[O.A. VIDEO] Does Elite Dangerous Have a Content Problem?

It's free to play now I think.

I tried it on some free trials years ago, it was superficially a bit like homeworld except you couldn't maneuver on the up down axis (even now I think) so I binned it as space is three dimensional or badly depicted. It seemed to be the bee's knee's for wannabe space dictators who used to bang on in this forum about how great it was and that ED must become just like it right now if not sooner.

I never wanted to play it cause id rather be in first person view ; /
 
I'm so sick of this disingenuous assertion that providing players with emergent tools would somehow turn the game into EVE.

Typical contrarian trolling.

Seems like EVE is space games' Godwin point.

Ive mentioned this in other threads. And the anniversary just happened.

But Drew Wagars Salmoe Event was the funnest time I have had in Elite Dangerous.

1000's of people working together, It was a good story and a great ending.

There was so many people taking part that day. The blockade was something like 500 light years.

I wish we had more stuff like that.

I think a fair chunk of the people (trying to) participating might disagree on the "fun" part.

Also, have you been on an organised expedition? That kind of mass event is not new.
 
There are two ways to eat

Swallow everything brutally, greedily or taste slowly appreciating the subtleties and flavors of the proposed dishes

Some eat a chocolate tile by crunching it and swallowing the pieces, others suck the chocolate tile to melt it and burst the taste buds

:)
 
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Personally Elite like most other games has a player problem!!!!!!
How many games have delivered “everything” that “everyone” wants and wanted?
 
Content as such is not missing. On the contrary more and more content gets added. narratives otoh are missing. And i don't mean point A to point B narrative with a princess to save. I mean decent handplaced missions and information at roughly FFE level. Really anything that would occasionally interrupt the continued Elite universe sinking into the background and fully giving way to metagaming and a mere weapon physics sandbox.
 
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Apart from the mods, all there was left was role playing pvp in the end. It was a glorious two years of brilliance though...some the modders kept servers up fer well over a decade but...it was a doomed game from the beginning when microsoft released the source code fer free...doomed cos the fans took over and did something special with it totally without their help.

Thats why Ill always put so much faith in players abilities with creating their own mods...when ye see some the raw talent out there, it opens yer eyes. Brilliant game, I still have my old copy but got nothing to run it on.

Game never had any more systems added, but the biggest changes we had were fleet battles with the npc going at it day and night in just one part of one system. Ye could join in and make kills on cap ships and collect loot, but if the targetted you, then ye really needed to run and run fast as it wouldnt matter how good ye were, fighting them was just death.

We had squadrons of outcast and corsair npc all fitted out with nomad weapons and del cids fer the sheilds...really the only way of killing them was by faceplanting them with a sunslayer torpedoe in the face. They were designed to track a player and even anticipate where yer going and ambush ye...very strong, very fast and very different. Ah the good old days ^

From a time when games were hard, and failure was the norm. I remember spending lunch money on Ghost's n Goblins and the like in the 80's, It took a lot of failure before I finished that one, only to realise you need to do it all again!

Z...
 
Content as such is not missing. On the contrary more and more content gets added. narratives otoh are missing. And i don't mean point A to point B narrative with a princess to save. I mean decent handplaced missions and information at roughly FFE level. Really anything that would occasionally interrupt the continued Elite universe sinking into the background and fully giving way to metagaming and a mere weapon physics sandbox.
The fundamental issue is that any meaningful narrative would not fit with FD's commitment to the "single shared universe state" principle. That single point is what makes any meaningful story content focused on the individual player on the most part not feasible.

The best that can be achieved in that area is the current community goals mechanic and similar.
 
Content problems? Isn't this the problem every gamer faces with thousands of hours played?
Depends on the game and what the given gamer expects from it, but in the main it is a fair assessment.

Just look at the X-series of games to get a feeling for the general implications of meaningful building mechanics which starts to get old below the nominal 2000 hr threshold. Similarly for FO4, with its settlement mechanics. Or Skyrim with it's houses mechanics. The Vanilla options I am talking about here - not including mods. With mods - the situation may be somewhat different. Add mods to ED and that would have to be solo/PG mode only with no linkage to the online single online shared state - I do not see that happening any time soon.

For me personally, I think the current approach to ED (with Horizons and ignoring things like the Ram Tah missions and the Tech Brokers) is good for several thousand hours if not more.
 
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Depends on the game and what the given gamer expects from it, but in the main it is a fair assessment.

And there lies the problem. Some people took habit of expecting. The word see the most in threads like this is "potential".
The most unhealthy approach to a game is to expect something the game isn't. Yet it is a norm in modern gaming industry.
 
And there lies the problem. Some people took habit of expecting. The word see the most in threads like this is "potential".
The most unhealthy approach to a game is to expect something the game isn't. Yet it is a norm in modern gaming industry.



I`d say that the norm is that developers spend millions of dollars on departments whose sole purpose is to lie to customers, sell them half truth sprinkled with PR Bee-S, over hype their unfinished MVP "we`ll fix it later" product as second comming, all that while taking money up front, and then they are salty because people demand what they were sold (and fanboys come to the rescue)

All I ever expected was the game FD talked about and sold me during KS/beta period*** but instead delivered a game that isn`t


*** you know the one with, ship damage models, where you can look through the hull and see the cargo inside and steal it, scavenger hunt gameplay, meaningful black markets, the game where just by entering a system I instantly know where i am just by looking at it, the game where there is a sense of familiarity for each system, the game where I instantly see a system state by just looking at fights going on around, blockades being set up etc, a game where after completing many missions and getting high rep I will be visited by influential people and introduced to some higher up`s/secret societies etc. and will get special missions from them, like high class escort missions etc.....you know... the very very exciting richness Braben likes to constantly dream about, and promise but never delivers
 
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I`d say that the norm is that developers spend millions of dollars on departments whose sole purpose is to lie to customers, sell them half truth sprinkled with PR Bee-S, over hype their unfinished MVP "we`ll fix it later" product as second comming, all that while taking money up front, and then they are salty because people demand what they were sold (and fanboys come to the rescue)

All I ever expected was the game FD have talked about and sold me during KS/beta period*** but instead delivered a game that isn`t


*** you know the one with, ship damage models, where you can look through the hull and see the cargo inside and steal it, scavenger hunt gameplay, meaningful black markets, the game where just by entering a system I instantly know where i am just by looking at it, the game where there is a sense of familiarity for each system, the game where I instantly see a system state by just looking at fights going on around, blockades being set up etc, a game where after completing many missions and getting high rep I will be visited by influential people and introduced to some higher up`s/secret societies etc. and will get special missions from them, like high class escort missions etc.....you know... the very very exciting richness Braben likes to constantly dream about, and promise but never delivers

I'd still say that Frontier is doing better than some others, but other than that, yeah, I generally agree.
 
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