Obsidian Ant NEW VIDEO - Crime and Punishment is Flawed

Deleted member 115407

D
Not everybody has the time to deal with notority and punishments in a videogame.

Like I've said - in 99% of cases, there is usually an IF office within one or two jumps of the person's location, and in many cases it simply has been a matter of the person being too stubborn to make those jumps.

Again, like I've said though, if there were a 20M Cr exploit on the other end of those jumps, I'm sure those folks would be happy to make them.

Point taken about the "braindead basspole" comment. I became incensed and lashed out at those who I perceived as my enemies.
 
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That's actually a great idea... but I don't see how it is materially different than having to fly to an IF to clear your bounty?

You still have to fly from the detention center to wherever, so how does this alleviate the complaint about wasted time and annoyance?

It's clearly different in the cases outlined by OA's video and Commander Marko's post above....
 

Deleted member 115407

D
It's clearly different in the cases outlined by OA's video and Commander Marko's post above....

Again...

You still have to fly from the detention center to wherever, so how does this alleviate the complaint about wasted time and annoyance?

Don't avoid the question. I thought we grown up types didn't have time to deal with pesky C&P stuff.
 
You manage to trigger an assault bounty with Class 1 lasers on a sidey? You mashed that trigger a lot longer than one second.

Besides, why not just let the cops kill you at that point? It's a sidey.

And lastly, if you're going to go out to a remote place like Sothis/Ceos, then you'd better make sure you have a backup plan, or a ship capable of getting the hell out of dodge should things go south. I have no issues with this gameplay.

It's super neat you don't have issue, but the game isn't made for just you. Many other people can use some forethought to see how it could possibly happen to them, so that's why we have posts like this.

Thankfully we have a great game developer like Fdev that listens to feedback from all players and we can see changes made that do their best to appease as many people as possible.
 

Deleted member 115407

D
It's super neat you don't have issue, but the game isn't made for just you. Many other people can use some forethought to see how it could possibly happen to them, so that's why we have posts like this.

Thankfully we have a great game developer like Fdev that listens to feedback from all players and we can see changes made that do their best to appease as many people as possible.

You're angry with me, and I deserve it.

I'm a little crushed to find out that the entire game development cycle doesn't revolve around me, but I'll drive on. I promise.
 
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So I decided to pledge my services to Aisling because I heard she has a great personality, and I head to Medupe City where I run into this contact of hers. This contact tells me I can just take 10 tons of cargo and all I have to do is drop it off somewhere and I'll be in the Lady's good graces. Hell, I got room for 40 tons, gimme 30 more, I tell em. Nope, got to wait half an hour, or I could just sell em to ya outright. I can see how this is going, I've ran some confidence game myself before, but hey, she does really seem to have a great personality and wouldn't hurt to be in her good graces even more, so I buy more of this nice stuff she wants her subjects to enjoy and head out.


I'm movin' along at a nice clip towards some Orbital I can't recall the name of, pick up some static on my scanner, and decide to drop in and take a look. Can't be havin' pirates muckin up my Lady's space.

Shots are fired, cheeks are clinched, I've slept since then so can't recall exactly how it went down, but I can promise ya I've never fired the first shot in a skirmish. Anyways, I get to my destination and drop off the cargo, get a few credits in return, covered my ammo, won't complain.

I'm about to head out when I decide to peruse the old shipyard. Wasn't necessarily in the market, but then I laid eyes on a Clipper. I couldn't help but imagine a day when Aisling herself needed a ride and I was sittin' there with no passenger cabins in a one seat ship. Wouldn't do, so I buy the Clipper just in case a time ever arrives when I can tell her to ride shotgun.

Spent the next few days toolin' 'round Cubeo, getting the Clipper kitted out to my liking, inquiring as to Aisling's favorite flower, in hopes of getting one them aromatic little trees for the cabin in a scent she'd appreciate, and I remember I left a note from my late mum in the cabin of the old ship.

No biggy, I set out to have the ship transferred to Cubeo and I'm informed I'll have to pay a premium. What for? I walk the strait and narrow! Aisling's headquarters wasn't havin' none of it, as I'd destroyed an Archon assassin trying to murder me, an agent of Aisling trying to deliver her goods to her territory, where the ship I wanted transferred resided.

I'm startin' to question just how great of a personality she really has.

Cool story Bro. I liked it.

You are right about her personality. Most people are only interested in her Prisms anyway.
 
You're angry with me, and I deserve it.

I'm a little crushed to find out that the entire game development cycle doesn't revolve around me, but I'll drive on. I promise.

Thanks ;)

Again...



Don't avoid the question. I thought we grown up types didn't have time to deal with pesky C&P stuff.

Not avoiding the question, felt it was rather self explanatory. The inability to even reach the IF to pay off your bounties is fixed by turning yourself in to pay off the bounty at the detention facility. Yeah, you'll be further away and still have to fly to wherever, but your bounty will be paid and access to outfitting/shipyard will be restored.
 
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It doesn't make me happy to say I told you so but all the way back in focused feedback I clearly said this would not work and people would stop playing.

However, because I am such an excellent prognosticator and also because I love you all I have decided to let you in on my solution to the current mess.

Gather round.

Right, so let's keep everything as it is. The developers have very hard and let's face it. Us full time crooks need keeping in line. The problem lies with the, forgive the term but I can't think of a better one, Amateur crooks / Bounty hunters who feel so inconvenienced.

With some cause I will add.

But wait! Didn't I just say I had a solution? Keeping everything the same is pointless surely?

Ah, but you see, here's the clever bit. Here's the simple solution no one else has been smart enough to think of.

So some amateur bounty hunter has just rubbed up an officer the wrong way and got himself stuck in New Yembo.

Then a message pops up from the IF....

"Hey Cmdr, I hear you've been a naughty boy"

"Pay me now and I'll fix it with my boys down the station so we forget about your misdemeanor,"

TADA!

Problem solved.

You're welcome.
 

Deleted member 115407

D
It doesn't make me happy to say I told you so but all the way back in focused feedback I clearly said this would not work and people would stop playing.

However, because I am such an excellent prognosticator and also because I love you all I have decided to let you in on my solution to the current mess.

Gather round.

Right, so let's keep everything as it is. The developers have very hard and let's face it. Us full time crooks need keeping in line. The problem lies with the, forgive the term but I can't think of a better one, Amateur crooks / Bounty hunters who feel so inconvenienced.

With some cause I will add.

But wait! Didn't I just say I had a solution? Keeping everything the same is pointless surely?

Ah, but you see, here's the clever bit. Here's the simple solution no one else has been smart enough to think of.

So some amateur bounty hunter has just rubbed up an officer the wrong way and got himself stuck in New Yembo.

Then a message pops up from the IF....

"Hey Cmdr, I hear you've been a naughty boy"

"Pay me now and I'll fix it with my boys down the station so we forget about your misdemeanor,"

TADA!

Problem solved.

You're welcome.

I like that idea, too
 
dont get why people complain about the potential consequences for their insistence on fitting a crappy small fsd.

its a choice. you make it, live with the consequences.

its the kind of decision which makes it more interesting not less.
 
I watched the OP's video and it explained something that had happened to me about a week ago when I was in a RES and received a murder bounty when I wasn't even firing my weapons.
It seems at some point I might have hit a friendly ship without incurring a fine. The ship was then destroyed and I was partially credited with the murder.
If things like this are happening to players, the C&P system isn't flawed, it's a broken piece of garbage.
 
I was in a hazrez and while engaging a wanted target, hit another wanted ship that flew through my fire. I got a $300 fine for something like reckless shooting and paid it at the local station. It happened again the next day and this time it was a $300 bounty (the wanted ship was not destroyed), and I couldn't pay it at the local station or get my fuel scoop/refuel in order to travel to the closest IF 50ly away. It was a huge hassle plotting jumps to different stations to refuel. And I don't know the difference between what I did for the fine vs the bounty. It's absolutely ridiculous that I have to be responsible for some NPC flying right through my fire, especially as they are wanted anyway!
 
This thread made me go out and buy *four* fish sandwiches.

Several posters finally made it into Beige Squadron today. :(

Not even the Easter Bunny can cure the hubris around here.

Since no one got the classic Tom Wolfe reference, I'll spoil it for you: The photos on Pancho's wall are of pilots who thought they knew it all...and are now dead. A memorial for the arrogant who thought skill and preparation were proof against blind fate.
 
I always view the Ants videos and respect his view. I haven't been fined or really done anything that warrants a fine etc yet so it's hard to figure out what the problem really is. Follow the law and you should be fine I would think. Reading the comments here lets me know to be careful completing a few actions... good thought provoking thread ...
 
It doesn't make me happy to say I told you so but all the way back in focused feedback I clearly said this would not work and people would stop playing.

However, because I am such an excellent prognosticator and also because I love you all I have decided to let you in on my solution to the current mess.

Gather round.

Right, so let's keep everything as it is. The developers have very hard and let's face it. Us full time crooks need keeping in line. The problem lies with the, forgive the term but I can't think of a better one, Amateur crooks / Bounty hunters who feel so inconvenienced.

With some cause I will add.

But wait! Didn't I just say I had a solution? Keeping everything the same is pointless surely?

Ah, but you see, here's the clever bit. Here's the simple solution no one else has been smart enough to think of.

So some amateur bounty hunter has just rubbed up an officer the wrong way and got himself stuck in New Yembo.

Then a message pops up from the IF....

"Hey Cmdr, I hear you've been a naughty boy"

"Pay me now and I'll fix it with my boys down the station so we forget about your misdemeanor,"

TADA!

Problem solved.

You're welcome.

I think they want you to travel to IF...
 
I finally had a chance to watch OA's latest video and I pretty much agree with everything he said. I personally have not been put out too much by the new system, but I do totally agree that it is a PITA to have to go to an Interstellar Factions station to clear these tiny little bounties I get anytime I do a Planetary Scan mission.

Fortunately I have several of them peppered arounds the area of space I spend the majority of my time in, so other than having to make a point to head to one of these systems/stations it isn't that big a deal. Still... These lower crimes below say 1000 CR need to be changed from Bounties to FINES! Make them payable ANYWHERE!

But for those who do more adventurous stuff than I do these days, I can only imagine how much more of a PITA this new system is.

Ant's best point was that the new C&P is seemingly punishing honest/non-pirate type players as much as those who go around Seal Clubbing and other feats of nastiness.

THAT IS JUST NOT RIGHT!
 
I finally had a chance to watch OA's latest video and I pretty much agree with everything he said. I personally have not been put out too much by the new system, but I do totally agree that it is a PITA to have to go to an Interstellar Factions station to clear these tiny little bounties I get anytime I do a Planetary Scan mission.

Fortunately I have several of them peppered arounds the area of space I spend the majority of my time in, so other than having to make a point to head to one of these systems/stations it isn't that big a deal. Still... These lower crimes below say 1000 CR need to be changed from Bounties to FINES! Make them payable ANYWHERE!

But for those who do more adventurous stuff than I do these days, I can only imagine how much more of a PITA this new system is.

Ant's best point was that the new C&P is seemingly punishing honest/non-pirate type players as much as those who go around Seal Clubbing and other feats of nastiness.

THAT IS JUST NOT RIGHT!

From the first FF post on Hot Ships & Bounties...

The issue that has been raised is that at the lower end of the scale, say accidental friendly fire that results in a bounty, or trespass, the measures are too harsh. Being attacked immediately is probably reasonable, but the feedback we’re getting is that the rigmarole of using Interstellar Factors is too much.

Arguments can be made for and against this stance. Whilst the current system does technically work, we’re considering the following amendment, which we see as a potential improvement:

Bounties that do not include the crime of murder can always be paid off at security contacts.
Bounties that include the crime of murder can only be cleared using Interstellar Factors.

So, basically, you're shouting about having a system kind of exactly like what was put up for discussion by the Dev team a week ago?
 
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