SomethingJones on the SA forum brings us another transcript of waffle......
Star Citizen: Reverse the Verse LIVE - Alpha 3.2 Feature Survey w/ Chris Roberts
March 23rd, 2018
@07:50
https://www.youtube.com/watch?v=KYmIVatNQrg#t=474s
Chris Roberts:
3.1 ah, is definitely performing better that 3.0 and ah, you know, that's going to continue on as we work on some of our more LONG TERM things we talked about, which, you know, OBJECT CONTAINER STREAMING will help with ah... sort of MEMORY... we've got ASYNCHRONOUS SPAWNING that we're getting CLOSER to have working PROPERLY
It's... it's... quite... COMPLICATED to get working because the game wasn't built... ah... it was just built to... create things on the main THREAD and it... it... so... you know people PROGRAM things assuming they can touch anything at any one time which you can't do when you're on, um... MULTIPLE THREADS ehm.
So... and it's SUCH a big codebase that it requires a lot to retrofit it and/or change things out, uh, REFACTOR them to be a NEW THING.
So all those will make like... so for instance if you PLAY and some AI spawn in there'll be a HITCH because they have to LOAD IN and there's a STALL on the main thread until things LOAD IN... but ah, LONG TERM that will go away because that will just sort of... they'll LOAD IN in the BACKGROUND when they're READY, the main thread will be NOTIFIED and BAM! They'll be TURNED ON so...
So wuh... so we're putting all these things in place and so I'm feeling really quite good about it, we've added ah... some NEW FEATURES like the SERVICE BEACON STUFF, ah... there's been a lot of the sort of UI IMPROVEMENT and POLISHES that I think people have noted and LITTLE THINGS like the, eh... you know... PROCEDURAL... GROUND... ah... so you know, sort of, ah...
...FOLLOWING, ah, you know... I've noticed quite a few people posting VIDEOS... I'm LIKING THAT, this is GOOD!
Aahh... and ah... we've tried to... ahm... work in, ah, some things to, ah... you know... IMPROVE ah, like INTERDICTION and stuff like that, ah... and... and... ah...
So GENERALLY it's going pretty well, this will be our first one and uh, we know we've gotta EARN the... the... the BELIEF or the TRUST of everyone ha-haha!
Uh, uhrr, uhmm... so you know we say we're doing QUARTERLIES we actually do QUARTERLIES, ehm, so... this one will be a GOOD STEP, the next one will be a GOOD STEP, ahm... but aahh... so it's GOING GOOD.
One of the reasons why we're doing this SHOW here is, ah... we... we've ah... you know... the best way to do this is as we've planned out a ROADMAP but obviously you just sort of check in where you're at, when you sort of get your RELEASE out, so like, OK...
THIS is what we're going to do for 3.2...
THIS is what we're going to do for 3.3...
...3.4...
All the THINGS that we want to... FIX or change that we didn't foresee when we first did this roadmap... ah, or you know, the things that we wanna address for QUALITY OF LIFE or things we could do in the game to make the gameplay right now feel BETTER... ah, because ultimately you know... I mean the AMOUNT of functionality in the game we have right now, if it all works together and works well, is more that a lot of released games.
I mean, you know... SEA OF THIEVES just came out and, you know, we have like MORE VARIETY OF MISSIONS, a HELL OF A LOT MORE SHIPS, a BUNCH MORE STUFF that you can do, and a LOT MORE AREA TO PLAY IN
But you know THEY spent a lot more time polishing some of their... their BASIC STUFF... I know people complain that they still want more FEATURES and that, cos gamers are generally like, 'I WANT MORE! I WANT MORE!' all the time... But I mean, we've been talking internally about, you know, Star Citizen is not a SPRINT it's a LONG... ha-haha! It's... It's... very... you know... it's more than a MARATHON you know, it's more like a WALK AROUND THE WORLD