No day and night cycles? Whaaaaat?

I don't like the idea of no day and night cycle either but it seems like a design choice made by Frontier and I doubt they will change it. The most we can hope for is a sandbox free play mode with a day and night cycle option.
 
I just hope they won't screw up some of the islands with some forced "sunset" lighting which makes everything yellow and brown and you can't see anything because of the long shadows. (I know they will... art directors make the same mistake in every non-dynamic game ever.) It's just ugly, aesthetically speaking.
 
I guess the devs never heard this song before. That's right, Jurassic Park is frightening in the dark. :)

Even Yankovic knows night time is important. ;)

[video=youtube;gh4zvQfDhi0]https://www.youtube.com/watch?v=gh4zvQfDhi0[/video]
 
I just hope they won't screw up some of the islands with some forced "sunset" lighting which makes everything yellow and brown and you can't see anything because of the long shadows. (I know they will... art directors make the same mistake in every non-dynamic game ever.) It's just ugly, aesthetically speaking.

The second island after Matanceros has a never ending sun set. Pena has never ending night.
 
I honestly couldn't care less if there is no day/night cycle. But if it would be optional then everyone is happy, right?
 
So the day/night is fixed due to an engine limitation that affected consoles while it was A-OK on Planet Coaster.

Why can't the devs just allow a cycle on the PC version? At least as an option for people on better rigs?
 
So the day/night is fixed due to an engine limitation that affected consoles while it was A-OK on Planet Coaster.

Why can't the devs just allow a cycle on the PC version? At least as an option for people on better rigs?
Lol. Cities skyline Xbox one edition have day/night. That's a lame excuse.
 
So the day/night is fixed due to an engine limitation that affected consoles while it was A-OK on Planet Coaster.

Why can't the devs just allow a cycle on the PC version? At least as an option for people on better rigs?

Frontier devs have said it was a design choice to make all the islands different. I think they should have found some other way. Do you have any sources for this? I personally doubt it cause even the base model ps4 and Xbox One should be able to handle a day and night cycle. If they can handle GTA 5 with it's day and night cycle then it shouldn't be an issue with this game. I mean the game has some amazing looking jungles and that's no issue.
 
Frontier devs have said it was a design choice to make all the islands different. I think they should have found some other way. Do you have any sources for this? I personally doubt it cause even the base model ps4 and Xbox One should be able to handle a day and night cycle. If they can handle GTA 5 with it's day and night cycle then it shouldn't be an issue with this game. I mean the game has some amazing looking jungles and that's no issue.

I'm sure it was in one of the videos of the youtuber playtests but I don't remember which one. However the actual workings and optimisation of Frontier's engine for Planet Coaster (the same as JW:E) supposedly has performance issues when it manipulates real-time lighting over real time. GTA5 and Cities: Skylines aren't a good point of reference because those games' engines are completely different, e.g. Cities runs on Unity3D. I'd like to know if a developer could shed some more light on this matter, but don't forget that the current gen consoles are about 5 years old by now.
 
yeah there definitely aren't hardware limitations. As has been said, it's an actual conscious decision by the dev team to fix the time of day/night specifically on each island

best we can hope for is once we've completed the "story" or at least all missions that we could complete, that's when we unlock this hopeful sandbox mode, and the sandbox mode should allow a day/night cycle
 
yeah there definitely aren't hardware limitations. As has been said, it's an actual conscious decision by the dev team to fix the time of day/night specifically on each island

best we can hope for is once we've completed the "story" or at least all missions that we could complete, that's when we unlock this hopeful sandbox mode, and the sandbox mode should allow a day/night cycle

Absolutely; the Dev who was with the GB literally said 'there's no real reason why we couldn't'.
 
There must be a reason behind this. Either design of different islands and challenges they are supposed to present, or, well, "other" :D

Many, if not most of us here are viewing this as fans experienced with games such as Elite Dangerous, Planet Coaster, RCT3, Planet Safari. I just have a gut feeling from what I have seen, while beautiful, digging into the details, even the visual details, that his is going to be a much simpler game targeted at a more casual, broader audience, aiming for maybe 80-100 total hours played, with a relatively short lived development and support window. I don't see this as a years long, long term project with a building and changing ever more robust feature set. I have a feeling that what we get upon release is going to be pretty close to the end state as far as features go.

I suspect that Universal has a much bigger say and hand in the production, direction and decision making process than previous games by Frontier. That this isn't so much Frontier making the game they always wanted to make, rather Frontier making the game Universal contracted them to make in order to build hype, cash in on modern gaming popularity and merchandise the up and coming movie.
 
Many, if not most of us here are viewing this as fans experienced with games such as Elite Dangerous, Planet Coaster, RCT3, Planet Safari. I just have a gut feeling from what I have seen, while beautiful, digging into the details, even the visual details, that his is going to be a much simpler game targeted at a more casual, broader audience, aiming for maybe 80-100 total hours played, with a relatively short lived development and support window. I don't see this as a years long, long term project with a building and changing ever more robust feature set. I have a feeling that what we get upon release is going to be pretty close to the end state as far as features go.

I suspect that Universal has a much bigger say and hand in the production, direction and decision making process than previous games by Frontier. That this isn't so much Frontier making the game they always wanted to make, rather Frontier making the game Universal contracted them to make in order to build hype, cash in on modern gaming popularity and merchandise the up and coming movie.

There is a problem there. Frontier is self funding and self publishing the game. Universal is only helping them on some things like the Dinosaurs and franchise lore. Universal didn't contract Frontier, if they did they would be the ones funding the game.
 
Yeah it's not one of the best ideas ever.

I don't think it's a bad idea "for the Muertes islands" myself. Seeing as the game must be made for the broadest appeal, to the widest age range possible. Some of these people will literally have never played any game ever before and if JWE has a difficulty level then darkness must count as being more difficult. I think it makes less sense on Nublar or any sandbox Site B island, by which time every player will have 3 star experienced the five Muertes, including islands with bad weather and so on, to unlock. However we don't know anything about Nublar yet.
 
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