1 hour ban for any type of disconnect? NO! Had 2 random server errors yesterday. You need to make it FAIR towards all parties.
Here's my proposal.
If you do it in solo or against AI, you should receive no punishment. If you do it in PvP (when in danger from other players) then you should surely receive some sort of punishment.
I like the idea that someone recommended, make it possible for the player to log back into the same server only, so your enemy can just camp it out and wait for you to log back in.
But here's my big idea, how about a combat log bounty? Perhaps you should call it the chicken bounty? If someone logs out in PvP, then you get a global bounty that cannot be paid off, you either have to die or wait 24 hours before it's gone, during that time any and all ships can attack you without getting a wanted level. That includes stations if you get scanned.
This could be made more severe if you keep doing this. For example if you combat log once, you get 1 hour bounty, do it again within 24h and you get 12 hours bounty, do it again and 24h, then 2 days, 5 days, 1 week and perhaps even 1 month and if you still do it, then permanent bounty until you die (with the ship that was first involved in the combat logging).
and that bounty should be active for ALL ships, but can only be removed either when timer runs out or if you die with the ship that first got the combat log bounty on it.
I was gonna suggest that you should be able to pay the bounty to the other player involved, but then people would just exploit this to make player to player payments.
You've put some thought into your idea, and it passes a lot of tests. But how do you differentiate between the accidental & cynical disconnect?
I had just interdicted a clean NPC (mission target), when their wing joined the instance a few seconds later the game ctd'd, bringing up the support dialog box. When I rejoined the game a global bounty would have been a major pain when I was only going to become wanted in that system. The game had crashed earlier under similar circumstances (just created a new instance, that time it crashed when a mission pirate jumped in), under your proposal (if I'd interdicted Cmdrs) I'd have a 24hr bounty. It's early days following a patch, CTDs are going to happen.
This type of issue is why I prefer the mode restricting proposal. All it does is force the miscreant down the path the innocent would take (ie rejoin the mode they left).
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