Explain how OPEN is not at a disadvantage vs SOLO when it comes to pushing PVE tokens. One has oppositon of PVP outfitted ships and the other are NPCs that dont care about you. How are those modes equal?
Because that opposition is not pervasive. It can come and go depending on the area or system where any given player is operating. Simply, because in open PvP can be avoided too. You are attempting to raise open to a level of opposition that just doesn't exist. Hot Spots, I guess, have the threat you are trying to apply to the whole. But, it's just not so across the board. I suggest that actual PvP encounters, between aligned players be rewarded. Rather than reward the threat of an extra risk. Incentivizing open serves only to increase the frequency of PvP, if that, rather than make it more meaningful.
But, the real thrust of my argument is that making each Commander equal, in the eyes of the game, is more important than making the modes equal, in everybody's eyes. Each player can decide just how they want to play, at any given moment. If you feel put out because you believe another mode offers a magical bonus, you are welcomed to take advantage of that perception. The game isn't stopping you. If you choose not to, why should that burden be put on other players? Your choices should only have consequences to you.
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