Doing the same mistakes for 25 years?

I like games that are hard. Complaints "it's too hard" are recommendations for me based on the same complaints being made about games I've enjoyed in the past.
I don't see how its relevant to ED. Again, ED is not "hard". It just requires you to do certain sequence of actions many times to progress to do/see something really new - and each little bit seeps bit of time, so it takes lots of time in total to progress. Not lots of time because it took you lot to practice, master your skills, etc. There are some element of that sure, but majority of time is just mandatory repetition and watching animations of things you seen thousand of times already.
 
Elites controls are life EDs but Frontier and FFE are ED with flight assist off EVEN for supercruise.

On the whole of it a pain in the but for those expecting Elite but the autopilot made it easy as long as you were on the right side of the planet ;)

The whole argument about depth can also be leveled at loads of space games for example:
Freelancer - an amazing, beautiful game that will give you a nice challenge but one you got the Eagle and it fully kitted out (not to expensive) your unstoppable. Nicely populated systems although not tons of them but they were enough.

Not quite, in ED the axis input isn't damped - that make for far better control over flight in FE2 and FFE for you don't have to fight the controls all the time - once you figure out the vector you just plan ahead with attitude and off you go. I still can't get my head around why someone would make it like in ED.
 
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I don't see how its relevant to ED. Again, ED is not "hard". It just requires you to do certain sequence of actions many times to progress to do/see something really new - and each little bit seeps bit of time, so it takes lots of time in total to progress. Not lots of time because it took you lot to practice, master your skills, etc. There are some element of that sure, but majority of time is just mandatory repetition and watching animations of things you seen thousand of times already.

I'm not talking about your subjective opinion on what's hard and what isn't. This is about steam reviews complaining it's too hard, and me taking that as a potentially positive indicator based on the sorts of games that can get "it's too hard" complaints on steam.

As for ED it's as hard or as easy as you make it via the manual difficulty sliders in shipyard and outfitting.
 
Not quite, in ED the axis input isn't damped - that make for far better control over flight in FE2 and FFE for you don't have to fight the controls all the time - once you figure out the vector you just plan ahead with attitude and off you go. I still can't get my head around why someone would make it like in ED.

The thing I find amazing about ED's flight model is that people who don't like it bought the game even though there's a playable flight demo.
 
I'm not talking about your subjective opinion on what's hard and what isn't. This is about steam reviews complaining it's too hard, and me taking that as a potentially positive indicator based on the sorts of games that can get "it's too hard" complaints on steam.
Err, I am completely lost what your point is then.
Yes, with 50% review score it means that half of the people will probably like it. This isn't news to me. I believe most people here is fully aware of it too.
 
I did notice that indeed many Steam user reviews are base on "ED is too hard" but to be honest I`m pretty sure the "hard" part ends on setting up the controls. For me it wasn't hard because I had experience with flight simulators already but I can see this being a brick wall for someone that never played one. If you get past controlling your ship I dont see much "hard" things in ED as game feels pretty self explanatory, just have a little patience. Personally I would never consider ED as a hardcore/hard, in my gaming library it is shelved under chill out/easy experience.
 
I've been playing the various incarnations of Civilization since the early 90s, which is about the same time that I was playing FE2. Each time I play the new version of Civ I keep rolling my eyes because it is basically the same game as before. Same game loop etc. Seriously guys, we are on version VI now and I STILL have to wait 5000 years before getting firearms??!?!? What is up with that? If they don't fix the basics like that in the next game I swear I am going to quit it.

And as for this game ... pah ... honestly, I was expecting it to be No EvE Citizen's Sky Online and it turns out to just be a rehash of the previous Elite games. Totally the last thing I expected to happen. I'm only going to give FD another 2500 hours of my time to get it sorted and then I swear I am going to quit it.
 
Time spent on video games is not valuable, arguing about them doubly so.
Why is doing a fun thing a waste of time?

As for ED it's as hard or as easy as you make it via the manual difficulty sliders in shipyard and outfitting.
While this works, it is the completely wrong way to design it. It is like playing with one hand tied behind your back, to have more challenge. It is a design flaw if you have to do it that way to keep yourself challenged.

I've been playing the various incarnations of Civilization since the early 90s, which is about the same time that I was playing FE2. Each time I play the new version of Civ I keep rolling my eyes because it is basically the same game as before. Same game loop etc. Seriously guys, we are on version VI now and I STILL have to wait 5000 years before getting firearms??!?!? What is up with that? If they don't fix the basics like that in the next game I swear I am going to quit it.

And as for this game ... pah ... honestly, I was expecting it to be No EvE Citizen's Sky Online and it turns out to just be a rehash of the previous Elite games. Totally the last thing I expected to happen. I'm only going to give FD another 2500 hours of my time to get it sorted and then I swear I am going to quit it.
I am not sure I am getting your subtext here. I am not an expert on Civ, but I seems Firaxis is improving on game mechanics with each release.
 
I've been playing the various incarnations of Civilization since the early 90s, which is about the same time that I was playing FE2. Each time I play the new version of Civ I keep rolling my eyes because it is basically the same game as before. Same game loop etc. Seriously guys, we are on version VI now and I STILL have to wait 5000 years before getting firearms??!?!? What is up with that? If they don't fix the basics like that in the next game I swear I am going to quit it.
If it would be made by FDev, it would take you 5000 real years. Because that's hardcore realism & no hand-holding. Yeah, firearms are not for everyone :p
 
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Err, I am completely lost what your point is then.
Yes, with 50% review score it means that half of the people will probably like it. This isn't news to me. I believe most people here is fully aware of it too.

Steam reviews are subjective and sometimes bonkers, they only have as much significance as you want to give them.
 
Steam reviews are subjective and sometimes bonkers, they only have as much significance as you want to give them.
Still, some games tend to attract more likes than others, no denying that. There is certain element of factual significance when some game is liked by 2 millions, disliked by 2 millions, while another game is also disliked by 2 millions, but liked by 20 millions ;)
When one person says "I don't like this game", its an opinion. When couple thousands do so, it becomes statistics :)
 
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Still, some games tend to attract more likes than others, no denying that. There is certain element of significance when some game is liked by 2 millions, disliked by 2 millions, while another game is also disliked by 2 millions, but liked by 20 millions ;)

ED's a niche game within a niche, I like that niche but know it's not mainstream which is why we went a few decades with nothing at all. This has presented a problem in that people who like other sub genre's of the space ship niche or didn't know the niche have jumped on it and then been disappointed it's not x-wing/EVE/SC/all of them in one or whatever.

I'd say the reaction is more about poor or no pre purchase reading and prevailing trends in the video game industry.
 
Well, then you can say that any bad product is "not bad, but a niche withing a niche" just because some people happen still to like it ;)

Video games are time sinks, a fun way of wasting time nothing more.
I don't mind wasting time in fun way.
My (and many other players) major complaint about ED that huge percentage of its "time wasting" is not fun.
 
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Well, then you can say that any bad product is "not bad, but a niche withing a niche" just because some people happen still to like it ;)

Bad is subjective, if I thought ED was bad I'd not play it post in the forum or have bought it in the first place. I really enjoy archery but it's not a common hobby, that doesn't detract from how much I like it at all.

I find all the this :

Why isn't it EVE
Where are spacelegs
I don't like huge PG games
Why can people choose mode
There's no rescuable princess
Why do I have to blaze my own trail
I can't find the singleplayer campaign

To be cases of "Sorry mate you bought the wrong game, check first in future".
 
To be cases of "Sorry mate you bought the wrong game, check first in future".
Sorry but:
a) I've invested my money in it before it was made, lured by promises many of which were later abandoned
b) Devs promised it will get better with time
c) I've invested lot of time (and also additional money) in it, hoping that it will get better
d) It still didn't get better. Well, maybe it did, but by quite miniscule margin (mainly because it arguably also got worse in some respects).

So no, I am not just going to "shut up and go away". I would rather keep bring (hopefully) informed facts about past and present state of the game so new people won't fall into same trap.

In the same fashion I could ask you "we got that its perfect game for you, why you like it, so can you go away now and keep playing it?". I doubt you would, so don't expect same from us.
 
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Bethesda’s StarField and Star Citizen Alpha 3.4 by December

And this is a "horde" ?!?!?!? SC ist still a nearly not playable graphics demo cosnsisting of nearly nothing but bugs (and bling-bling graphics), a friend of mine backed it with now about 700-800 Euros, and since two and half a year he says: the xyz-update then-and-then will be the ultimate breakthrough, then it will be really fully playable. The Bethesda-thingi is not much more then a leak, if it'll ever come out - no one knows, and it'll be a space-rpg (whatever this might be......), so a direct comparison with Elite is pointless.

If the guy from one of the previous pages thought he'd ordered a BigMac maybe he'd better have read the list of ingredients - obviously the BigMac did not taste as expected - no offense - by this I mean the following: before I buy a game, even in case of Elite which I really love, I inform myself best as I can to know about what I am going to buy, and if it doesn't suite me I'm not buying it.

And my mandatory EDIT: BTT - No. In my opinion, referring (as many others stated) to the Elite-type-space-sim-game they did nearly everything right, and I trust them that they're continuously enhancing it furthermore. FD delivers continuously bug fixing and content, I for myself have ne reason to complain at all.
 
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If the guy from one of the previous pages thought he'd ordered a BigMac maybe he'd better have read the list of ingredients - obviously the BigMac did not taste as expected - no offense - by this I mean the following: before I buy a game, even in case of Elite which I really love, I inform myself best as I can to know about what I am going to buy, and if it doesn't suite me I'm not buying it.
Yeah, I've made a mistake and I've later realised it.
Still this doesn't mean I have to shut up about state of the game. I see the rep I am getting so lot of people agree. Also some thanked me privately by informing them so they didn't fall into sugar-coated PR trap that marketing team spun.
Also I still have (albeit slim now) hope that lot of criticism converging in main points have some impact on game developer and they will at least somewhat strive to change things for better. If we critical posters all go away and just "its perfect game for me!" people fill the forum, the dev will just do whatever they want - why bother, everybody pats them on the back!
 
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