Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

ALGOMATIC

Banned
I actually don't hope PVPers are in the minority, I want PVPers who want to PVP to enjoy it. But what you claimed I said wasn't what I said. It was PVPers who wanted to but since they just started or been away awhile they can't "compete" with your ganking Death ships.. so they decided to heck with it and just played the game.

I doubt it. If you have the engineers unlocked, to fully min max engineer a pvp ship in 3.0 will take you no more than 15 hours.
 
I doubt it. If you have the engineers unlocked, to fully min max engineer a pvp ship in 3.0 will take you no more than 15 hours.


Interesting as I finally decided to engineer something... and FSD... and even having a lot of materials on me just from playing the game it took me a long time just for that one piece of equipment.
 
You know what the reason is for forced PvP people being a minority here?

Because the game wasn't built for it.

You can attack and interdict ships. Building nothing on it was a mistake, and standing one at that.
Sure, some people cant pvp for some reason. Some people are deaf/blind. Why does it have sound and visuals then?
 
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You can attack and interdict ships. Building nothing on it was a mistake, and standing one at that.
Sure, some people cant pvp for some reason. Some people are deaf/blind. Why does it have sound and visuals then?

AFAIK the majority just play the game and are happy enough with the amount of player interaction the game provides. There are a few who look to the game to provide their motivation rather than inwardly to find their own solutions.

Perhaps rather than firing responses straight back with little more than a moments thought it would be worthwhile to take a step back, and consider what it is you actually want to do, and how many players want to do the same thing.

If a significant majority of the playerbase (existing and potential) want what you want maybe you will find yourself in a position of greater strength to make your suggestions from.
 
How about, some people don't want to PvP?

Some people don't want to PvP and were looking for a game where PvP was optional, so they bought into the idea of that.

Or do not want. Does not chamges the outcome.

Military members are no doubt are minority in this world, after all. And we had already discussed how PvP brain-deads military and PvE peasants civilians can be made to coexist without anyone being at disadvantage. As long as PvE and PvP people cannot confornt or cannot confront directly against each other, pvp would remain optional. We had already discussed that, I belive.

For PvP rewards, as long as they are useless for PvE people, this should be fine for anyone. Check out resilience from WoW. This is not a perfect system, yet alternative they presented was worse.
 
Or do not want. Does not chamges the outcome.

Military members are no doubt are minority in this world, after all. And we had already discussed how PvP brain-deads military and PvE peasants civilians can be made to coexist without anyone being at disadvantage. As long as PvE and PvP people cannot confornt or cannot confront directly against each other, pvp would remain optional. We had already discussed that, I belive.

For PvP rewards, as long as they are useless for PvE people, this should be fine for anyone. Check out resilience from WoW. This is not a perfect system, yet alternative they presented was worse.

All players are peasants. There is military in the game and we are not part of it.
 
I'm still wondering, why do PvP people still want to push their agenda so hard? Its been 3 years and none of their ideas about buffing open, removing the block button or changing the P2P architecture have been successful.

Seems you guys love to be mad.

tv-the_weakest_link-weakest_link-masochists-gameshows-game_shows-rjo0314_low.jpg
 
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Also known as customers who knew what they were buying.

As opposed to customers who didn't bother to check and now are blaming anyone but themselves.

This is an excellent point. There is an understandable desire to improve the game for all. Then there is this irrational desire to change the game we all bought into a different game. Don't blame FDev for how they implemented their game to appeal to as wide a base as possible, instead question why no one else has made the game being requested here.

To my mind the simple answer is that it wouldn't be a popular enough game to justify doing.
 
This is an excellent point. There is an understandable desire to improve the game for all. Then there is this irrational desire to change the game we all bought into a different game. Don't blame FDev for how they implemented their game to appeal to as wide a base as possible, instead question why no one else has made the game being requested here.

To my mind the simple answer is that it wouldn't be a popular enough game to justify doing.

Know what the thing that puzzles me is?

CoD is insanely popular. everyone starts from the same base states, any upgrades and/or power ups are basically minor and there are set maps with objectives.

CQC is insanely UNpopular. Everyone starts from the same base stats, and upgrades and/or power ups are basically minor and there are set maps with objectives.

I. Don't. Get. It.
 
Know what the thing that puzzles me is?

CoD is insanely popular. everyone starts from the same base states, any upgrades and/or power ups are basically minor and there are set maps with objectives.

CQC is insanely UNpopular. Everyone starts from the same base stats, and upgrades and/or power ups are basically minor and there are set maps with objectives.

I. Don't. Get. It.

CQC is actually quite fun, when you play it.

It's all the waiting that's the problem.
 
Know what the thing that puzzles me is?

CoD is insanely popular. everyone starts from the same base states, any upgrades and/or power ups are basically minor and there are set maps with objectives.

CQC is insanely UNpopular. Everyone starts from the same base stats, and upgrades and/or power ups are basically minor and there are set maps with objectives.

I. Don't. Get. It.

ED is a niche game, in order to gain as many customers as possible while remaining true to it's core, it needs to appeal to as wide a selection of play styles as possible. CQC is a niche within a niche.
I know I didn't grow up wishing I could compete in a championship arena flying a little spaceship, trying to score points by blowing up other small ships. I know a lot of people who dream of being a soldier with a small squad of buddies taking on the enemy though.

Any suggestion or proposal that further restricts ED's potential audience is going to fail (imo), but any suggestion that maintains the status quo while adding to it has a reasonable chance of success. But at it's core, I think ED is David Braben's baby and whatever he considers core isn't going to change.
 
CQC is actually quite fun, when you play it.

It's all the waiting that's the problem.

Part of the problem with CQC is that it is largely consequence-free - so it was abandoned by pew-pews as blowing other ships up meant nothing to the player behind them. There was no "loss", and so no reason to spend time on.

Another problem, at least in the early days, were the deliberate cliques spam feeding themselves wins in order to rank, with tight control of who actually matched with whom in order to min-max the feeding :(
 
Part of the problem with CQC is that it is largely consequence-free - so it was abandoned by pew-pews as blowing other ships up meant nothing to the player behind them. There was no "loss", and so no reason to spend time on.

Another problem, at least in the early days, were the deliberate cliques spam feeding themselves wins in order to rank, with tight control of who actually matched with whom in order to min-max the feeding :(

Not only this- but a simple "rank up" doesn't quite satisfy most who want "power and control". Those who want to measure epeen are more concerned with being able to subjugate others and feel like a "conqueror", which CQC doesn't really give them. Hence all the calls for change in Open with PvP and so forth.

It's not going to happen. Was never a plan for ED, and will never be a plan for ED. As it stands you've got a lot of hungry lone wolves fighting each other because once they realized they were never getting their territorial battle game they fed on the populace, which gradually moved out of Open and into PG's/Solo over the years.

Although the movement to make ED like EO has existed since the Kickstarter- the urgency for such calls has only been made more visible over the last year or so because of more impactful changes being made to EVE Online, the introduction of F2P accounts, skill import microtransactions, and a lot of changes which have made the bittervets who've held onto their little blue bubbles dissatisfied with the game. Now they're looking to invade ED in an attempt to make it just like EO originally was.
 
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