This game just isn't worth playing at the moment

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I totally agree.

Yet also consider that GTA 5 is next to incalculably successful in doing so with high gameplay functionality.

I wonder if FD similarly started selling items and started raking in all that cash, how that would change the prioritization of ED at the round table. Like, why bother fix or enrich something players
are wildly funding which only suggests things are just peachy as is.

"Offering choice" - that is a nice euphemism for being held ransom by crappy grindy game mechanics.
 
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I totally agree.

Yet also consider that GTA 5 is next to incalculably successful in doing so with high gameplay functionality.

I wonder if FD similarly started selling items and started raking in all that cash, how that would change the prioritization of ED at the round table. Like, why bother fix or enrich something players
are wildly funding which only suggests things are just peachy as is.

THat's an interesting thought and conundrum. I guess it depends on the nature of the higer ups at FD, who for the time being, I do not paint as money grabbers. At all. So one has cause for hope.
 
I think it's time Frontier added cash bundles to the store. I not ready to quit yet, but FD does need to respect people's time better than they have shown since the promises of less grind back in 2.4. I can only see this bringing more players in and more money to FD to work harder on core issues and maybe hire some better creative people who understand how games should work.

WTH is wrong with this person? ^ Not enough facepalm in all the galaxy for a statement like this.
 
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Jex =TE=

Banned
THat's an interesting thought and conundrum. I guess it depends on the nature of the higer ups at FD, who for the time being, I do not paint as money grabbers. At all. So one has cause for hope.

The higher ups all sold their shares, even DB doesn't control his own compant anymore iirc as he only owns 35% The other two up and sold most what they had.
 
TBH... i would like to highfive you... with a chair... thats on fire :p for suggesting such a thing hehehe


thats not something i care about, forumrep..

I know a way we can work this out. Corvettes at dawn!
 
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The OP’s sentiment has merit, and it’s not hard to understand why someone might feel that way about the game today. I wish I could understand why everytime Frontier fixes one bug they create another somewhere else. The updates often feel like Frontier is playing Wack-a-Mole with the bug reports. The game code must truly be a mess, or they just don’t have sufficient controls in place for a project this large. It’s frustrating for us players, but man it must be really frustrating for the devs too.

Coding is difficult. As time moves on, more code is added. This new code interacts with the older code. You find a bug in the old or the new code, and....


HTisMpC.jpg
 
I was a firmware engineer for over 30 years, and never found it 'that' difficult. :)

If the core design is sound, and the coder truly understands what they are doing, then feature creep (introducing new or old bugs with a fix) is manageable.

None of my engineers (or myself when I was coding) was allowed to input a change in the firmware until they fully understood what the change impacted, and had done extensive testing to prove that the fix truly is that and won't bring the house down. And then prove it to me. Doing that with a few million lines of C code takes an above average person/engineer.

And then we'd attend a meeting with the software programmers who talk about their great Agile methodology,and just 'refactoring to functionality' when the software breaks and we'd get a good laugh. And I never ever considered hiring anyone from that group. Actually, I had to hire a few C++ software types so we could design/write our own test software as I had grown tired of waiting for anything useful to come out of that group.

The observed behavior of this game software reminds me of the efforts of that test software group.
 
I agree mostly with the OP, but, not the walk away part. There's always something calling you back, I think it's the Majesty and call of the galaxy. No other game offers this.
 

sollisb

Banned
I was a firmware engineer for over 30 years, and never found it 'that' difficult. :)

If the core design is sound, and the coder truly understands what they are doing, then feature creep (introducing new or old bugs with a fix) is manageable.

None of my engineers (or myself when I was coding) was allowed to input a change in the firmware until they fully understood what the change impacted, and had done extensive testing to prove that the fix truly is that and won't bring the house down. And then prove it to me. Doing that with a few million lines of C code takes an above average person/engineer.

And then we'd attend a meeting with the software programmers who talk about their great Agile methodology,and just 'refactoring to functionality' when the software breaks and we'd get a good laugh. And I never ever considered hiring anyone from that group. Actually, I had to hire a few C++ software types so we could design/write our own test software as I had grown tired of waiting for anything useful to come out of that group.

The observed behavior of this game software reminds me of the efforts of that test software group.

Seems to me to be a rudderless ship with trainee sailors..
 

It's not a long way to travel. It's a tedious way to travel. Assuming your ship can reach an average of 20 LY, you're going to spend the next 10 minutes doing the rote process of jump > avoid star > align > charge > repeat. When you consider the fact we've been doing the same rote process since the game's release, it's easy to see how a 100 LY trip, which isn't really all that long on paper, becomes an arduous exercise in tedium.
 
I was a firmware engineer for over 30 years, and never found it 'that' difficult. :)

If the core design is sound, and the coder truly understands what they are doing, then feature creep (introducing new or old bugs with a fix) is manageable.

None of my engineers (or myself when I was coding) was allowed to input a change in the firmware until they fully understood what the change impacted, and had done extensive testing to prove that the fix truly is that and won't bring the house down. And then prove it to me. Doing that with a few million lines of C code takes an above average person/engineer.

And then we'd attend a meeting with the software programmers who talk about their great Agile methodology,and just 'refactoring to functionality' when the software breaks and we'd get a good laugh. And I never ever considered hiring anyone from that group. Actually, I had to hire a few C++ software types so we could design/write our own test software as I had grown tired of waiting for anything useful to come out of that group.

The observed behavior of this game software reminds me of the efforts of that test software group.

What if the core design is not sound? Just saying.
 
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