Right...
I'm out. Last thing - if you cry "monumental letdown" after release, I will accept it as an opinion and will be fine with it.
Until then, I will try to reason with you and eventually ignore you...
Agreed.
I can't see any reason why they're limiting with map size.
The tutorial island has huge chunks blocked out.
Okay, I feel like this thread is just going in circles now.
I understand you all have opinions and worries about the game, all i can say is its not out yet. I for one have a completely different opinion of games when i play it from when i watch information video's on it. From what i have seen so far the game looks great![]()
https://static.fjcdn.com/gifs/Mfw+funnyjunk+right+now+cant+we+all+just+be+friends_49af8a_4849078.gif
Yes, they confirmed that not 100% of the islands is suitable for building. But the building area WILL be bigger on other island.
So it all boils down to the fact that you actually DO want to level the whole island.![]()
Yes, they confirmed that not 100% of the islands is suitable for building. But the building area WILL be bigger on other island.
So it all boils down to the fact that you actually DO want to level the whole island.![]()
They actually (Nick) confirmed that the tutorial island was a 'medium' sized island.
I hope you don't mean play area. While there is some space on the Matanceros play area it's still pretty small.
I hope you don't mean play area. While there is some space on the Matanceros play area it's still pretty small.
The impression I got was that he was referring to play area.
I could be wrong, however.
If Matanceros is a medium play area then that doesn't say much for the large areas. Unless the larger play areas are a good increase in size.
I don't see how being negative about the game helps. Yeah there are issues with it. But from the interviews I have seen Frontier seems pretty dead set on doing the game their way, which they should it's their game. BIS said they are open to constructive criticism, which is good.
At the end of the day though it comes down to you either buying and playing the game or you don't. That is the brutal truth. I am not going to miss out on playing a Jurassic Park/World game cause of my issues with the lack of day and night cycles. This is the first JP game we have had in a while, a big AAA game from a good developer. I am definitely going to play it, I preordered it.
To miss out on this IMO would be a huge mistake, but everyone is free to do as they wish.
I don't see this as a problem at all. It's an island. How would you go about providing unlimited area?
Plus it adds an interesting challenge of managing available space properly.
(and on top of that, the tutorial island is tiny, reserve your judgement for once you've seen the other ones)
I don't want to be able to use up every available cm of space on an island. The issue is that it's fairly obvious that a fair chunk of each island cannot be built on.
That's going to be a massive disapointment once people realise this. It just gives a false impression of what is available in the end. As stated Simcity all over again.
This isn't being doom and gloom, it's being realistic, something which gamers don't seem to be able to manage these days. If there were more islands and / or the game was more reasonably priced, then it would be OK, sadly that's not the case.
It is kind of doom and gloom, actually, because you are judging the game based on lacking data.
Until I see how the building area limitations fit the gameplay Fdev prepared for us, I won't judge. Limited space can be a good thing, too, if the gameplay challenges it presents are fun.