PvP The PvE <-> PvP Rift

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No matter how good you think you are Open is always the most dangerous mode. The best never forget this which is often why they are exactly that.

Wise words. Words that the Unicorn, er Corvette pilot I killed earlier would have been prudent to remember before I trapped him in the rocks where he couldn't wake out and preceded to show him the error of his ways for being pledged to a rival power:)
 
I'm not trying to interrupt you guys patting each other on the back for being risky with your pixels, but why avoid the suggestion that actually engaging in the action of a PvP encounter is more appropriate than baiting players into open?
 
Speaking of following the herd, what else would someone who stays insulated in both group and a Corvette say?
I don't follow the herd... unlike your PvP meta-sheep friends ;)

I have ALOT of ships (and fly which ever ship suits me at the time), Corvette is my personal favourite but it is far from insulated from damage since I choose builds that are not part of the OP meta-rubbish nor are intentionally in-line with any of the given meta-builds.
 
I've written this story a couple of times before on this forum:

I used to be heavily into sim-racing. I ran the biggest UK league at the time (late '90's/early 2000's), I helped to organise several international competitions. I was a name known to many, I was very, very good and eventually it became difficult to actually race myself because I was organising so much stuff, dealing with complaints & infractions, all that stuff.

I practised every day to stay on form, and it became a chore. All I wanted to do was race & have some fun, but no one else was organising the kind of thing I wanted to do so I ended up organising it myself.

While moderating races it became pretty clear to me that the races lower down the ranks were a lot more fun than the ones I was in. One small error would change the race outcome for me, but for those middling drivers they could make a few mistakes & still have a good race because chances are all the other drivers would probably make mistakes too, so there was plenty of action & drama.

So now I don't try so hard. I don't chase those last few percentages, I don't spend countless hours tabulating every stat, I just play the game & deal with whatever comes up. I meet interesting people, in general the players I meet (in Open) are doing much the same as me, just progressing at their own pace, learning a little as they go.

If you go all out you'll just get bored, your scrutiny of the game will expose flaws that just become frustrating.

There's more than one way to play, play your own way & I'll play mine ;)
 
If you think games reveal character, then something like at least half the vocal PvPers must be sociopaths and/or psychopaths. :rolleyes:

In reality, what you are saying is far from the truth. Like it or not, games are just a form of escapism and entertainment in the main - their primary purpose is fun. Sure, there are "some" games that can serve as training aids - so called serious games - but ED is not one of those.

What vapid, empty experiences you must have!

You folk are being told you lack imagination and, reasonably, don't like being told so. I get it. But refusing to grow isn't the way forward for you or anyone else.

Isn't this wasting your time? Or is this the thing the other thing was interrupting?

;)

It clearly isn't because I'm here posting. Enjoying myself, to be honest.

Since you didn't get it the first time - responding to any more of that post of yours would've been wasting my time. Better, now?
 
How's this for an opinion?

Games reveal character. Always have, always will.

When I used to play The Sims I'd always have my main avatar marry other members of the neighborhood and then send them up to the attic and remove the door until they die of starvation. Then have them marry another member of the neighborhood in order to consolidate the entire wealth of the neighborhood into one household without having to deal with the drudgery of having the avatar maintain a job. I wonder what this says about my character ...
 
The quote is, 'Sports don't build character, they reveal it.'

Or, in other words, my 'ridiculous babble.'
Games like ED are not part of the e-Sport (a ridiculous concept IMO) gaming pantheon (at least where the main environment is concerned) - where CQC is concerned, that is a stereo typical e-Sport game.
 
When I used to play The Sims I'd always have my main avatar marry other members of the neighborhood and then send them up to the attic and remove the door until they die of starvation. Then have them marry another member of the neighborhood in order to consolidate the entire wealth of the neighborhood into one household without having to deal with the drudgery of having the avatar maintain a job. I wonder what this says about my character ...

Not as much as you telling us about it ;)
 
Games like ED are not part of the e-Sport (a ridiculous concept IMO) gaming pantheon (at least where the main environment is concerned) - where CQC is concerned, that is a stereo typical e-Sport game.

If you get hung up on the semantics of the words 'sports' and 'games' and how their affect on a person relates to Elite: Dangerous your FDL build is starting to make a lot more sense!

Temper tantrums, obviously.

If we're lucky, we may see some of those in the coming months!
 
Oh, hey Kalie. Was wondering when you'd show up.

My self esteem is extraordinarily healthy. Do not confuse that with something to prove. Usually, it means the opposite!
 
Too long, didn't read.

If you ask me, the reason there's a PVE-PVP gap at all is because there aren't enough people willing to teach people how to fight another player. So my proposal is simple, doesn't require a bunch of explaining, and doesn't require any input on FDEV's part.

I'll teach anyone, anyone in this thread (and anyone else reading it) what I know of PVP. Anyone that wants to learn, anyone that wants help, anyone at all - you know how to get in touch.

You can try to pass it off as a matter of time or materials or engineering or whatever, but the truth is that the only way to close the gap is to actually do it.
 
First proposal: what gets Commanders killed is bad decision making and poor piloting. What you propose here just means they'll die slower.

Second proposal: putting PvP in a ghetto? Cute.

Third proposal: slap on the wrist. Cute.

Now, are you going to try the game like Isaiah suggested or come up with more excuses?

So start a thread in the suggestion section, see if you can gain any traction.

Have a look at my CLogging thread OP. My initial idea was poorly received, but it prompted a productive debate and another poster proposed an excellent solution. All I really do is try to help people understand the issues involved, although naturally I have a preferred solution it's not my own.

Contribute. Might work ;)
 
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