The Current Direction of Elite Dangerous is....

Steam data only matters as far as FD has it along with the non-steam data.

They have a clear picture, and trying to guess it is pointless and useless.

I mean what does it matter ? What possible usefull feedback steam numbers can produce that FDev does not already have ?

The only things that matter is giving quality feedback on the game, the good and the bad parts both.

This thread is actually pointless. Which mean that my post is as well. Oh well....
 
According to steam spy the average steam user owns 11 games... And thats including all the people with 600 games because they have an addiction problem to steam sales.

Presumably, that also includes all the people who tried Steam a couple of times, don't actively use it, but didn't uninstall it.

We can all cherry pick outliers to skew an argument.
 
Presumably, that also includes all the people who tried Steam a couple of times, don't actively use it, but didn't uninstall it.

We can all cherry pick outliers to skew an argument.

And your point is? There are tons of normal gamers who only own 1 or 2 games as well. If your point is that steam users are more likely to play games other than E:D most of the time, I would contest that there are a significant number of such players that it makes a huge difference. Even if it did, I would imagine the average steam user also has a lot more time to put into playing games and this would balance that out.

Either way though, the fact that steam players are abandoning the game rather rapidly after 3.0 indicates that something IS wrong, even if the extent of the user loss is exaggerated in comparison to the wider E:D community.

Trying to pretend that steam stats tell you NOTHING about the wider player base is akin to sticking your fingers in your ears and yelling "BLAH BLAH BLAH I CAN'T HEAR YOU." They may not spell the end of E:D forever, but they do indicate there is a serious problem that goes deeper than just upsetting a few forum warriors.
 
The current direction of ED is forward, as evidenced by the developers making regular updates, improvements, and corrections, based on their admitted mistakes and player feedback.
 
Last edited:
Before this nonsense thread continues, you guys do understand the difference between peak numbers and average players? You also understand the difference between concurrent players and active players? You also understand the importance of major events like big patches or first encounters? You also realise that according to the incomplete data you wrongly interpret there are currently more active players than 1 or 2 years ago? Yes? So why do you still argue? This thread is so silly.
 
Before this nonsense thread continues, you guys do understand the difference between peak numbers and average players? You also understand the difference between concurrent players and active players? You also understand the importance of major events like big patches or first encounters? You also realise that according to the incomplete data you wrongly interpret there are currently more active players than 1 or 2 years ago? Yes? So why do you still argue? This thread is so silly.

Because Silly is the only that hasn't been nerfed or get deleted when
 
Average concurrent players April 2015: 4,471.1
Average concurrent players March 2016: 3,234.4
Average concurrent players March 2017: 4,453.3
Average concurrent players March 2018: 6,286.4

If people still argue that the game is dying... Well I guess it can't get more idiotic.

http://steamcharts.com/app/359320
 
Doesn't tell us anything because the picture you use in OP consists of several data points while the picture in this post only consists of two data points and a flattened curve. You better stop posting nonsense or learn to interpret the incomplete data you are providing.


Only if you are using the data available rather than cherry picking short windows that suite your agenda.

The info you posted, my friend, is a load of bull.
There are only two graphs worth comparing for that regard. Screw the graphs even, just this would do.


GpdnsL6.jpg
8BmgwxH.jpg

So 1.2 million people finding this game to not be worth their time is a sign of its perfection?
This game have near infinite potential. Which is gimped by the direction to being Super-Mario-In-Space it took.
Not trying to achieve this potential makes those 1.2 millon people as good as scammed.
And yes, this is the Steam data. New players only basically.
 
Last edited:
The info you posted, my friend, is a load of bull.
There are only two graphs worth comparing for that regard. Screw the graphs even, just this would do.



So 1.2 million people finding this game to not be worth their time is a sign of its perfection?
This game have near infinite potential. Which is gimped by the direction to being Super-Mario-In-Space it took.
And yes, this is the Steam data. New players only basically.

Going a bit deeper into this, on Aug 15th E:D sold 2.75M copies according to fdev: Link

Now using the way back machine, we can check steam spy on Aug 30th, only two weeks later and see that at that time there were 1,148,618 owners on steam: Link

This gives us a figure of 41% (with an error of 1%) of all copies of elite dangerous being on steam. The actual portion of the playerbase who are steam users will be larger than this as some players own the game on steam and on other platforms as well, thus skewing the number above against steam users..

So even if steam player patterns have NOTHING to do with the rest of the community, they still represent up nearly half of the total player base.
 
Last edited:
Going a bit deeper into this, on Aug 15th E:D sold 2.75M copies according to fdev: Link

Now using the way back machine, we can check steam spy on Aug 30th, only two weeks later and see that at that time there were 1,148,618 owners on steam: Link

This gives us a figure of 41% (with an error of 1%) of all copies of elite dangerous being on steam. The actual portion of the playerbase who are steam users will be larger than this as some players own the game on steam and on other platforms as well, thus skewing the number above against steam users..

So even if steam player patterns have NOTHING to do with the rest of the community, they still represent up nearly half of the total player base.

That 2.75m includes console, so it'll be well more than half on steam for PC.
 
Last edited:
Back
Top Bottom