This seems like the place to put this. Apologies in advance.
So earlier tonight I was bounty hunting for the CG in Haz Res, in my Corvette. I spot a Type 9, being fired on by at least two other ships, it's shields are already down, and even though it makes no tangible in-game difference, the RP-er in me demands that these two be the next target. I boost over along with my wingmate, we pile in, more or less taking one each.
After a boost turn or two, the Viper I'm shooting is just about dead. He's jousting at me, I line up, hold down secondary fire for my gimballed lasers, this should be the last volley. Just then, like that damn dog from Duck Hunt, the Type 9 casually drifts in from my lower left where the hull of the Corvette obstructs the view. He briefly get's in the way, showing me his topside, and I get the notification, 'reckless weapon discharge.' No bother, I've read about that in the patch notes, it's a slap on the wrists. I fire again, and the Viper is dead. I turn towards the other target my wingmate is nearly done with, also bringing the Type-9 back into view; just in time to watch it explode.
Now I've got my first murder bounty of an insignificant 5k (for a Type -9?), and a notoriety point. I had to bail on my wingmate (we were 10 minutes into our second run) and hope that if I point myself into the black and leave the game running I'll be able to pay it off after dinner.
I'm now back from dinner and TV, it's been about 3 hours. I've docked in LHS 3666, and still waiting for the notoriety to clear so I can get back to playing the game. In the time I've been typing this it still hasn't cleared, and I honestly doubt I'll still be top 10% when this CG closes (I only came back here because I'd dropped down to 25% in the first place, but I was back up).
Frontier, if anyone there is reading this, please let it not be murder when you only did a 'discharge' worth of damage. Let the ship that did all but the last shot be the murderer.
Maybe make crippled NPCs run away when they lose aggro?
Or put a minimum bounty cap before we have to deal with these lockouts?
Or a three-strikes rule (three hits in three different seconds)?
I'm throwing ideas around desperately, I know a perfect C&P system is impossible, but please come up with something that won't punish honest mistakes just as harshly as seal clubbing.
Again, apologies for the blow-by-blow.