Modes Statement that "all game modes are equal" is naive and completely false at the moment.

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Are you the one switching for this so-called "performance meta", taking away your own fun because you can't not do it? Are you just really concerned that other people playing this performance meta are taking away their own fun? I can't tell if this is a masochism thread or a philanthropy thread.

People play in Open because there are other people there, doing all the things people do. You may possibly encounter them in the course of your gameplay. That's your incentive, for good or ill. If you don't want to be bothered with other people at all, covered. If you only want to hang with your homies, covered. You don't get a special sticker for your helmet because you decided to swim in the public pool.

I've personally been in Open as a PVE player since 2014 and have only dropped into Solo in the very early days to get hires screenies, and a very few times I've needed to land at a full-house Engi; it's simply not scary enough to require danger pay just for me to be there. That is a huge myth, perpetuated by people who either fear Open or think Open makes them a superhero. Unless I hit up CGs or am doing Engi work I'm lucky if I even see any other pilots.

I am switching to Solo because I'll simply waste more time getting to that Conda, for example, while staying in Open. Which becomes a habit. And this is far from being just me.
 
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ALGOMATIC

Banned
I don't get it.
Who said all game modes are equal?

Welcome to the modes section of this forum. Stay a while and you will have some dumbed down wall of crap pasted on half the page, and than you will be told to play CQC (not joking, they are actually serious).

Its like communism, all modes are equal only some are more equal than others.

Why *should* there be a reward for a particular play-style choice?

Risk vs reward Robert. Thats all. Any activity that can (not just pvp) that has more risk in one mode over others should be rewarded accordingly.
 
I play in all modes, for whatever circumstance I'm in. I don't have to take a side like our tribal ancestors. This is just my opinion on the matter.

I'm hoping you're not trying to tell me that meeting a heavily engineered ship piloted by a player is the same as meeting an NPC (most of them non-engineered).

It clearly isn't, but then neither is the feeling of winning that encounter.
Isn't that the true reward of Open?
 
Why *should* there be a reward for a particular play-style choice?

To be motivated with something for dealing with "red hollow triangles".
Or all progression in ED should be "work" and "no fun allowed"?

Right now, you can have fun only in expence of efficiency.
 
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Robert Maynard

Volunteer Moderator
Risk vs reward Robert. Thats all. Any activity that can (not just pvp) that has more risk in one mode over others should be rewarded accordingly.

How is the actual risk increase due to players, in either multi-player game modes, determined?

Not that I am averse to risk-based reward - however it might be better to be careful what is wished for - as the whole risk-based reward might result in some players receiving significantly less....
 
How is the actual risk increase due to players, in either multi-player game modes, determined?

Not that I am averse to risk-based reward - however it might be better to be careful what is wished for - as the whole risk-based reward might result in some players receiving significantly less....

Overall 1-5% increase would be an incentive enough, although not so when dealing with places where you know for sure there would be some activity.
But, creating a map layer with abstract criminal and trader activity of players is not too hard.
Tracing all transaction to be made in open from start to end is not hard either.

And flat income increase for hauling Rares in Open, with additional revenue for selling them to stations where other rare goods are sold, would bring tons of fun to those activities, both for traders and for pirates.
 
To be motivated with something for dealing with "red hollow triangles".
Or all progression in ED should be "work" and "no fun allowed"?

Right now, you can have fun only in expence of efficiency.

Why should I, or anyone else really, have to deal with "red hollow triangles" when they offer absolutely no compelling reason to play the game?
 
Ah - PvP is so unpopular that it needs players to be coerced into participating? ;)



I had a habit of hauling CG biowaste strictly in Open. Getting out with 5% on hull was pure adrenaline rush.
But when I failed to got out while doing last haul to firmly get into 25%, I had stopped doing that.
Because I had realised that returns of risk was exactly zero.

So it is not about just pew-pew PvP.
 
Isn't that thread about adding such reasons? Fun is present, but you have to pay for it at least with increase in time spent.

That is entirely subjective - especially when it comes to defining "fun" :D

It's fun for me to mimble about in a Hauler and mess about with random game mechanics in complete isolation without even the merest whiff of a PvP-Pro-Bro - unless they are physically present at my place, on a godrig, enjoying a lag-free, 4k or multiscreen or VR setup on a 10GbE LAN and we're drinking beer and blowing the snot out of each other ;)

Lagfest pewpew with randoms is not fun for me - and it's got nothing with me being afraid of them or anti-pewpew - it's simply that if a game experience isn't as utterly smooth as it can possibly be on capable hardware, I'm not interested. I'm not going to compromise my gaming experience for the sake of some pew-pew with >1000ms ping and a potato that can barely handle the instance table.
 
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