PvP Why PvP is not popular in Elite Dangerous?

Status
Thread Closed: Not open for further replies.
Futhermore, this game have all functionality present to have all types of people to be satisfied. And that is why such reasoning you apply is nothing but selfishness. I do not blame you, you have no reasons to change the current state of things. And reception you create for yourself with such reasoning do not help you in that.

How do I get to the functionality to buy a space station? Where is the menu for deciding who can dock? How do I declare my allegiance, in game, to a particular faction and have it mark my faction's enemy's ships as the bad guys?

I don't believe the functionality is present as you claim.

Also I'm very curious how on earth you've labelled a group which on the whole wants things to be harder to get and to take longer as the "instant gratification" crowd.
 
How do I get to the functionality to buy a space station? Where is the menu for deciding who can dock? How do I declare my allegiance, in game, to a particular faction and have it mark my faction's enemy's ships as the bad guys?

I don't believe the functionality is present as you claim.

Also I'm very curious how on earth you've labelled a group which on the whole wants things to be harder to get and to take longer as the "instant gratification" crowd.

Who said something about stations? All I mentioned was PP and therefore BGS. And every pirate faction might not let you dock in open if they put their carrier in the system and proclaimed sector as their own, whether or not functionality is present. Neither I care about this exact functionality.

About labeling, I don't know what to say... read again maybe?

It might be fun to see people squirming like that when they are out of arguments, but it is not my intention.
 
Last edited:
Who said something about stations?

But you said "futhermore, this game have all functionality present to have all types of people to be satisfied."

It does not.

I've been reading this for years - you are wrong. Only a very small number want instant gratification and to suggest all the PvE people want that is farcical.
 
On the second note, I do care about stations a bit. And as long as there no "forbid all but owners" function avaliable, this should be fine, isn't it? Or you want to refuel and rearm at the same place where you undermine the owner? Maybe you can with SR or smthn. Still, not so important.

It's not about people that want instant gratification - it is about people which counter arguments about "too much grind" with "ah, so you want instant gratification then" bull, ignoring the nature of "difficulty" present. I was rather clear on that.
 
Last edited:
On the second note, I do care about stations a bit. And as long as there no "forbid all but owners" function avaliable, this should be fine, isn't it? Or you want to refuel and rearm at the same place where you undermine the owner? Maybe you can with SR or smthn. Still, not so important.

Yeah the details aren't a big deal, point is just that while people play pretend a lot the mechanics just aren't in there at the moment for how everyone would want to play if they could. That's no bad thing - it's better to do a few things really bloody well rather than everything poorly.

It's not about people that want instant gratification - it is about people which counter arguments about "too much grind" with "ah, so you want instant gratification then" bull, ignoring the nature of "difficulty" present. I was rather clear on that.

Ah I think I see what you mean. Well that kind of thinking is a design choice to make sure people of all skill levels can play and have a good time. The game developers have no interest in it being some worldwide e-sport challenge to be the best at Elite, they just want people to be able to play how they want and have fun. Sadly this flies in the face of those who want to take fighting in it really seriously but they just have to accept it's not that sort of game.

If they want the developer to make that sort of game there's no harm in starting a petition - get a proper Arena module with only one mode, one instance and a few player owned systems to fight over. Leave the main game to be as intended - enjoyable and playable for all at many skill levels.
 
Yeah the details aren't a big deal, point is just that while people play pretend a lot the mechanics just aren't in there at the moment for how everyone would want to play if they could. That's no bad thing - it's better to do a few things really bloody well rather than everything poorly.



Ah I think I see what you mean. Well that kind of thinking is a design choice to make sure people of all skill levels can play and have a good time. The game developers have no interest in it being some worldwide e-sport challenge to be the best at Elite, they just want people to be able to play how they want and have fun. Sadly this flies in the face of those who want to take fighting in it really seriously but they just have to accept it's not that sort of game.

If they want the developer to make that sort of game there's no harm in starting a petition - get a proper Arena module with only one mode, one instance and a few player owned systems to fight over. Leave the main game to be as intended - enjoyable and playable for all at many skill levels.



It's like... I begin to understand the reasoning behind statements about PvP being intended to be neglected.

At first, I had thought that it is about developers wasting their resources on stuff which would not benefit them directly and entirely. But I think there is more to that.

They want a world for themselves where no one can get better in anything than they are, or progress faster cause they are better at something. Cause no one would have so much as opportunity to exploit their advantage.
They want a world where they can be potatoes inside Corvettes stuffed full with turrets and docking computers and still imagine themselves top-notch elite combat aces without any risk to their self-esteem.

This game provied unbelievable for an MMO amounts of godmodding features, so they are being driven to it. And they want even more of it with time passing.



Look, this game have to be refactored alot to fulfill such fantasies fully as it is even now. Fixed weapons are the most effective, with small exceptions to it, manual docking is the fastest, FAOFF is superior in combat. And there is CQC rating already in game, despite all your efforts to remove it. Not that it is important whatsoever...


Please, do understand. I do respect you. We are both addicts after all, as we both play computer games instead of getting gut in ryl lyf. It is only some people are into stimulants, and we were invited to this junkie party with them being avaliable here and hopes of their quality and quantity increasing with time. And we like the theme of this party.
You, on your part, are into tranquillisers and euphorethics, and somehow you start tripping and telling that there should be no stimulants here, and yelling at us to get out NAOW.

Please. Calm down. I do respect your choice of high, and do not want my stuff to be force-fed to you. But it does not mean that my type of stuff should be removed instead of improvement. And I want the same respect on this.



And I feel like my insomnia starts to get the best of me...

This is entirely wrong. There have been some people who've argued that about the engineering changes but they were roundly ridiculed by almost everyone - it's absolutely not people's general position at all.

If you do respect other people then ask them, don't imagine stuff up that puts them in the wrong and you in the right out of thin air.

You are contradicting yourself. And for what reason?
Defending the game from evil people? Or people who like more active and hardcore types of fun instead of a dull one-dimentional mess?

And scroll a couple of pages more, I had already said that hardcore /= competitive.

You are right in the first part though. Alot about it is up to exact implementation. That does not mean that implementation is impossible and PvP people should be just shoved with yet another piece of dysfunctional stuff.
 
Last edited:
Alot about it is up to exact implementation. That does not mean that implementation is impossible and PvP people should be just shoved with yet another piece of dysfunctional stuff.

That complaint is common to many sub-sets of the community. But who to prioritise? It's certainly a dillema.
 
Do you read other sections of the forum? Complaints are common. So are suggestions on how to make the game better. Your issue with quality and direction is far from unique to PvP.

You haven't answered my question. :)

Thing is, there is squadron system underway in making. Making it right is not too hard. They just have to put in tools for community to regulate itself, and incentives for it to be regulated the desirable way, rather than doing this themselves, being overcautious/lazy as usual.
 
Last edited:
They just have to put in tools for community to regulate itself, and incentives for it to be regulated the desirable way

They did that, people abused it.

And with much more complicated systems there are many more opportunities for abuse - just look at all of Eve's technicolour history.

Maybe the game is better working as intended and people should seek that sort of gameplay somewhere more suited to it?
 
They did that, people abused it.

And with much more complicated systems there are many more opportunities for abuse - just look at all of Eve's technicolour history.

Maybe the game is better working as intended and people should seek that sort of gameplay somewhere more suited to it?

Or, simply accept that E|D allows for a wide range of interests, and we should just pursue what we like individually. We should only expect to game along side those that have the same interests. Play and let play.
 
They did that, people abused it.

And with much more complicated systems there are many more opportunities for abuse - just look at all of Eve's technicolour history.

Maybe the game is better working as intended and people should seek that sort of gameplay somewhere more suited to it?

Intended is not a good word here, innit?

Artificial creation of a system are either making it too basic, or creation itself becomes too complex.
Free market is commonly accepted for a reason. Free markets are regulated, sure. But prices themselves are not imposed. And that notion extends to about all things where society is involved. As it should.

Why try to invent a bicycle for a universe created by mathematic formulas? Autocracies are invented already, by the way. As command economies. With observable in history results.
 
Last edited:
Yet this is exactly what some seem to be expecting as a consequence of demands for certain kinds of PvP gameplay (at least to a degree). Especially when you consider the moans and groans from some quarters about gaming modes and the inability to stop other players affecting the universe state wrt their chosen minor or PP faction(s).

I believe you are however ignoring certain other points DBOBE has made specifically regarding his vision regarding PvP - something which KOS lists and certain "guild type" gaming practices fly in the faces off.

Not really ignoring them, but the base decision of not having executive control of any part of the game, precludes all the other PVP options that people try to utilize. Basically, without real ownership, everything else becomes role play, which keeps the PVP as a sideshow or, in reality, a role play motivator.

As far mega-ships for players, unless there is a moveable mission board on them, they are just a faster form or transport for players that want to play together...
 
Last edited:
Never said it did, but my instancing has been prety solid lately since I cleared out the old friends list again.

But please, if I do show up in your instance, feel free to ignore me.

I won't even mind if you continue to ignore me after you've been pulled out of SC. ;)

I run pretty well. Suck at the pew pew though.
 
Not really ignoring them, but the base decision of not having executive control of any part of the game, precludes all the other PVP options that people try to utilize. Basically, without real ownership, everything else becomes role play, which keeps the PVP as a sideshow or, in reality, a role play motivator.
Keeping ownership at an individual and independent level (as it is currently - i.e. players own ships and equipment), is what FD should be trying to maintain - movement to group ownership and the corresponding guild-like mechanics would be a bad move IMO.

As far mega-ships for players, unless there is a moveable mission board on them, they are just a faster form or transport for players that want to play together...
FD have not stated precisely what form Fleet Carriers are going to take when they are introduced nor the mechanics that will be based around them - I would not be surprised if they are unarmed (at least from an offensive/controlled weapons perspective), not directly" pilotable (or at least not at any speed of significance) and have a designated owner (for control purposes) but may spawn when a squadron member is in the vicinity. I would guess that they will be to all intents and purposes immune to damage to.

In short - not what some PvPers are hoping for in all likelyhood.
 
Last edited:

ALGOMATIC

Banned
Keeping ownership at an individual and independent level (as it is currently - i.e. players own ships and equipment), is what FD should be trying to maintain - movement to group ownership and the corresponding guild-like mechanics would be a bad move IMO.


FD have not stated precisely what form Fleet Carriers are going to take when they are introduced nor the mechanics that will be based around them - I would not be surprised if they are unarmed (at least from an offensive/controlled weapons perspective), not directly" pilotable (or at least not at any speed of significance) and have a designated owner (for control purposes) but may spawn when a squadron member is in the vicinity. I would guess that they will be to all intents and purposes immune to damage to.

In short - not what some PvPers are hoping for in all likelyhood.

I guess you like the current state of pvp, where its used to mine salt from pve players.
 
...

Why try to invent a bicycle for a universe created by mathematic formulas? Autocracies are invented already, by the way. As command economies. With observable in history results.

*tilts head*

it's a game buddy. it's meant to be fun not an exacting model of reality. it's clearly fun for a lot of people, why break it for a few?

I guess you like the current state of pvp, where its used to mine salt from pve players.

As it will continue to be whatever else gets introduced. It's not going to magically go away if they get cookies. That's not how it works - people know this.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom