3.0 Crime rules leads to marooning

I think this is a case where a combat player used the strategy of purposely underfitting an FSD once in system so they can eek out an extra few m/s due to lower mass. This was no accident, or ignorance. This was purposely done knowing full well what the risks were. That is a different issue than the punishment mechanic. I would be fine if a commander couldn't get out of the system due to their outfitting, that a self destruct put them in a detention center in a starting sidewinder with no option for rebuy. That way they aren't stuck, but also learn a very important lesson...sort of like the shieldless trader that get blown up with 50 million in cargo.

I put the inadequately installed FSD right up there with flying without having the funds for insurance. Both are done with a conscious decision by the Commander, the risks were known, the dice thrown. In this instance, the numbers came up wrong for the OP, he and he alone decided to put in an inadequate FSD, no one else.
 
What about someone who is in a FDL in Quince who gets a 400cr bounty?

Welcome to the hotel California. It's a lovely place. Such a lovely place...

Maybe the fuel rats can run a relay race to refuel them as they spend the next ~10 in-game years flying in SC to the closest star, so they get close enough to jump? No? Just self-destruct and select the free sidewinder, then? Oh right, Frontier are looking at removing that as an option.

I suppose they can just, not play if it's not okay? It's always an option. I don't mean to be a bit sarcastic, but it's a bit barbaric to lock people in place with essentially no real options (beyond total loss).

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People are confusing 'lock' with 'consequence'. Pretty sure Frontier can figure out a solution for the latter, without requiring the former.
 
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What about someone who is in a FDL in Quince who gets a 400cr bounty?

They aren't going to get anywhere, regardless of what size FD they have. Nor can they swap to a long range ship parked in a station in Quince. So did they make a foolish choice that requires a game restart?

Purposely boxing yourself into a corner is not something I have a whole lot of sympathy for.
 
Welcome to the hotel California. It's a lovely place. Such a lovely place...

Maybe the fuel rats can run a relay race to refuel them as they spend the next ~10 in-game years flying in SC to the closest star, so they get close enough to jump? No?

Maybe just self-destruct and select the sidewinder. They used ship transport on purpose, after all, it's all their fault anyway. Who even plays this game?!!1

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People are confusing 'lock' with 'consequence'. Pretty sure Frontier can figure out a solution for the latter, without requiring the former.

Doesn't work like that unfortunately. Regardless of how far one flies in supercruise, the jump initiates with the distance from the center of the system.
 
A game that 'locks' a player in a state, indefinitely, isn't an experience the player should learn from. Wrong side of the coin. The game itself has failed to account for a situation that is entirely possible to do. Developers work pretty hard to ensure no such 'stuck' situations can exist. Because it's removing all choice. Consequences are fine; removal of all choice, isn't.

Should the OP have considered a bigger FSD? Probably; but the game shouldn't be 'locking' commanders so they are unable to self-resolve simply because they fitted a perfectly valid module. There is no warning when transferring that a range starve ship may not be able to leave the system, to warn players either, IIRC.

And this is once again a reminder that combat ship limitation via range is a very daft thing to have institutionalised.

You want "warning" signs everywhere, where can get trouble? Really?!? I thought that's Elite Dangerous.
Many people get stuck through their own fault, so here the OP.
The OP has one solution: attacking a police cop at the station where he is wanted, than he will be resurrected at a detention centre.

There happened 2 mistakes at the same time:
- fitting undersized FSD
- bad trigger discipline

That was foreseeable in my opinion.
 
Op tried suicide; it didn't move him, even though they have a bounty. They are already wanted and have a bounty; if they were going to prison, it'd have already moved them on the last 'death', as far as I know?

So dispatching a few more ships, or being shot at, may not resolve, given it didn't for the first loss? If there is a prison ship in the same system, then they are screwed anyway.

He self destructed. He didn't let himself be killed by an npc. And if there's a prison ship in the same system, then no problem. He spawns there and pays of his bounty and is all set to go.
 
Doesn't work like that unfortunately. Regardless of how far one flies in supercruise, the jump initiates with the distance from the center of the system.

I guess it's the very British option then. Stiff upper lip, it's been a grand adventure, but all good things must end; tell my wife I said hello. [SELF DESTRUCT INTENSIFIES]

Hello sidewinder, my old friend. I've come to visit once again..

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You know I welcome the same feedback from all the experts when this inadvertently happens to them. It's okay. I can wait. It is only a matter of time.
 
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The thing to bare in mind, is the player transferred the ship, and it is currently possible to be at a station with only low level FSD drives that may be insufficient to allow the ship to leave, because Frontier have created artificial scarcity of modules.

So there is 100% potential for a player to get stuck because they can't:

a) buy an appropriate FSD at the destination system, even if they wanted to
b) ship transfer ignores current FSD potential, regardless of where it's being recalled to
c) outfitting is locked the moment a bounty is created
d) even if they transfer in a larger FSD, they cannot access this because outfitting becomes locked
e) cannot recall another ship to then use it to leave and go visit the local priest for absolution

I really don't think this is entirely intentional from Frontier; more it's complicated choices meets immovable object.
If there's accessible outfitting, a player can always store the FSD using store multiple and have it replaced with a stock E rated drive. That should allow them to get out of the system.

As for being locked out of outfitting by the C&P, well I think that's a lesson for the player to learn the hard way. Games are far too forgiving of stupidity nowadays. They are not stuck, they just don't like the choices they have to get out of the situation.
Am I being harsh? Yes.
 
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Except it is very foreseeable. Fit a frame shift drive that is not capable of getting a ship out of a system, risk getting stuck in the system. This isn't poor game design. It is a poor outfitting choice.

Very much this. I always have a capable FSD drive in my ships no matter what. And with a little engineering there shouldn't be any power issues. Also the weight of the FSD does nothing to the manouverability and speed of the ship.

I have literally no idea with people keep doing this. There is no logic involved.

And if they really have serious power issues just have the faster boot time mod and switch it off when in combat.
 
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I went trading in a ship that has nothing but cargo racks. I'm not making any money because I can't jump and keep getting destroyed. This is a terrible bug that needs to be fixed!
 
I put the inadequately installed FSD right up there with flying without having the funds for insurance.

I'm inclined to agree. I was once foolish enough to try that and it ended badly for me. Some lessons need to be learned the hard way. Don't get me wrong I feel for OP but sometimes you do something in ED, and have to sit there and think 'well that was silly'.

Out of curiosity, has he tried being bounty hunted by someone? I don't recall him saying that.
 
I guess it's the very British option then. Stiff upper lip, it's been a grand adventure, but all good things must end; tell my wife I said hello. [SELF DESTRUCT INTENSIFIES]

Hello sidewinder, my old friend. I've come to visit once again..

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You know I welcome the same feedback from all the experts when this inadvertently happens to them. It's okay. I can wait. It is only a matter of time.

Care to answer my reply? All OP has to do is get killed by an npc.
Are you trying to help OP or are you just cherrypicking posts to respond to? I get it, you don't like the new c&p system. No need to hijack a thread with falsehoods.
 
Well, no sympathy here, there are many ways to manage the power on a Vulture this is not one of then. Entirely the OPs own fault, he did not think the consequences through.

2 choces
Self Destruct - choose sidewinder.

or

Crime Spree until the police get him.

One allows you to improve your combat skills, the other is the quick way out.

Cheers
Simon
 
If there's accessible outfitting, a player can always store the FSD using store multiple and have it replaced with a stock E rated drive. That should allow them to get out of the system.

True; however this has to be done before anything happens. Every time.

As for being locked out of outfitting by the C&P, well I think that's a lesson for the player to learn the hard way. Games are far too forgiving of stupidity nowadays.

The issue is less being locked out of outfitting, it's that players are required to leave the system to clear a bounty (because IF will be locked out IIRC as well), which predicates they can. Again; this is confusing consequence, which is a reasonable expectation, with 'locked' which is not a reasonable expectation.

No-one is arguing against consequences; but quite a few think 'permanently lock a player' is an acceptable cost, regardless of the context. I tend to disagree.
 
I went trading in a ship that has nothing but cargo racks. I'm not making any money because I can't jump and keep getting destroyed. This is a terrible bug that needs to be fixed!

Definitely the fault of the devs, I would recommend immediately submitting a ticket, there are enough apologists here to back your claim up ;)
 
Also if one insists on having a small FSD drive (which is silly) then also have enough Jumponium materials to increase your jump range.
 
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Care to answer my reply? All OP has to do is get killed by an npc.

I am not required to reply to anything. This isn't the game, I am afraid, I can self-determine my own choices; including not responding because someone else believes they have the right to one. ;)

For the record, if that resolves the players concern, and they are actually relocated, and can either pay their bounty, or leave that system? Then fine. I am not certain this is a guaranteed outcome though.
 
One way to look at things, is to compare the difference between purposely loading an undersized FSD, or a low grade Shield. No one thinks FD is responsible for a shieldless ship's destruction. Why should purposely trapping yourself in one system, be the fault of the game?
 
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