Well, Engineering is one of elephant in the room. In pre-announcement stage sounded great "crafting & more advanced upgrade tech system". Implementation turned to be badly balanced and again all centred about horribly time-stretched repetitive activities for progressing.
Yes, for some part you're right - in fact this illustrate the conflict the devs face many times. On the one hand there are the hardcore crafters (e.g. PvP'ers) and on the other hand there are the more "casual" people who craft occasionally, with all the results we have as it was before 3.0 and after. Currently I think engineering is quite well balanced, the mats are fairly easy to obtain in a reasonable amount, and you can't get "godrolls" any more that make you godlike (in case of PvP for example), so everyone has the chance of a "best" result that can't exceed a certain range. Of course one could (again) call that a grind - but I for myself combine the useful with the pleasant and I am good with that.
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