Honestly I dont understand how people can't see the exploit in being able to make two small deliveries have more an effect than an all day grind.
Definitions, definitions. I'm not taking a side here - I just don't care that deeply how others play - but I can see the argument.
It's the fact that it's the
only way it works, whether or not a given player sees that.
You can imagine a chess computer game if no one knew how to play chess.
The people who figure out that a knight moves only in L patterns and from then on only try to move them in those patterns...it's hard to argue they're exploiting anything. It's
the way it works, hidden only by obscurity which is always temporary.
Terming it an exploit places the onus exclusively on the players, when your principal issue seems to be with the design. The
basis of the design cannot itself be termed a loophole IMO.
I wouldn't be too concerned though. They relied on obscurity alone and the more apparent it becomes that it's no longer so obscure, the more likely they are to change it as with unit trading.