Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

Know what the thing that puzzles me is?

CoD is insanely popular. everyone starts from the same base states, any upgrades and/or power ups are basically minor and there are set maps with objectives.

CQC is insanely UNpopular. Everyone starts from the same base stats, and upgrades and/or power ups are basically minor and there are set maps with objectives.

I. Don't. Get. It.

Actually, let me explain why this instance of Quake 3 Arena in spessheeps is unpopular.

It requires some recent history knowledge.

All currently successful competitive games take their beginning from exactly two sources: Doom and arguably Starcraft.
Which similarities CQC bears to each of them? Pew-pew and that's it. And bonuses like DD directly from Q3.

While such arcade can be fun, competitive players simply do not have a set of skills which they can transfer.
And it is way easier for any beginner to just do the same thing their fathers/elder brothers did.

Arguably no competitive games so far required you to "fly your damn ship". So there is no serious player base for that stuff.

Futhermore, imagine how would arena in WoW would fare without world PvP? (Not to mention how would WoW fare without PvP whatsoever).
 
Arguably no competitive games so far required you to "fly your damn ship". So there is no serious player base for that stuff.

Futhermore, imagine how would arena in WoW would fare without world PvP? (Not to mention how would WoW fare without PvP whatsoever).

On the first point- I completely agree, on the basis that "spaceship flying" in itself is somewhat niche. Which is why EVE became popular- it doesn't require any knowledge to fly one, just point and click in space and voila, you move from point A to point B. The only thing required is a bit of knowledge in gun trajectories, etc. and how to evade/mitigate damage.

On the second... the argument could also be made as to why PvP servers were removed- because of lack of participation. That's why. If they were "popular" then the PvE servers would have otherwise been removed in favor of PvP servers. That's not what happened though, is it?
 
That's just it though - in what way is Elite a competitive game?

What is the benchmark for competition in Elite? What are the win conditions? How is scoring settled, and are there bonus points for presentation and execution of form? :D

Outside of kill number tallies, there really isn't much of a metric to measure by. :)

Which, arguably is also why people hate CQC so much, because in order to get that "leet" ranking they must participate in CQC and not Open PvP.
 
Not popular? Sorry but there is still a huge market for single player games, and EA did have some good ones. Dragon Age Series is awesome, Mass Effect is good. I actually like Andromeda and the reasons it didn't do so well wasn't the game itself's fault but the things EA did. Single player games still have a large following and many who await each new installment of favored games. Plus many independent game makers use Steam or GOG to advertise their games and you can find great games there as well.

I second that. I much prefer single-player games. You don't have to endure the B$ of other players, such as ganking, cheating, insults, and just toxic behavior in general. We play games to enjoy those games, not to be harassed by other players.
 
That's just it though - in what way is Elite a competitive game?

What is the benchmark for competition in Elite? What are the win conditions? How is scoring settled, and are there bonus points for presentation and execution of form? :D

In exactly none. And it is fine (almost. Some kind of arenas with in-game ships can be added).
Let me explain in a bit more detail.

I do not want to become a pilot which is scientifically measured and proven to have the biggest Cutter. In-game set of rulers would not hurt, but I want to use my power for something.
For WoW, this was the case for any instance of wPvP, which went into decline since ore veins/herb spots became shared. As well as some potential Ogri/Sw raid, which you would rather skip to grind something/do arenas.
For Lineage... Well, you could not do a thing without tangible power.

And for ED, I want as many applications of it added as possible as well.

On the second... the argument could also be made as to why PvP servers were removed- because of lack of participation. That's why. If they were "popular" then the PvE servers would have otherwise been removed in favor of PvP servers. That's not what happened though, is it?

Like whaa... I had revisited it not so long ago midway through Legion, and PvP servers were most popular as they always were.
They just removed PvE servers and made wPvP switchable. And I honestly want ED to go the same road. Shame that there was nothing to fight over left in there, and you have nothing to lose. Unlike in ED.

Byy the waay... WoW forums are already full of concerns. That it will go down... just like ED does now. That every player will be just switched off forever. I need to research this stuff.


some dude on WoW forums said:
No, they forced PvP players to play on a PvE server. This is exactly how PvE server works, except now PvE flagged people are invisible.
Which doesn't change the nature of the server. The fact that you can turn off PvP and go do questing makes it a PvE server.

This is being done because World PvP has gotten so bad that they have completely given up on it, and now they are making it optional, even for players who specifically chose to play on a PvP server. They are killing World PvP so they don't have to balance it.

some another dude on WoW forums said:
The rewards that motivate people to PvP flag will have to be strong, I'm actually leaning towards one free swap too PVE, then free swap to pvp, but 50k gold to swap pve or something like that. But make no mistake people will choose to pvp as evident in front of Kara, but it is a fine line they need to walk and understand the concern of people never flagging.

And this goes it the game where you loose nothing for PvP.


And in BFA he can get killed once (assume he was on pvp shard farming at location), so he can now go for the pass of the less resistance (which majority of human being usually do) and teleport to the city and go for PVE shard to continue his farm... Do you see the disconnect in wpvp and this new system? Either the incentitive to farm on pvp shard should be that big to be alive or it will be abandoned completely, and guess which pass the blizzard usually takes? So the guys that see that they pretty have much fininshed the wpvp are frankly on point.
 
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Like whaa... I had revisited it not so long ago midway through Legion, and PvP servers were most popular as they always were.
They just removed PvE servers and made wPvP switchable. And I honestly want ED to go the same road. Shame that there was nothing to fight over left in there, and you have nothing to lose. Unlike in ED.

Byy the waay... WoW forums are already full of concerns. That it will go down... just like ED does now. That every player will be just switched off forever. I need to research this stuff.

No, they didn't "remove PvE servers", they removed PvP servers. I know, because I still have an active account and had characters on both types.

Please do "research" as much as you like. I never said PvP was removed completely- only that PvP only servers were. World PvP has always existed in WoW, regardless of server types.

Point being- PvP certainly has its place- it's just not among the majority of the game populace.
 
And this goes it the game where you loose nothing for PvP.

A game, where you lose nothing for PvP - and they removed the PvP only servers.

Plus the selective mode system has been getting more and more popular over the years.

The writing is on the wall for a certain type of "gamer"
 
No, they didn't "remove PvE servers", they removed PvP servers. I know, because I still have an active account and had characters on both types.

Please do "research" as much as you like. I never said PvP was removed completely- only that PvP only servers were. World PvP has always existed in WoW, regardless of server types.

Point being- PvP certainly has its place- it's just not among the majority of the game populace.

I logged back in and checked server status. Then raided ToS mythic, all but Ava and KJ. PvP servers were way above PvE by player amount. This was seven months ago.

Oh, and I forgot to add that Arenas lost their population right after templating. I.e they tore away all decision making considering your gear, as well as dumbed down skill trees. In order to make arenas a viable E-Sport. I had 2k+ rate on rogue as well as on DK, and I never used Resil trinkets. Since LA2, for me PvE was translating to PvP and back and forth. And I want the same stuff in ED.

But it does not matter. As things are, all servers will become PvE. And in this game, you are losing nothing but your dignity and some time if you die in PvP.
If Blizz didn't/will not counterbalance for that, this means that sensitive folks successfully murdered MMORPG genre because they have weaknesses that they demand to be catered.

A game, where you lose nothing for PvP - and they removed the PvP only servers.

Plus the selective mode system has been getting more and more popular over the years.

The writing is on the wall for a certain type of "gamer"

Blizzard says it will offer some experience gain bonuses to questing with PvP turned on. This will help make sure it’s worth a player’s time even if they may get killed by players from the other faction.

Well, would you look at that? Thanks for the links.
 
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Powderpanic

Banned
Well, would you look at that? Thanks for the links.

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Powderpanic
The Voice of Griefing
 

Powderpanic

Banned
Thanks for your elaborate "contribution" to the forums, as always.

You've continuously demonstrated inability to ignore facts over your own suggestive opinions.

How's that whining "winning" going for you, anyway?

Winning is basically how I roll.

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Powderpanic
The Voice of Griefing
 
Thanks for your elaborate "contribution" to the forums, as always.

You've continuously demonstrated inability to ignore facts over your own suggestive opinions.

How's that whining "winning" going for you, anyway?

In my case, I am defending my game experience. 1 effort /= 1 effort - 1 risk. I like to risk, but I am not to risk with no potential gains.
 
Well, would you look at that? Thanks for the links.

No worries, now just to see if they follow up on that bonus xp or not - as it still has not been confirmed yet.

this means that sensitive folks successfully murdered MMORPG genre because they have weaknesses that they demand to be catered.

The only "sensitive" folks are the ones throwing a fit because others don't want to play with them.
Perhaps if PvP'ers had shown a better attitude over the past 20 years then folks wouldn't want servers / games without them.

Even UO had issues due to the behaviour and attitude of PvP'ers.
You only have yourselves to blame.
 
In my case, I am defending my game experience. 1 effort /= 1 effort - 1 risk. I like to risk, but I am not to risk with no potential gains.

Oh, and I can see the inherent difference in discussion, as well. :) I do give credit where it's due.

I appreciate that you're able to at least attempt to elaborate on your own thoughts/opinions, or imply (even when incorrect) that there's a similarity.

I'm quite familiar with many games and have experience in both PvE and PvP. Played the original Elite 1984 on a Commodore 64. Been gaming ever since.
 
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