Haven't read all 400+ posts.
PvE Vs PvP will never be perfectly balanced.
PvPers don't need most of the modules that PvE players need.
And PvE combat, in general, is lower DPS, but sustainable. PvP is high DPS, particularly alpha damage.
PvP is also an "apex sport", where is PvE is whatevers comfortable.
I'd actually hate it if I had to make my mission runner combat ship as maxed out as a PvP ship, and use "PvP weapons", over the ones I enjoy using.
As much as I'd love better NPC's, if you made them as good as an apex PvP ship, they'd actually be really boring to fight.
PvE Vs PvP will never be perfectly balanced.
PvPers don't need most of the modules that PvE players need.
And PvE combat, in general, is lower DPS, but sustainable. PvP is high DPS, particularly alpha damage.
PvP is also an "apex sport", where is PvE is whatevers comfortable.
I'd actually hate it if I had to make my mission runner combat ship as maxed out as a PvP ship, and use "PvP weapons", over the ones I enjoy using.
As much as I'd love better NPC's, if you made them as good as an apex PvP ship, they'd actually be really boring to fight.