Indeed - and Sandro is on record stating, when he briefly mused about an Open play bonus for PowerPlay, that it would be for the Power only (not the player) and would specifically not apply to the BGS.
Except there is no difference between the two in the end now.
There is the BGS in which everyone uses. Right as you start the game.
But now there are PMF's attached to them. No different than powerplay.
Its fueled by the player groups. Not NPC's.
Just like almost everyone agrees powerplay failed because it wasnt in open, and you admitted above there you're going to go module shopping.
The same applies with PMF's. And Squadrons.
If they make the same mistake with Squadrons and they did with powerplay. The only thing Squadrons will be useful for is I assume the GUI that comes with it, and "guild chat".
This game can be so much deeper. But people want the advantage of not being shot at or defended against while people get UA bombed, Cops killed and so on.
Like I said there is a whole layer of the game missing here. Including Modules and Engineering. Because of an optimal way of doing things.
Speaking of Optimal, They are even talking about Optimal ship builds and some of the things smaller ships are capable of doing in the BGS thread on the front page of DD. Some of the same people are taking part in it talking about those META ship builds they called me crazy. Like I said, people are going for optimization.
Thats where the advantage is. The scales are tipped to one side. And you're only hurting yourself going into open, or using any of your engineered stuff. Because the same result can be achieved through trading against the people you are fighting against.
This needs to stop maynard.
This game is seriously Screwed up. All because you dont want to get shot at. Stopping your progression against the people you would be attacking.