Chess doesn't usually include tokens. Do you mean pawns? Because if you are going to mock someone, at least be accurate. Unless you are referring to alternate pieces unusual chess variants can use.
Presumably you meant to try and asert a superior understanding. It doesn't help your cause, either way
Powers are kings and queens; well, minor factions are probably more queens, but I digress. We are the pawns. Sacrificial in nature. Frontier included AI as pawns to make up the numbers and ensure undermining (for example) would function across modes.
Honestly I don't care at this point. Folks just want to be right and win arguments and what ostensibly happens to the game seems to be less important.
Again, if the developer is unable to progress changes, even with consultation, then that should be a huge concern for the future of the game, it's growth and the ability of the developer to solve the issues they've been asked to address.
Honestly not mocking anyone. Objectively pointing out it was a bad analogy. Mocking would be me resorting to veiled insult and laughing at the poster, which I most certainly am not.
Powerplay. The closest analogy to chess is the pieces are the Powers and PvE tokens, and then you have the players - seen and unseen.
And that's the second time you've said something about trying to be right and win arguments - I mean, the whole point of debating the merits or not of making Powerplay playable only in Open game client connectivity mode is that some arguments/reasoning may be better than others - and in my opinion, trying to say the folks who move the pieces are the pawns, is incorrect, if you're trying to cite chess as an analogy. The folks who move the PvE tokens are the players of the game, the pieces are the tokens.
Now, it is being suggested that "all players should be seen" - i.e. if a player is moving stuff to or from a Powerplay system, their ship should be visible. This, again, on the face of it is reasonable. However, this is E: D, a P2P-based game, and I predict right now that if Frontier go ahead with this, that;
1) It removes content from those who do not desire to play in Open game client connectivity mode
2) The unscrupulous players who run bots will just find ways of playing in Open without their game clients connecting to other game clients
3) Those who desire to still not encounter other player ships will find ways of playing in Open without their game client connecting to other game clients
resulting in
4) No overall change in Powerplay outcomes or the amount of cannon fodder for those wishing to solve Powerplay by way of blowing up other ships.
The Powerplay conundrum is a direct result of trying to fit Powerplay into a game with P2P architecture. That's the cause. Trying to treat the symptom in the proposed manner is no cure, nor will it be a way to convert Powerplay into a purely-direct-PvP game, which is what seems to be the thinking behind Sandro's proposal.