Yes, but I was thinking more along the lines of The Naked Now or maybe Genesis. (Slightly different franchise.)You ever see that episode of Stargate where everybody de-evolved into cavemen?
Yes, but I was thinking more along the lines of The Naked Now or maybe Genesis. (Slightly different franchise.)You ever see that episode of Stargate where everybody de-evolved into cavemen?
Are you the one switching for this so-called "performance meta", taking away your own fun because you can't not do it? Are you just really concerned that other people playing this performance meta are taking away their own fun? I can't tell if this is a masochism thread or a philanthropy thread.
People play in Open because there are other people there, doing all the things people do. You may possibly encounter them in the course of your gameplay. That's your incentive, for good or ill. If you don't want to be bothered with other people at all, covered. If you only want to hang with your homies, covered. You don't get a special sticker for your helmet because you decided to swim in the public pool.
I've personally been in Open as a PVE player since 2014 and have only dropped into Solo in the very early days to get hires screenies, and a very few times I've needed to land at a full-house Engi; it's simply not scary enough to require danger pay just for me to be there. That is a huge myth, perpetuated by people who either fear Open or think Open makes them a superhero. Unless I hit up CGs or am doing Engi work I'm lucky if I even see any other pilots.
I don't get it.
Who said all game modes are equal?
Why *should* there be a reward for a particular play-style choice?
I play in all modes, for whatever circumstance I'm in. I don't have to take a side like our tribal ancestors. This is just my opinion on the matter.
I'm hoping you're not trying to tell me that meeting a heavily engineered ship piloted by a player is the same as meeting an NPC (most of them non-engineered).
Yea, but that's just talking about PvP in general. There's far worse issues in this game, PvP isn't exactly one of themIt clearly isn't, but then neither is the feeling of winning that encounter.
Isn't that the true reward of Open?
Why *should* there be a reward for a particular play-style choice?
Risk vs reward Robert. Thats all. Any activity that can (not just pvp) that has more risk in one mode over others should be rewarded accordingly.
To be motivated with something for dealing with "red hollow triangles".
Or all progression in ED should be "work" and "no fun allowed"?
Somebody get me the ointmentAh - PvP is so unpopular that it needs players to be coerced into participating?![]()
How is the actual risk increase due to players, in either multi-player game modes, determined?
Not that I am averse to risk-based reward - however it might be better to be careful what is wished for - as the whole risk-based reward might result in some players receiving significantly less....
To be motivated with something for dealing with "red hollow triangles".
Or all progression in ED should be "work" and "no fun allowed"?
Right now, you can have fun only in expence of efficiency.
Ah - PvP is so unpopular that it needs players to be coerced into participating?![]()
Then gather your friends to undermine that one solo PP player. All the BGS is affected regardless of modes.Its unpopular in PP because you can do the same thing in solo without being penalized choosing the safe mode.
Ah - PvP is so unpopular that it needs players to be coerced into participating?![]()
Why should I, or anyone else really, have to deal with "red hollow triangles" when they offer absolutely no compelling reason to play the game?
Isn't that thread about adding such reasons? Fun is present, but you have to pay for it at least with increase in time spent.
Then gather your friends to undermine that one solo PP player. All the BGS is affected regardless of modes.
Try again.