Thank you for asking this question!
1. Reduction in merit bombing due to risk of being destroyed. Therefore a more steady influx of merits and better planning capability for all sides.
All this is based on perception. But, controlling that perception will quiet down the PVP people...
2. Player coordination tactics that can actually be effective, such as attempting to prevent fortifications, patrolling against underminers, patrolling against preppers (which also ties into the proposed changes to preparation)
Game does not provide a basis for any of this. Between networking and matchmaking...nothing is guaranteed...again, this only works to the perception.
3. Return of a lot of good PP players that left because of the above reasons. More engaged players means better experience all around.
Questionable. Good PP/PVP people know the limitations and aren't going to accept the perception once they realize that nothing else has changed...in the long run, it will be the final nail in the PVP coffin for the game.
4. Introduction of some "on the fence" solo players into Open. Reading the posts, they are out there. More engaged players means better experience all around.
For how long?
5. If the engagement numbers warrant it, further development of multiplayer aspects of the game, including needed work on network infrastructure, more in-game social tools (some of which are coming with squadrons).
Unfortunately, this is what needs to occur FIRST...rather than try to play with people's expectations.
<snip> Let's take a bold step for once and see what happens.
Only to bring about a failure for two different communities within the game.