The guld of difference between PvE and PvP is quite possibly the biggest factor preventing this game from achieving any amount of balance in the realm of combat. This has been an issue since before horizons, but the massive increase in power afforded by engineering, without a similar increase in power in NPCs, has changed a gap into a chasm. PvE became all about "farming" as many vastly technically inferior ships as quickly as possible, while PvP remained all about killing one (or a very small number of) ship(s). What this leads to is people basically playing two different games. What might seem fine for one person will seem like a mess to another, and vice versa. Mechanics that are of great importance to one person, may be completely irrelevant mysteries to another. Beyond the obvious challenge of balancing things to work in two vastly different environments, this huge gap also drives a wedge into the community. It all comes down to "PvE players vs. PvP players" in discussions, with ridiculous things like someone accusing someone else of being one or the other. It shouldn't be like that. It should just be people discussing COMBAT, not one type or the other, or which one is "better" than the other.
It doesn't need to be like this. If frontier would make a concerted effort to make top-ranking NPCs as close to fully optimized PvP fit ships as possible (and scale all other ranks evenly between that, and "harmless" NPCs remaining like they are), this division could go a way. Yes it would be a mess at first. Yes payouts would need to be adjusted, and cr/hr would be thrown into flux again. But guess what? That's because things are currently not in a good place. This craziness would be a pain, but it would get everyone on the same page. Real productive discussions could take place, with everyone now facing the same challenges and dealing with the same mechanics. Talks could change from "PvP vs. PvE", and instead become, "How can we make the game better?" Will this ever happen? I'm not sure. I tend to be doubtful. FDev has proven themselves to be quite hesitant to upset a given apple, much less the whole apple cart. I can hope, though, and we can all encourage them to take the hard steps that need to be taken.
I know this is (more than) a bit of a rant. I'm just exasperated. I'm tired of all the bickering, and I'm tired of myself and others needing to defend themselves, instead of their ideas. I plan on taking a leave from the forums for an indefinite amount of time. I fully intend to keep playing the game as I enjoy it (despite it's increasingly large amount of unrealized potential). If you feel like chatting, feel free to hit me up there (CMDR Frenotx). I may also still post videos to my youtube channel, since that's kinda fun to do. I need to disengage from the forums for a while, though. It's just too blasted frustrating and disappointing. So celebrate, I guess. You chased off another dirty "PvP player" trying to ruin the game.
I completely get taking a break from the forums - they can wear you down twice as fast as trying to look for Pharm Isolators.
But to be brief and honest, there is no reconciling the differences between PvE and PvP players and there really is only one solution: Dedicated PvE and PvP modes.
Those who want to PvP want to PvP with other people who want to PvP. They will often inflict themselves on those who want to PvE and we know what happens there.
Those who want to PvE do not want to be fired on by other commanders, and to that end, they have formed some of the largest Private Groups in the game. Of course, this only helps, as there those from that PvP side of things who insist on joining those Private Groups and inflicting themselves on others, and this, more than anything Frontier has or will ever do, has pushed that gap, that chasm, that infinite void between these play styles into something that, frankly, will never be bridged.
Myself, I do not engage in PvP play. I find it boring. I'm not going to explain myself as to why, it just is boring to me.
But I do understand that there are people who do enjoy it, and should be able to enjoy it.
But only clearly labeled, and separate modes of play will ever accomplish this, as these two play styles are incompatible by their nature.
On the subject of NPC's... No amount of optimizing will ever bring them in line, and none should be done. NPC's are PvE elements, not PvP, unless somehow someone is able to take control of NPC's. You just can't PvP and NPC.