Advanced p2p hacking is traceable and reportable.
If it's truly advanced, no it absolutely isn't
Advanced p2p hacking is traceable and reportable.
What? How would you even start to support that suggestion? 'Scientific behavioristic research'? Have your rants. I can't see anyone, especially FD, considering you a credible poster.
Making up pseudo-science right before our eyes.
Fly safe Commander. o7
If it's truly advanced, no it absolutely isn't![]()
Oh look, what's this?
A thread in the PVP forum, mostly filled with people who don't PVP?
Shocking...
https://en.wikipedia.org/wiki/Behaviorism. Sorry, it is a valid science.
So, every time you want to have fun in this game, when you actually want to have yourself a challenge to overcome, you have to either compromise your efficiency or straight up sacrifice your progress. This is not just about PvP and PvE, this is about this game overall.
Every time you take a risk, you are either act or have nothing to lose. And especially nothing to gain, you are waging something against nothing.
This is the worst thing about this game. This is what I despise about this game.
No way in hell this is a symptom of a good game design. This is pure nonsence and I had never came across bull like this in any other game.
And you like it and want to protect it?
And I might add that other player only can provide highest possible challenge in any game.
Certainly, Behaviorism is a real science. Dig up some research on why players choose Solo/PG over open. I'm certain you want to just support your myths with a generalized connection to behavior, and the study of it. That's the pseudo-science I was suggesting.
If PvP will ever have content it will concentrate around few systems so you will be guaranteed encounters with other players, unless you like cheating and rigging your router, but even so, majority will not cheat so it will be fine.
Make the NPCs mean enough and the players weak enough and they will flokk to open to get fewer NPCs.![]()
Solo/PG are exactly the same as open where NPC's are concerned. There are no fewer NPC's in open. The differences between the modes is completely a player matchmaking issue.
Because of all the - well - "Router Jiggering"
Such a system (that I would support BTW if done well) would require a lot more than 'just' a reward for being in Open. Because that would immediately support/handicap players under certain network conditions they even can't do can't do about. But yeah, router jiggering.. [haha]
I've yet to see a convincing proposal for such a system that wouldn't open just another can of cheats and exploits!
Quiet telling how disrespectful you talk about things that you obviously have no clue and also don't want to learn about since you somehow feel that it could challenge your cozy pew pew mindset. "Router jiggering"... [rolleyes]
What's "disrespectful" is the amount of obfuscation that goes on in this sub by people who have no knowledge of PvP and who's only interest in it is to subvert each and every conversation that comes up about it.
Most people turn on their computers and they work as intended with the mmo they're trying to play, router and all. The small handful of people who either know how to tinker with their network settings for the express purpose to avoid other players or who it would even occur to are in a minority, and probably mostly contributing to this thread. Which means it's just throwing up mud to cloud the water.
To add to that, I belive we had already discussed the nature of progression in ED. There no stuff like in WoW, which like 5% of all players ever see in drops, and even less do posess.
This is straight progress bar filling, to catch up to people only as max level is standartized and never resets. So if they can at least pass the computer science test, good for them.
First off, you know as well as everyone reading the "original" thread still knows what happened. Initially it was a thread independent from this sub but with PvP in its topic", which immediately brought the well known subjects to the scene who thought wherever PvP is written on should be PvP also written in and only the proven PvP wizards are allowed to talk and quickly overran this thread.
In a next step a super smart admin decided that something where PvP is written on belongs into the PvP sub forum. Without checking the context in which it makes absolutely no sense to talk to PvPer exclusively. Finally, as a result the same PvPer are accusing now the non-PvPer of not having a clue about PvP, something that never was asked for in the first place.
And now tell me some more tales about "obfuscating".
But again, it's especially this conquering, omnipotent gibberish of too many PvPer (not all to be fair, but you are clearly not one of the few exceptions) that would be my personal answer to the question why PvP is not popular in Elite Dangerous.
Who said its no popular though? Popularity and content are different aspects.
I PvP 100% of my play time, so how can you tell me its not popular?
I disagree with any incentivising of Open, and that particular debate is best left for the appropriate "Hotel California" thread. FD have made their case clear - all modes and platforms are equal in their eyes.Then tell me: what are the incentives to play in Open at the moment? "None and it is fine" is a bad answer, I am afraid. Then look at disincentives.
*world's tiniest violin*
Black is white as long as developers say it?
Taking risk of Open is simply not rational at the moment, and the risk is present. So modes being equal is pure bull.
Sure, some people are too sensitive to play with any risk from the beginning. For the rest, one unsuccessful for his cargo pirate experience is enough to see that this simply does not worth it, no matter how fun and satisfying outplaying pirates is.
*world's tiniest violin*
Mode choice is mostly moot where the topic of this thread is concerned, though it is clear that some PvPers are perhaps getting upset because people are making the choice not to play with them.