Fallout 4 VR is excellent, still haven't tried Subnautica, need to hit that purchase button.
Is Subnautica VR compatible? I was under the impression that it wasn’t for some reason. I wanted to check it out anyway, so that would be a bonus.
Fallout 4 VR is excellent, still haven't tried Subnautica, need to hit that purchase button.
With how the devs have mentioned most ships don't have gravity at all, this would be the ideal way to get around. Would work well with VR controls
While I love walking around the Reclaimer in Star Citizen and I’m a staunch supporter of space legs, I think that due to the apparently limited design and manpower budget, Elite Dangerous needs to prioritize a lot of other things before they are implemented.
...and therefore ED should be compared to X, not SC.
X3/TC/AP - No legs - Good games
X Rebirth - Legs - Awful game
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Used to wonder why our ships have grab handles everywhere, makes complete sense after playing lone echo. They work perfectly for moving around in a zero g environment.
@rhiz - Yes, it is supposed to be one of the best VR experiences out there. Alien Isolation is also amazing (not perfect) no way would I play that game in VR, would traumatise me for life, looking to try the Nostromo Mod just to tour the ship.
Alien Isolation was traumatic enough in 2D! [haha] It was a beautifully rendered environment though – one of the best lighting engines to date.
I don't think it was walking around that killed rebirth (although the implentation looked like it was done by a 5 yr old) That game was just terrible on release, it is how I ended up joining the ED beta. After X3TC I couldn't believe they screwed up so bad.
Thats kinda what I'm saying to the people who are always asking when we are getting spacelegs etc. FDev need to work on the in cockpit part of the game before going down the 'walking around' route.
I think it would be bigger than ben hur TBH. I can't imagine people would be happy to keep swapping out their VR setup just to go for a walk in 2d around their ship....
I don't own a vr headset, but I do own a hotas and I can say I would find it very easy to bind an fps setup. My throttle has a 2 axis finger stick that I could use for walking, and I could just use my mouse for looking around. Or I could use my joystick. I would also have the option of using my second joystick (I had to replace it because the twist broke but I still keep it around) for walking and the first for looking around. I would imagine it would be even easier for someone with vr because they don't need a joystick to look around with a joystick since they are in vr. Just bind turn to twist, strafing to x-axis and forwards/backwards to y.
Is Subnautica VR compatible? I was under the impression that it wasn’t for some reason. I wanted to check it out anyway, so that would be a bonus.
The headset works great, and there is limited functionality with my Vive wands, but not what I’d expect from a VR only title. In particular, there’s no way to swap equipment using wands only. I’m kind of saving completing the game, so I can do the final running VR.
Plenty of people have no problem with smooth FPS movement in VR, and the various controllers which already exist will be fine for an FPS, no need to stick to the HOTAS. And if they really don't want to let go of their HOTAS, I'm sure in pure Frontier fashion space legs will be a purely meaningless optional module anyway.
I don't see why the game should be limited because of a subset of an already tiny subset of the playerbase (motion-sick VR users and HOTAS fanatics). Frontier didn't stop developping planetary landings even though macOS users can't use that. And there's certainly a lot more mac players than VR players.
VR currently just doesn't do FPS very well at all.
While I do like the idea of running around in space ships I just don't see how it would be made to be accessible to all the different control/VR setup that the current player base utilise without some serious limitations on the legs side of things that would kill it off quicker than a bullet to the brain.
If I could use my Vive wands when "Space Legs" is added to this game, I'd happily add holsters to my HOTAS stand for them. Just grab them and go.
What???! Have you even tried Doom 3 BFG in VR? Or Onward, From other Suns, FO4VR, Arizona Sunshine, Alien Isolation or any of the other amazing VR FPS out there. I wouldn't dream of playing one in pancake ever again!
I think you are way off the mark there mate.
Everyone using VR has access to the very same control options as 2D users. At the very least you could use K+M and at the very best your VR controllers.
Honestly, I'm not really sure why you think space legs would be an issue in VR at all - LA Noire does an excellent job of transitioning from walking to driving for example.
Already doneI have a holsters made from those cheap coffee cup clamps, one mounted on either side of my chair, ready for action.
https://preview.ibb.co/f8UghG/20171224_084847.jpg
https://preview.ibb.co/dbnZ2G/20171224_084857.jpg
The problems some of you put up are just beyond silly. Just add touch etc support for VR walking. Works fine in other games like Onward. Failing that, WSAD and a trackball/mouse works fine too as does any combination of HOTAS buttons.