I can only conclude that your eyes don't work properly. I didn't even half quote your post, it's the entirety of it!
My apologies - I meant to say Elite as the original, NOT ED.
I can only conclude that your eyes don't work properly. I didn't even half quote your post, it's the entirety of it!
My apologies - I meant to say Elite as the original, NOT ED.
I'm not a programmer
Spot on commander. Few games make it with both single and multi. They are either a great single player game or multi but very rarely both. After you find the strongest supported mode you should put the most of your efforts there. It seems ED has done the opposite. The game was founded in single player and ED added open to attract the COD, WOW,EVE......etc players. I believe SC is suffering the same fate (I will be freeing up 38 gig on my ssd when I delete SC).The only fail FD has had is making open in this game. A mainly single player game, adding pg was inspirational. ED never was a pvp game, trying to invite that into the elite universe was an instant fail. If FD had made a separate pvp game it would already be dead.
I always laughed at the single player games that added multiplayer maps as an addon, they never last long.
It was easy to see why this game could never be an offline game, to much data for any computer. Adding a tiny pvp mode, thinking there would be real honorable pirates was, well, it was never gonna happen. Delete open mode and work on the real player base.
Speaking as someone who was coding in the mid to late 80s...
We had good code practices, except when we:
- Named variables after vegetables (or favourite foods) instead of a name that reflected what they were for
- Named functions after people names, so you could call 'Fred'
- Created secondary functions that had no real use except to pass a variable
- Added various Easter Eggs.
But on a serious note, good coding practices have been around for many many years. It's just what gets added to it over time that really *expletive* things up!![]()
I see a lot of expert in this thread, gathering around like vultures.
I wonder, with so many QA Experts, Game Design Experts, Programming Experts, and Game Industry Business Experts, why don't you guys stop flocking around the forum and start building the product you say you know 'would defeat all'?
Well....
It's a conundrum isn't it. It's clear that certain element of this game (for example, the interwoven BGS and mission boards), are extremely complex, intertwined, and impossible to predict.
The formulas and algorithms that generate this game must be so complex and tentacle-y, that you have to admit looking at fixes applied recently, even FD find it difficult to predict exactly hwat will be affected and to what degree when they make a change to a few parameters.
Some would say that is a good reason to draw a line and start again.
I don't think I would be upset to hear that 3.0 will be the last season and Elite 4 is coming soon(tm), but I also probably wouldn't stop playing this version until it came out, it's a good game. Just CnP, omg. There's a balance between harsh and fun, you missed it. Please try again. Thanks!
Ok. That was my point. And given that it was a typo, my point is moot.![]()
I've played for 1500 hours and I truly enjoyed that time - AND CONTINUE TO ENJOY PLAYING THE GAME - but I think it's clear that this framework has reached its limits. I will joyously part with my ~200 earth worlds discovered, fleet of 20 G5 engineered ships, billions of credits, triple elite and admiral/king rank, and look forward to the next game. This has been a FANTASTIC game and I place it up there with the greatest games I have ever played - right up there with my favorites of all time (Legend of Zelda 1 for Nintendo, Phastasy Star 2 for genesis, Sid Meier's Pirates for Amiga, Privateer 1 and 2 for PC, Master of Orion 1 and 2 for PC - and Elite Dangerous now right up there with the best of them.)
March has got to be 'Nonsense Month'.
As evidenced by the nut-bagger posts that proliferate.
I've gone back to playing Siege. It's a new season and the metagame has changed considerably with the new operators.
I'm sure I'll pop onto Elite when I need to scratch that space itch, or if something interesting appears during the updates due for the rest of the year.
/thread
Seriously OP, do not post assumptions you have not fully qualified to make - it is just stir up and makes you look bad (trust me, have hit that mine myself multiple times).
ED is getting incredibly complex. But any new game would be. Improving and adding to old game is way to go.
Elite has Grown Beyond its Capacity.
Is it time for a new Elite game?
I'm not a programmer
I think it's clear that this framework has reached its limits
Agree. The core functionality in the game/game engine is solid. There are some bugs that were introduced in 3.0 and 3.0.3, but I believe most bugs could be fixed. What needs to be reworked drastically though is the mission system and how the payouts are worked in. They can't keep on nerfing and buffing constantly for every and each youtube video pointing something out. The "mission servers" need to be improved.I hate bugs as much as the next guy, but I believe the foundations this game is built on are sound. Throwing that all away and starting from scratch would be crazy. There's an insane amount of work that's gone into the current game, and as a programmer myself, I can see and appreciate that work. The OP's suggestion literally is "Throwing the baby out with the bathwater."
Now, about them bugs.... Fix em!
The issue is, is that I doubt it would get any better. Unless they make a much simpler game.