So basically, save some players from their own stupidity by removing their choices, even if they are bad choices to be made? Purposely extreme downsizing the FSD is something that a surprising number or players do...
No? A game that
intentionally locks players so they are "stuck" with zero choices, beyond a complete ship loss (electing starter-winder, or save delete) is not something I will ever support. I don't care
what the scenario is. You don't shove players into a room, remove all the doors and then say "well, it's your own fault".
The transport system should either deny transport to a system where there is no star within the jump range (it doesn't warn of this risk iirc) or Frontier has to fundimentally rethink how the broad lock-down of services interacts with the actual game they've built; you can't offer a bunch of choices, and then globally invalidate when convenient.
There are any number of ways of getting a bounty; not all are intentional. Even with the best discipline, the best situational awareness, mistakes can happen; and this can create complete game locks where people become stuck (again, before this we had people low on fuel, who were stuck). This creates frustration, and that's never good.
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I have every expectation that Frontier has not gone out of their way to do this. It's just the myriad of possible outcomes, and even with the best of intent, Frontier simply cannot account for them all. I am sure they will see this happening, and review if this sort of 'lock' is healthy or not. And then address accordingly.
I don't think Sandy set out to shove commanders into small rooms and then remove all the doors, to be fair, that doesn't seem to be the intent.