If I can only have night on tiny Isla Pena with extremely limited building space, it's gonna be a huge letdown.
I just hope they won't screw up some of the islands with some forced "sunset" lighting which makes everything yellow and brown and you can't see anything because of the long shadows. (I know they will... art directors make the same mistake in every non-dynamic game ever.) It's just ugly, aesthetically speaking.
Lol. Cities skyline Xbox one edition have day/night. That's a lame excuse.So the day/night is fixed due to an engine limitation that affected consoles while it was A-OK on Planet Coaster.
Why can't the devs just allow a cycle on the PC version? At least as an option for people on better rigs?
So the day/night is fixed due to an engine limitation that affected consoles while it was A-OK on Planet Coaster.
Why can't the devs just allow a cycle on the PC version? At least as an option for people on better rigs?
Frontier devs have said it was a design choice to make all the islands different. I think they should have found some other way. Do you have any sources for this? I personally doubt it cause even the base model ps4 and Xbox One should be able to handle a day and night cycle. If they can handle GTA 5 with it's day and night cycle then it shouldn't be an issue with this game. I mean the game has some amazing looking jungles and that's no issue.
yeah there definitely aren't hardware limitations. As has been said, it's an actual conscious decision by the dev team to fix the time of day/night specifically on each island
best we can hope for is once we've completed the "story" or at least all missions that we could complete, that's when we unlock this hopeful sandbox mode, and the sandbox mode should allow a day/night cycle
I can not believe that such a bad idea will be realized in such a wonderful game
There must be a reason behind this. Either design of different islands and challenges they are supposed to present, or, well, "other"![]()
Many, if not most of us here are viewing this as fans experienced with games such as Elite Dangerous, Planet Coaster, RCT3, Planet Safari. I just have a gut feeling from what I have seen, while beautiful, digging into the details, even the visual details, that his is going to be a much simpler game targeted at a more casual, broader audience, aiming for maybe 80-100 total hours played, with a relatively short lived development and support window. I don't see this as a years long, long term project with a building and changing ever more robust feature set. I have a feeling that what we get upon release is going to be pretty close to the end state as far as features go.
I suspect that Universal has a much bigger say and hand in the production, direction and decision making process than previous games by Frontier. That this isn't so much Frontier making the game they always wanted to make, rather Frontier making the game Universal contracted them to make in order to build hype, cash in on modern gaming popularity and merchandise the up and coming movie.
Yeah it's not one of the best ideas ever.