A Guide to Minor Factions and the Background Sim

I agree with their sntiments.

7.5 billion is a tall order just for the nature of how influence swings - you are looking at alot of work.

I see two options, the obvious Marubal Progressive Party is closest to be ready to retreat, so should be easiest.

The second is to support Skogulumari Patrons of Law for now, as they will gain something, an Outpost I believe - of which you could use as a location to potentially negatively impact their influence through murder or loss-making trades to help push them out. However this path will take significantly longer to do, but could be easier to guarantee in the end.


The gamble is the traffic in the system. If its a high-traffic aread you may have alot of effort ahead of you, but if it is relatively low-traffic this should be doable in a week or two for Marubal Progressive Party at least, or within a month for Skogulumari Patrons of Law if you put enough effort into it.
 
The differerence is that with skolugumari at war,
if something like 10-15 players stay in CZ hours and hours, you could take them down very fast before the war ends, but it would be needed a lot of people/work to do that

the alternative is to catch Marubal progressive at sight, but it would cause a lot of bounties and could be very annoying as a search and destroy work in supercruise.
 
The system is Beta Circini, 2 non resident factions, which would you advise we focus on? I just dont want to make the wrong decision and not get this done in time.


Greedy.

You pick a 7.5 Billion population system with 15 assets, just under a hundred light years from Sol.
You're like the Diamond Frogs, They had a couple of stuff ups and then were inserted into some massive system and they can squat there inside their fortress.

There are a lot of groups like you. "Oh THIS would be a cool system".
Yeah too right it would.

You were greedy - I hope you fail, and I think you will.
 
Greedy.

You pick a 7.5 Billion population system with 15 assets, just under a hundred light years from Sol.
You're like the Diamond Frogs, They had a couple of stuff ups and then were inserted into some massive system and they can squat there inside their fortress.

There are a lot of groups like you. "Oh THIS would be a cool system".
Yeah too right it would.

You were greedy - I hope you fail, and I think you will.

Everyone is etitled to their opinion. We are a small group of Xbox One players and were just looking for a home system. We may well fail, but I can assure you there is nothing greedy about it. The only thing we are guilty of is a being beginners when it comes to BGS and not understanding the complexity of it all.

That said we will not give up. The whole idea of the PMF for us was to amke the game more engaging for us and for us to have our own identity based on who we are.

What could be more engaging than a stuggle like this?
 

Jane Turner

Volunteer Moderator
Did you specify a backup system? I fear you may need it. In such a high traffic area its going to be hard to avoid random support for the faction you are trying to retreat pushing them back up - and this assumes that you do get them down to less than 2.5 in time. I'd go foe the non native faction at war, but its touch and go whether you could pull it off without external factors.
 
Did you specify a backup system? I fear you may need it. In such a high traffic area its going to be hard to avoid random support for the faction you are trying to retreat pushing them back up - and this assumes that you do get them down to less than 2.5 in time. I'd go foe the non native faction at war, but its touch and go whether you could pull it off without external factors.

We have 2 back up systems, they also now have 7 factions due to expansion. Not well planned i know but we did not know about the 7 faction limit when we applied.
 

Jane Turner

Volunteer Moderator
We have 2 back up systems, they also now have 7 factions due to expansion. Not well planned i know but we did not know about the 7 faction limit when we applied.

You might have accidentally done yourselves a favour.....I'd say the ideal system as home to a PMF is about 6million population - not so big it takes geological time periods to shift it, but no so small you can in trouble in a couple of days.
 
I just want to double check my facts here:

Faction A, system native, just ended an election state on todays' tick (14 Apr, around 0830 local). Current state, none.

I want Faction B, non-native to the system, to enter conflict with faction A.

They are both corporations.

Since two corporations will do 'elections', I have to wait to equalize inf until tomorrow, so that on the tick on 16 Apr, the BGS will see equalized inf, and trigger pending elecitons, barring complications in other systems.

Do I have that right?

Other questions:
1. If Faction B was a gov type that entered war/civil war with A, could I equalize inf now, or is the fact that Faction A ended an election mean that there's a two day cooldown for conflict *of any type*?
2. Do I have to wait until AFTER two ticks to equalize inf, or can I equalize between tick 1 and 2, so that the third tick sees/triggers the next conflict?
e.g. Is it:
between tick 1-2 (14 Apr): election ended, do nothing this day. tick 2-3: equalize inf. tick 3: conflict goes pending. OR
between tick 1-2 (14 Apr): election ended, do nothing this day. tick 2-3: do nothing this day. tick 3-4: equalize inf. tick 4: conflict goes pending.
 
Ok... here's a new one for me.... anyone care to try and work out what's going on?

Yesterday:

Faction 1: =~ 27 - No Conflict States
Faction 2: =~ 17 - War Cooldown
Faction 3: =~ 10 - Election Cooldown
(Other factions removed to simplify)

For faction 3 & 4, I knew the Cooldown was going to drop on (the most recent tick that happened). I boosted Faction 4's influence before the tick, because I wanted them to go into Election (3&4 are same ethos). Fairly simple right?

Todays tick happens, this is the result:
Faction 1 & Faction 3: =~ 23 equalised, War pending
Faction 2: 15.5, no conflict pending, active or cooldown. Just Boom active.

Errr.... ? States were all checked "yesterday" and "today" via faction status summary, so it's all legit.

Basically, it skipped Faction 2 for equalisation, despite it being an eligible candidate. The *only* thing I can think of is behind the scenes, while Influence changes happen (somehow), the Election states (and potential ones) resolve first, before resolving the War states.

I.e Sequence of events during the tick must have been something like:
1. Resolve Election states first, so remove cooldown from Faction 3, identify crossover with 1 and 3 (since 2 is still in a war pending state having not been internally resolved yet).
2. Remove War cooldown from Faction 2

There's some crazy stuff that has to happen to resolve the influence changes in between all that which I can't get my head around though.... so any thoughts?
 
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Low population? If so, its entirely plausible that enough work was done for Faction 3 to skip past Faction 2 and be closer to Faction 1 to go pending.

In systems of such low population it is best to make sure you work for the groups ahead you don't want to get into a conflict to stay ahead to avoid an unnecessary annoyances.
 
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Low population? If so, its entirely plausible that enough work was done for Faction 3 to skip past Faction 2 and be closer to Faction 1 to go pending.

In systems of such low population it is best to make sure you work for the groups ahead you don't want to get into a conflict to stay ahead to avoid an unnecessary annoyances.

Yeah it's low pop. I just had no idea it was possible to "skip" factions like that...
 
I know how supply/demand works for the normal of commidities market but how does it work for the black market please ? What are the different conditions ?
fir i stance, why do I see demand for some goods i am selling to black market and not for others please ?
 
I know how supply/demand works for the normal of commidities market but how does it work for the black market please ? What are the different conditions ?
fir i stance, why do I see demand for some goods i am selling to black market and not for others please ?

Wouldn't it be tied to the economy? Like, if it's a station that could normally produce that good (but it's illegal) I'd assume there'd be no demand, as criminals could produce it locally. Meanwhile, if an item would normally be in demand on the normal market, it would likely be in demand on the actual market too, right?
 
You are right.

Black Market is effectively the same as the regular Market, just through a different lens.

The only difference should be that Anarchies benefit from Black Markets since 3.0, the other government types should be harmed by their use.
That, and Black Markets should tend to get slightly better prices for illegal goods.
 
You are right.

Black Market is effectively the same as the regular Market, just through a different lens.

The only difference should be that Anarchies benefit from Black Markets since 3.0, the other government types should be harmed by their use.
That, and Black Markets should tend to get slightly better prices for illegal goods.

Does it mean you coukd gain rep from black market ?

Wouldn't it be tied to the economy? Like, if it's a station that could normally produce that good (but it's illegal) I'd assume there'd be no demand, as criminals could produce it locally. Meanwhile, if an item would normally be in demand on the normal market, it would likely be in demand on the actual market too, right?

In that case, selling on BM would just affect the system state ?
 
Does it mean you coukd gain rep from black market ?
Not anymore. Reputation was removed from Black Market effects after it being a part of a credit scheme out in Sothis I think.


In that case, selling on BM would just affect the system state ?
BMs effect Influence as well as state under normal conditions. However, during times Influence can't move from a Black Market like Wars or Civil Wars the sales will still contribute to the states.
 
Not anymore. Reputation was removed from Black Market effects after it being a part of a credit scheme out in Sothis I think.



BMs effect Influence as well as state under normal conditions. However, during times Influence can't move from a Black Market like Wars or Civil Wars the sales will still contribute to the states.

Ok thank you.
Last example : Why would there be demands on goods that would hurt the station like UAs ? And not in all stations with BM ? I am trying to understand the different demand I see in BM and correlate with BGS.
 
Its part of the BGS Black-Box math system.

Demands reflects the sale price, so you need a decent demand to inflate the price of goods you sell otherwise the maths revert to the galactic averages and are static - with demands it can then be altered by active states like Boom to further improves the sale prices.
 
Does it mean you coukd gain rep from black market ?

Not anymore. Reputation was removed from Black Market effects after it being a part of a credit scheme out in Sothis I think.

Not quite. You still gain rep, but it's been very heavily reduced. I transitioned from Neutral to Cordial after selling 30-odd Thargoid sensors's to a station, but that was from the default Neutral position.

You're partially correct on the Sothis thing, but I didn't think it was Sothis specifically. Basically the problem was you could sit in a station, take cargo delivery missions from the host faction, abandon them and sell them back to the station's black market. Unfortunately the rep gained from the sales was outstripping the rep loss from abandoning missions, so this could be infinitely repeated. This resulted in:
- Damage to that factions influence, infinitely, and
- Essentially free credits, infinitely

The one time I tried this (though I only realised what was happening part-way through it) I knocked a controlling faction of a 20-odd million pop system down by over 30% influence in one tick, so it was pretty brutal.

Two fixes to this were:
- You can no longer sell stolen cargo in the same station you stole it from; and
- Rep gains were reduced a lot from Black Market sales
 
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