Hunting Animations

I might be alone with my standpoint, but I like Frontiers hunting system more than that of Operation Genesis. The biting and Dinosaur falling over attack animations were pretty lame in Operation Genesis. Although the new one can look clunky, the animation itself is way superior in my opinion.

Estoy de acuerdo con que la gente corra, otra en donde se caiga y que lo coma el dinosaurio o que sea demasiado desesperado, que lo haga mientras que persiga a una persona el dinosaurio corriendo en pise a una que estaba por o que vengan dos carnivoros grandes por ejemplo: t rex y se coman a una persona entre los dos por los velociraptores ataquen por la espalda pero en lo que sí tenes razon en que las animaciones estan bien hechas pero les falta pulirlas
 
Before I say anything I know this has been talked about in other discussions but I really feel the need to talk about this myself. The hunting animations are looking "ok" so far but we can't really judge as there has only been footage of one carnivore. The part that concerns me the most is the animation shown when the Ceratosaurus kills a guest. It's very clunky in the sense that it will chase groups of people around until eventually the animation begins where a person stops running and just stands in fright when the Ceratosaurus then roars at the person causing him/ her to stumble over and finally be eaten and this is the only animation that occurs which also applies when it hunts goats.

yes, it's pretty soft as a way to hunt, for a dinosaur, but there will certainly be other types of animations.

I think this animation that you describe and a presentation type animation .. like what we see in the movie "Jurassic Park 1" the gentleman sitting on his toilet.

catch a person in his race for example without downtime, without being in a static position, or crush people, jostling them.. ect ..

and also dinosaur chases it's amazing to see a small herbivore not running away from a carnivore.. carnivores must run after their prey (at least the smaller ones).

as Professor Grant says, we do not erase 65 million years of hunting instinct.. even feeding them with cows lol.

attack jeeps and maybe helicopters that fly too low (huh, that may not be lol).

I hope because otherwise it may quickly become monotonous.
 
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I was watching another video where a Ceratosaur was going to eat a goat and it's still strange how the goat just stands there. It's also strange how it just disappears in the Ceratosaur's mouth. Picking up the goat looks great. Then the goat just disappears. I am sure this will be fixed. But I really hope it isn't some kind of censorship thing. Also the lack of blood is still disappointing.
 
I was watching another video where a Ceratosaur was going to eat a goat and it's still strange how the goat just stands there. It's also strange how it just disappears in the Ceratosaur's mouth. Picking up the goat looks great. Then the goat just disappears. I am sure this will be fixed. But I really hope it isn't some kind of censorship thing. Also the lack of blood is still disappointing.

Yeah I know it looks strange, it's one very brave goat though. :cool:
 
Sorry for stepping back in and start nagging again...[ugh]

I hope because otherwise it may quickly become monotonous.

That's exactly what I'm afraid of.

I wish I'm wrong but I'm worrying what they mean by "Fix" is:-

-Simply reducing the >2s freezing time to 0.2s.
-Clunky re-adjustment of subjects' orientations (angles) prior to animation
( A poorly implemented Cinematic Animation tends to do these)​

To me, if that is the case, it's much WORSE than before (at least for now most people can see it and will complain about it).

Nonetheless, maybe I'm wrong in that they rely too heavily on Cinematic Animation. In this clip (6:34-6:37), it seems like there IS a Real time animation involved - a fluent, real time, failed attempted bite (despite with the bug that it misses by a mile).

[video=youtube;aN4LPvFMAnQ]https://www.youtube.com/watch?v=aN4LPvFMAnQ[/video]

Please go deep into this direction; that's all I'm asking for.

I might be alone with my standpoint, but I like Frontiers hunting system more than that of Operation Genesis. The biting and Dinosaur falling over attack animations were pretty lame in Operation Genesis. Although the new one can look clunky, the animation itself is way superior in my opinion.

I can assure you that you're not alone. To me, the round-based Cinematic fighting animation by itself, alone, is flawless and gorgeous. However, the sequences as a whole is crudely ROBOTIC at best. I know the following suggestions (2 by other fans, one by myself) may involve a lot of hard work:-

- Using a mirror trick - etc. changes from left to right flank.
- Using a basic concept of "Null, Rock, Paper, Scissors" - every move is made unpredictable as it depends on the opponent's. Of course, a lot of work with this (the variation increases from ~2x2=4 to ~4x4=16)
- The timing of every round is varied - etc. a quick consecutive attack may takes place immediately after another - involves merging/overlapping of animations. A lot of work too.​

Nonetheless, if made possible, I strongly believe it worth the work.

Edited: But WAIT!!! What about multiple Dino Fighting (etc. 2 T-Rex against a Brachiosaurus)!?
That’s why I brought out my first point – it’s critically important to strive for a balance between Real Time Animation and Cinematic Animation. The best would be involving sophisticated Blending.
 
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Seems silly to have such locked in cinematic fights in a game like this. I doubt a Triceratops or Stegosaurus would just sit there watching their herd member being killed by a carnivore and presumably take their turn afterwards
 
Was watching a video they recently put up on their Facebook site of two guys playing the game. Towards the end of the video they make a ceratosaurus that runs over to what I think is a Struthiomimus. It stops for a second or so then the kill animation starts. Not sure how old the video actually is but hoping the animations become way more fluid. Took me out of the gameplay.
 
Was watching a video they recently put up on their Facebook site of two guys playing the game. Towards the end of the video they make a ceratosaurus that runs over to what I think is a Struthiomimus. It stops for a second or so then the kill animation starts. Not sure how old the video actually is but hoping the animations become way more fluid. Took me out of the gameplay.

Bo (community manager) said on Reddit that the development team have been working on the March demo build when asked that question about the animations here.
 
I'm so sorry to bring up a bad news - the killing animation and Dino AI are yet to be fixed. [sad]

[video=youtube;RmcbzQPtQ2M]https://www.youtube.com/watch?time_continue=8&v=RmcbzQPtQ2M[/video]

17:31, 21:51, 5:17 - Jerky Animation Initiation
7:09, 19:39 - Herbivores won't flee
17:12 - AI problem of freezing human

Frankly, I don't know which build version this is and obviously there is still hope but........................ [cry][cry][cry][cry][cry]
 
I'm so sorry to bring up a bad news - the killing animation and Dino AI are yet to be fixed. [sad]



17:31, 21:51, 5:17 - Jerky Animation Initiation
7:09, 19:39 - Herbivores won't flee
17:12 - AI problem of freezing human

Frankly, I don't know which build version this is and obviously there is still hope but........................ [cry][cry][cry][cry][cry]

No buts. We saw a fleeing herbivore in the Spino trailer get flipped. If that's not enough to make you understand what's intended and what is bugged in the current state we see it, I don't know what to tell you. If it's a bug, the devs motion to fix it so their game performs as intended. It's not news folks.
 
No buts. We saw a fleeing herbivore in the Spino trailer get flipped. If that's not enough to make you understand what's intended and what is bugged in the current state we see it, I don't know what to tell you. If it's a bug, the devs motion to fix it so their game performs as intended. It's not news folks.

I'm well aware of that (please look at my comment on Spino species profile). Yes, I'm still going for but......

I'm holding back myself thus far but since you brought it up, I'm gonna bring it up anyways - since the very first day I saw the gameplay demo back in March, I have a BIG worry in my mind. To be honest, that is purely a speculation (with analysis). I have reasons to believe that there will always be a "jerky freezing transition" whenever a cinematic animation kicks in. My worry is - what they mean by fixing is simply reducing the freezing time and degree of jerkiness. That's why I brought up the discussion of Cinematic Animation VS Real Time Animation countless time. The speculation is that - they rely too heavily on cinematic animation. If not implemented properly, this kind of thing will happen.

No doubt, this is NEWS! As a fan/potential customer, I feel the responsibility to keep pressing the issue until it is fixed. Nothing more.
 
I'm well aware of that (please look at my comment on Spino species profile). Yes, I'm still going for but......

I'm holding back myself thus far but since you brought it up, I'm gonna bring it up anyways - since the very first day I saw the gameplay demo back in March, I have a BIG worry in my mind. To be honest, that is purely a speculation (with analysis). I have reasons to believe that there will always be a "jerky freezing transition" whenever a cinematic animation kicks in. My worry is - what they mean by fixing is simply reducing the freezing time and degree of jerkiness. That's why I brought up the discussion of Cinematic Animation VS Real Time Animation countless time. The speculation is that - they rely too heavily on cinematic animation. If not implemented properly, this kind of thing will happen.

No doubt, this is NEWS! As a fan/potential customer, I feel the responsibility to keep pressing the issue until it is fixed. Nothing more.

My guy, demo builds are always outdated. This is common practice to use older builds than builds being currently being worked on. We know for a fact that the March demo build was an old one. Chances are, it's already fixed. At the very least, whatever build the Spino profile was shot in had its attack working properly.

It was old news when the March demo was revealed, and it's even older news now. You're worrying about old news.

For me, the smoothness of the Spino attack is the standard I expect at release. It is proof of concept. That is how they want us to see it. If Frontier doesn't meet the standard they've shown off, then we have every right to be vocal. I'm not going to get up in arms about an old, unfinished build that will have apparent bugs though. Demo builds aren't meant to look pretty, they're meant to be playable for demos.
 
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My guy, demo builds are always outdated. This is common practice to use older builds than builds being currently being worked on. We know for a fact that the March demo build was an old one. Chances are, it's already fixed. At the very least, whatever build the Spino profile was shot in had its attack working properly.

It was old news when the March demo was revealed, and it's even older news now. You're worrying about old news.

For me, the smoothness of the Spino attack is the standard I expect at release. It is proof of concept. That is how they want us to see it. If Frontier doesn't meet the standard they've shown off, then we have every right to be vocal. I'm not going to get up in arms about an old, unfinished build that will have apparent bugs though. Demo builds aren't meant to look pretty, they're meant to be playable for demos.

Sorry to be blunt, I think you still have no clue of what I'm talking about.

In the Spino animation, it is perfectly smooth BUT do you know what happened just before the animation kicks in? None of us do. My speculation is precisely all about that transition moment.

I'm not saying I'm right. I pray to god my speculation to fail miserably (all I want is to play a graphically immersive game of 2018). If I'm right, even if the Spino attack is designed to involve motion, there is still a chance there will be a freezing, jerking moment (in motion). Do you get it now?

Even worse, they may fix it by reducing the freezing/jerking moment to a mild level in such that typical people can't even spot it. But as a Sports gamer myself, this kind of jerkiness is too obvious to be ignored. It breaks and scatters immersion entirely. At that time, do you think there is any meaning for me to beg or even cry? I would rather complain seriously about it now - at least most people can see it easily.
 
Sorry to be blunt, I think you still have no clue of what I'm talking about.

In the Spino animation, it is perfectly smooth BUT do you know what happened just before the animation kicks in? None of us do. My speculation is precisely all about that transition moment.

I'm not saying I'm right. I pray to god my speculation to fail miserably (all I want is to play a graphically immersive game of 2018). If I'm right, even if the Spino attack is designed to involve motion, there is still a chance there will be a freezing, jerking moment (in motion). Do you get it now?

Even worse, they may fix it by reducing the freezing/jerking moment to a mild level in such that typical people can't even spot it. But as a Sports gamer myself, this kind of jerkiness is too obvious to be ignored. It breaks and scatters immersion entirely. At that time, do you think there is any meaning for me to beg or even cry? I would rather complain seriously about it now - at least most people can see it easily.

Okay yeah, I missed your point by a mile; you're right. I remember discussing something similar when the March demo vids were release, noting that the Ceratosaurus attacked the Struthiomimus as if they were in a running animation, and that it looked wonky because Struthiomimus was standing still. So then yeah, all we can do is hope for that seamless transition. Knowing video games, it won't always be 100% seamless though.

At that time, I do think there's meaning for you to complain. Many developers nowadays are regularly updating their game to correct bugs and things, including single player games. If I recall correctly, Frontier stated that they intend to continue updating the game post launch (don't quote me on that though). It'd even be better, because millions of people will be playing it now, instead of it being behind closed doors for most of the time.

But uh, like I said, it won't be seamless 100% of the time. Even with the most prestigious, well-staffed and quality developers, you may see some jerking when a cinematic animation is triggered. I see it all the time in Naughty Dog's games since they started Uncharted, and their games are littered with cinematic animation. That being said, what are you going to do when it's not perfect, when your speculation doesn't fail? And how much do you think they can change for us now and then?

Personally, I'm gonna still play the game. I'll probably write up about it here in a in-game support section (they'll surely have one) or in the discussion threads if it's REALLY bad. As far as immersion goes, for me that's already broken with the dino duels, and I really hate how they work in Evolution. I probably will avoid having them.
 
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Thank You for listening Blubbit, I appreciate that. [smile]

To be honest, I'm not an animator; I'm not even a programmer. I think I need to be clear here when talking about seamlessness. As said, to me, a 100% seamless animation is equal to decade old Sports games - such as NBA Live 2005, NBA 2K9, FIFA 11. (I know for sure some hardcore fans might even ask for more as in recent games. To be clear, I'm not that picky). If they can at least try to approach that decade old level, I'm more than happy to play it for years. Sadly to say, there is every reason to worry about it now.

As an amateur myself, I know how funny I may sound when talking about conceptual things such as Real Time Animation, Cinematic Animation, and blending models. But I feel like nothing should stop me from bringing that up as they are my guts feeling. My naive speculation/suggestion is that please look at the conceptual things, changes things from root if necessary. I believe they are the keys to all interaction animations involved here.

Sorry for having to mention them after all. I just want to help.
 
While I totally agree that the transitions between some animations aren't perfect, it might also be very difficult to get them 100% right.
I'm sure Frontier will do their very best to get them as good as possible.
I also agree with blubbit about the dino duels.
Let's hope they will keep working on both of them before and after release.
Still for me both of these aren't a game breaker, because 99% of the rest of the game looks already great.
 
Well... Even Operation Genesis almost have better "floating" kill/hunting animations, just compare this to that video above ( But i suspect that the video above this comment still is a early dev build, the certa don't have meat in the mouth either)

For me it should be reaaaalllyyy unlikley that they can't improve the hunting/killing animation

[video=youtube;9PjypAJ444E]https://www.youtube.com/watch?v=9PjypAJ444E[/video]
 
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Well... Even Operation Genesis almost have better "floating" kill/hunting animations, just compare this to that video above ( But i suspect that the video above this comment still is a early dev build, the certa don't have meat in the mouth either)

For me it should be reaaaalllyyy unlikley that they can't improve the hunting/killing animation

I hope you are joking right? This clipping through each other, dropping down like a rock and ice skating when turning looks a lot worse.
 
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