurdle?
*Thinks* Hm...maybe all ships should have more than money required to get them?
Ah well. Just wondering.
 
From what I can tell, the rep from data courier missions may have been slightly nerfed but still is significant. Donation missions were rubbish in 3.02 and remain so in 3.03.
 
Agreed.
I give somebody 1 million credits....I SHOULD be getting a big bump.
What would make more sense is reducing the number of 1 million credit handouts that pop-up.
I have donated nearly a third of my game earnings to rank handout missions in order to get where I am (MOST pre 3.0).
I will admit that there was large amount of "Tun Farming" going on; but that was my choice and it cost me a LOT of credits.
- That got me to Rear Admiral (A lot of in game hours to get there).
- Then the contrast: Started my Imperial rank grind just before 3.0 dropped. Achieved Duke this past weekend (And bought my sweet Cutter).
While I'll agree it was "simpler", I will also say I had to still work at it. And I knew what I was doing.
I do believe that the ranking system should have a bit of ingame time required to get it done; but when any Avery T. Deacon Harry can get an Anaconda...why are the Cutter and Corvette behind such a big hurdle?
*Thinks* Hm...maybe all ships should have more than money required to get them?
Ah well. Just wondering.

Does it actually make a difference how much you donate for the donation missions? I have seen everything between 120,000 and 2million, and they all seem to have around the same "rep +++++" description. I've always skipped anything over 300,000 and it seemed to work fine.

Would be nice if the rep increases actually scaled to the donation amounts *and* this was visible and easy to understand in the mission descriptions.
 
If I get on today I'll have a look again but yesterday a 1mc donation was giving ++ 500kcr +. Which is pathetic. I think they may have nerfed anything that makes quick progression or can be stacked. Also i could find any rank up missions yesterday either.
Perhaps they've adjusted how much the respect 1mil credits after all the various gold rushes. Hooray inflation!
 
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