It's not a moral high ground thing, it's recognition that games work by providing a reward a kill, space-money, mats, permit, more rep whatever.
Sure; this doesn't require a lever that offers massive, game breaking advantage potential, the more you pull it, though. It never did. There are
many ways the developer can achieve this, without pulling the roulette wheel out, and offering
massive tactical advantage as the 'winning' number - all you have to do, is pull the lever. This wasn't accidental, mind. Need I remind you, those secondaries
still exist in modules for as long as players retain them, and that could potentially be indefinitely.
That really doesn't have much to do with RNG or mechanics, per-se. It's a developer
direction one. That's on Frontier, no less than the player. Trying to make this purely a player issue, I can't agree with; because ultimately we don't set the direction of the game, or what can be done. I think most people in the thread here aren't actually fundimentally against RNG and what not; just how extreme the developer can become. We just have to live with it, make the best of it, offer feedback in the hope of an improvement - or leave.
I personally think Frontier are trying very hard and have every chance of actually improving a lot of mechanics. But they have embraced repetition and RNG, to an almost unhealthy level and the resulting chaos as they start reworking it, is going to be a bit brutal imho. It's going to be a long (long) road for the developer. And the players, by extension.
edited.