That's just it though - in what way is Elite a
competitive game?
What is the benchmark for competition in Elite? What are the win conditions? How is scoring settled, and are there bonus points for presentation and execution of form?
In exactly none. And it is fine (almost. Some kind of arenas with in-game ships can be added).
Let me explain in a bit more detail.
I do not want to become a pilot which is scientifically measured and proven to have the biggest Cutter. In-game set of rulers would not hurt, but I want to use my power for something.
For WoW, this was the case for any instance of wPvP, which went into decline since ore veins/herb spots became shared. As well as some potential Ogri/Sw raid, which you would rather skip to grind something/do arenas.
For Lineage... Well, you could not do a thing without tangible power.
And for ED, I want as many applications of it added as possible as well.
On the second... the argument could also be made as to why PvP servers were removed- because of lack of participation. That's why. If they were "popular" then the PvE servers would have otherwise been removed in favor of PvP servers. That's not what happened though, is it?
Like whaa... I had revisited it not so long ago midway through Legion, and PvP servers were most popular as they always were.
They just removed PvE servers and made wPvP switchable. And I honestly want ED to go the same road. Shame that there was nothing to fight over left in there, and you have nothing to lose. Unlike in ED.
Byy the waay... WoW forums are already full of concerns. That it will go down... just like ED does now. That every player will be just switched off forever. I need to research this stuff.
some dude on WoW forums said:
No, they forced PvP players to play on a PvE server. This is exactly how PvE server works, except now PvE flagged people are invisible.
Which doesn't change the nature of the server. The fact that you can turn off PvP and go do questing makes it a PvE server.
This is being done because World PvP has gotten so bad that they have completely given up on it, and now they are making it optional, even for players who specifically chose to play on a PvP server. They are killing World PvP so they don't have to balance it.
some another dude on WoW forums said:
The rewards that motivate people to PvP flag will have to be strong, I'm actually leaning towards one free swap too PVE, then free swap to pvp, but 50k gold to swap pve or something like that. But make no mistake people will choose to pvp as evident in front of Kara, but it is a fine line they need to walk and understand the concern of people never flagging.
And this goes it the game where you loose nothing for PvP.
And in BFA he can get killed once (assume he was on pvp shard farming at location), so he can now go for the pass of the less resistance (which majority of human being usually do) and teleport to the city and go for PVE shard to continue his farm... Do you see the disconnect in wpvp and this new system? Either the incentitive to farm on pvp shard should be that big to be alive or it will be abandoned completely, and guess which pass the blizzard usually takes? So the guys that see that they pretty have much fininshed the wpvp are frankly on point.