Sorry for stepping back in and start nagging again...[ugh]
I hope because otherwise it may quickly become monotonous.
That's exactly what I'm afraid of.
I wish I'm wrong but I'm worrying what they mean by "Fix" is:-
-Simply reducing the >2s freezing time to 0.2s.
-Clunky re-adjustment of subjects' orientations (angles) prior to animation
( A poorly implemented Cinematic Animation tends to do these)
To me, if that is the case, it's much WORSE than before (at least for now most people can see it and will complain about it).
Nonetheless, maybe I'm wrong in that they rely too heavily on Cinematic Animation. In this clip (6:34-6:37), it seems like there IS a Real time animation involved - a fluent, real time, failed attempted bite (despite with the bug that it misses by a mile).
[video=youtube;aN4LPvFMAnQ]https://www.youtube.com/watch?v=aN4LPvFMAnQ[/video]
Please go deep into this direction; that's all I'm asking for.
I might be alone with my standpoint, but I like Frontiers hunting system more than that of Operation Genesis. The biting and Dinosaur falling over attack animations were pretty lame in Operation Genesis. Although the new one can look clunky, the animation itself is way superior in my opinion.
I can assure you that you're not alone. To me, the round-based Cinematic fighting animation by itself, alone, is flawless and gorgeous. However, the sequences as a whole is crudely ROBOTIC at best. I know the following suggestions (2 by other fans, one by myself) may involve a lot of hard work:-
- Using a mirror trick - etc. changes from left to right flank.
- Using a basic concept of "Null, Rock, Paper, Scissors" - every move is made unpredictable as it depends on the opponent's. Of course, a lot of work with this (the variation increases from ~2x2=4 to ~4x4=16)
- The timing of every round is varied - etc. a quick consecutive attack may takes place immediately after another - involves merging/overlapping of animations. A lot of work too.
Nonetheless, if made possible, I strongly believe it worth the work.
Edited: But WAIT!!! What about multiple Dino Fighting (etc. 2 T-Rex against a Brachiosaurus)!?
That’s why I brought out my first point – it’s critically important to strive for a balance between Real Time Animation and Cinematic Animation. The best would be involving sophisticated Blending.