3.0 Crime rules leads to marooning

Ashenfox alluded to this - some players want ultra harsh CnP. Fine but that can still be fun if it’s well implemented. This is not.
 
As stated it was obvious you were talking hyperthetically as I was. Thought that was obvious. So no clanger there.


I have never asked for a harsher C&P system, I would just like one that had some logical consequences that impoves the gameplay. So you have made your own clanger there haven't you.


Nope, I don't say those things. Oh, is that another clanger from you?

You do talk utter rubbish at times.

Yes, I talk rubbish. Mm-hm. I'm known for that around here. :) Why are you getting all personal? I'm not.
 

Achilles7

Banned
I learned this lesson in a slightly different manner; picture the scene, if you will - CG HazRES, a bunch of <insert your own Chaucerian adjective/noun combos> were harassing the bounty hunters; ergo, being a stand-up kind of guy, I dashed into the fray. The antagonists on this occasion...a player called Nitek & his 3 lackeys.

Well, I engaged - with a couple of goading comments (most unlike me, I know!) - then drew these interminable 'ne'er-do-wells' away from the hub, while advising everyone to go cash their bounties back at the station to ensure their CG progress wasn't hindered (there were quite a few relatively inexperienced players in a wing, present) while I take the flak (thanks to in-game comms - "flak" - in all senses) in my redoubtable Vulture.

The ensuing cat & mouse among the 'roids with two FDLs,a Corvette & Cutter with accompanying SLFs(by this time, the theme tune from Benny Hill was now playing in my head) lasted for 4-5 mins before inevitably, my hull was reduced to about 40% - that is when the conclusion of 'Operation Grief-the-Griefers' was to come to fruition ie. the high wake out 'master-plan'...only to realise that I'd fitted a 2D FSD a few days previously, due to the terrible thruster optimal mass stats on my G5 DDs.

[video=youtube;OCmuATH2yzo]https://www.youtube.com/watch?v=OCmuATH2yzo[/video]

What followed next resembled the closing scene in 'Butch Cassidy & the Sundance Kid'. Goin' out in blaze of glory...the quintessential Achilles way!

Hence, live & learn: I now have a G5 increased range 4D FSD, which allows a combat-fit Vulture to jump 12-13 lys - enough for a quick getaway, if needs be! & usually with the aid of pit-stops in other systems, enough range to reach your friendly, neighbourhood IF!
 
i do agree that the penalties are often overshooting the purpose - like the stray-shot bounty is nothing new.
i also agree that some ships may have a way to short FSD range with default drives.

@aashenfox - is there something bothering you, you want to talk about?

yesterday you spammed that other topic with "Stigbob" into oblivion, and today this one?

Eh? You mean apart from the subject of the topics? No, can't think of anything, I'm pretty happy with everything except CnP right now. I'm not spamming, I'm responding to posts. Not my fault its a slow work day and I type 90wpm.
 
Wait...WHAT? If that works, it needs reporting. Call me a white knight (don't feel much like one lately! lol).

somebody needs to test this with the new patch im thinking now, last time it works was 2 days ago , havnt tried it yesterday or today because of work.
 
Yes, I talk rubbish. Mm-hm. I'm known for that around here. :) Why are you getting all personal? I'm not.

Yes you were. Rubbish is the same as clangers is it not? But you don't always talk rubbish, just talking about those posts. Maybe I should have made it a bit clearer in what I was saying.
 
Indeed, a 'hand myself in' mechanism is also an adequate solution, imo.

Not only an adequate solution, but also the only immersive one IMO. Any law abiding citizen, having done something against the law by mistake, is supposed to walk up to a policeman saying "I did something wrong, here I am to face the consequences". Not sneaking out of the jurisdiction to pay off some shady individual or organization to help him erase his record (although that might be an option for criminals).
 
I'm in a fully kitted Vulture with the smallest FSD to save power and weight, the FSD is far too weeny to jump out of the system.

Here's the problem... I accidentally fired on a ship, a g wrong click, became wanted.

Now I'm screwed, I'm essentially marooned with no way out of the system.

- Anonymous protocols apply to me in the station

- I can't get access to the shipyard to switch out of this ship.

- I can't get access to the outfitting to fit a FSD big enough to jump to another system.

- There's only one other outpost in the system, it does solve my access problem

- Have tried self destruct but the bounty is still there so that doesn't solve it.

Any ideas?

I don't think I've got the patience to grind through Harmless in a Sidewinder for weeks to get my fleet again.

Go to a station where you are wanted, let them scan you and destroy you. You should respawn at a detention center with outfitting
 
Yes you were. Rubbish is the same as clangers is it not? But you don't always talk rubbish, just talking about those posts. Maybe I should have made it a bit clearer in what I was saying.

Aright, reset. I apologise for my part in any misunderstanding.

I don't feel I have anything to learn (as regards my personal behavior in the game, I've stated how I behave and why. I'm 41 years old, I ain't gonna change my ways now. ;)).

Do you feel that it is appropriate that in the case of being stranded, your only choice is suicide by cop or lose your ship forever?

I'm assuming not, so let;s try to find a solution together. :)
 

Deleted member 38366

D
Ashenfox alluded to this - some players want ultra harsh CnP. Fine but that can still be fun if it’s well implemented. This is not.

IMHO it's the usual issue :
- Players wanted a harsh C&P against Criminals
- Players got.... a harsh C&P against normally Clean guys instead due to plenty of design flaws

In a sense, not much changed. Things merely got tossed around alot, very apparently by someone who has never played the Game but (somehow, beats me) gets to concept and design a C&P System *scratches head*
The Results are basically as expected and shouldn't surprise anyone.

Maybe V3.0.05, V3.0.06 or V3.0.07 stabilizes things somewhat... who knows.
 
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I for one see nothing wrong with criminals being marooned for poor outfitting choices, fit a 'd' rated unit to at least allow a escape jump or lose the ship. In a less harsh mood I would also go for the detention centres selling basic sidewinder or eagles to get the criminal mobile again.
 
I appreciate that you see it that way. No issue. I couldn't disagree more. Yes, there should always be a way of compensating for a mistake in a video game. You should never get 'stuck' due to making a choice the game presented you with.

It is literally that simple.

He can report himself, pay the price and move on. He isnt stuck, he has consequences to face because he piled mistake on mistake in mistake. If I fall off a cliff in a platformer I die and need to restart. That is not 'unfair because I made a choice presented to me', I failed and need to not make that mistake again.
 
I for one see nothing wrong with criminals being marooned for poor outfitting choices, fit a 'd' rated unit to at least allow a escape jump or lose the ship. In a less harsh mood I would also go for the detention centres selling basic sidewinder or eagles to get the criminal mobile again.

Also @sleutelbos...

Both of you are still missing the point.

The point is not the fact that he;s stranded, he already accepts that he isn't going to be leaving the system, he accepted that when he transferred his ship there. The problem is the recourse once a friendly fire incident happened. The options are immersion breakingly silly and ridiculously harsh, respectively. Option 1 is suicide by cop, no way in a million years I'm doing that, as I've stated, I would rather uninstall the game. Option 2 is lose my ship forever! It's lucky this will never happen to me (I too fit proper FSDs to all my ships), because if it did, I too would be ranting in the forums like a madman, and that is why I support any effort to prevent frustration of legitimate players playing their way.

There is room for a third and less immersion breaking option, such as handing myself in, or something else 'logical'.
 
You keep saying that as if there are no choices BEFORE the event, there clearly are and just like flying shieldless or without insurance you make those choices and take your chance, if any of them result in a rebuy that's on the commander responsible.

I'm not missing anything, I promise. Please feel free to check out my thread (its still on the first page with the very long title about how CnP isn't the problem, it's what happens directly before it that is) on exactly that subject.
 
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no, sorry. the C&P update is opaque enough without blaming the player. someone, anyone, point to anywhere in the supposed "living manual" - that still doesn't include a section on SRVs, afaik - where ANY of this is explained, how it works, what the possible issues are. failing that, which we will because it doesn't, someone point to somewhere ingame in the tutorials where...oh.

okay then, someone point to one single solitary text dump, tool tip, overlay, literally anything at all, where how this system actually works.

not everyone lives on these forums. huge, game changing updates should be explained ingame.

Downsizing the FSD past the point where one can not leave the system they are in has absolutely nothing to do with C&P.

That is a totally separate issue, and in this case, C&P only comes into play well after the poor decision to undersize the FSD happened. Anyone flying a Vulture is no longer considered a newbie and absolutely should have enough knowledge and experience in the game to understand how jump range works as it relates to FSD size and jump range.
 
Also @sleutelbos...

Both of you are still missing the point.

The point is not the fact that he;s stranded, he already accepts that he isn't going to be leaving the system, he accepted that when he transferred his ship there. The problem is the recourse once a friendly fire incident happened. The options are immersion breakingly silly and ridiculously harsh, respectively. Option 1 is suicide by cop, no way in a million years I'm doing that, as I've stated, I would rather uninstall the game. Option 2 is lose my ship forever! It's lucky this will never happen to me (I too fit proper FSDs to all my ships), because if it did, I too would be ranting in the forums like a madman, and that is why I support any effort to prevent frustration of legitimate players playing their way.

There is room for a third and less immersion breaking option, such as handing myself in, or something else 'logical'.

The very title of this thread is inaccurate. The 3.0 Crime rules do NOT lead to marooning in any way shape or form. The undersized FSD choice is what got the ball rolling. Once that decision was made, regardless of anything else that could possibly happen after that, the ship, as fitted, could never get out of the system.

Within the context of the Elite universe, where loitering is a crime punishable by death, this is all pretty consistent, and well, yes harsh, but it's the rules of the game. I mean, take Chess for instance. Where is the consistency of what pieces move how? Why is it that the Queen can mimic the moves of every other piece except the Knight? Where is the sense in that?
 
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