Modes Solo Players: Exercise Your Freedom

TL;DR: Play in Solo as much as you can and demonstrate your appreciation for it.

Since the Kickstarter campaign was announced the premise of Elite: Dangerous has been absolute freedom, freedom to choose any path, any option, any course, and any mode of play in a shared universe without any arbitrary sacrifices. For that we've been hither-to free to experience the galaxy in any way we choose at no cost, free from the anxiety driven competitive forces that dominate the gaming market. It is a ground breaking concept in game design, particularly in the science fiction and space sim genres and one of the many reasons Elite: Dangerous comes out on top in its field. Recently, a vocal group of players have managed to convince the game designers to consider the possibility that their sole competitive interests outweigh our collective freedom, freedom upon which the game was initially designed and upon which it has thrived.

PowerPlay allows players to pledge their loyalty to a fictional character's faction and their values. Players may then work to expand their chosen faction's influence to bring other star systems under their ideological dominion. PowerPlay factions are not player factions, they are NPC factions that exist within the background simulation, and pledging loyalty to and fighting for them is a great immersive experience. The sole rewards for PowerPlay, aside the immersion and the experience itself, are specialized faction modules. These rewards are not a function of a power's influence, but merely a function of an individual player's contribution to the cause. Ergo, it is not necessary for a power to "win" a confrontation for players to be rewarded for their effort. And yet, we could very well be on the verge of seeing PowerPlay stripped from Solo players on the premise that it is not fair for them to participate without being subject to player attack, even though the factions are not entirely player driven and the rewards themselves are given for participation instead of victory.

This proposal coming from the Lead Game Designer presents a radical shift in the fundamental ethos of the game, that freedom and cooperation are not as fun as channeled competition. If implemented, it could lead to other concessions in the name of competitive gaming that we've come here to avoid, and we will find ourselves making the most arbitrary of sacrifices to do the things we've always done here to satisfy the egos of players who could play any competitive game they wished, but instead seek to wrest from us the freedoms we have stayed here for.

If only freedoms were guaranteed. Unfortunately they are not; They must be exercised or be deemed unnecessary. So, if you're fond of having an equal choice of game modes then take this time to play in Solo or in Private Groups whenever possible. If we don't show FDev how important they are, they could be taken away.
 
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Great idea, spent a month in open without any problems or interdictions from players.
I think I proved my point. Open isn't any more "special" and the "griefers" never found me in Jamesons to shoot me, so time to rack up those Solo hours.
 
Great idea, spent a month in open without any problems or interdictions from players.
I think I proved my point. Open isn't any more "special" and the "griefers" never found me in Jamesons to shoot me, so time to rack up those Solo hours.

See you later, just not in PP.
 
Supported. Though with Sandro's latest hand grenade and the general direction of multi player content on top of no real content, it's hard to get excited about any mode.
 
Wouldnt a more accurate post be "Play PP in solo to show your appreciation for solo PP because thats whats actually being affected and this post is just hyperbole"?
 
Will you be buying your daughter her paint pack as well?

Neither of us are spending a penny in the Frontier store until we know what's going to happen.
But when Sandro lets us know what is going to happen after killing the open only rubbish, we will buy something to celebrate.

We did spend some of our birthday money in Warframe last night, as DE are doing a great job with the game.

See how this works?
Devs do good things, they get pennies.
Devs do bad things, they don't get pennies.

That is the world we live in, your wallet speaks louder than your forum posts.

Hurray for generalisations.

Funny how you dislike them when they go in your direction - not so fussed when they are made about PvE players though are you.

It's also not much of a generalisation when a lot of the screaming in the feedback thread can be linked back to "griefer" groups and their players.
 

Powderpanic

Banned
Wow you anti PVP Heroes, really like to make out like you are rolling in money and keeping FDEV in the black.

*Looks at the global marketing budget for Jurassic Park*

I think they will be ok.

Powerpanic
The Voice of Griefing
 
Neither of us are spending a penny in the Frontier store until we know what's going to happen.
But when Sandro lets us know what is going to happen after killing the open only rubbish, we will buy something to celebrate.

We did spend some of our birthday money in Warframe last night, as DE are doing a great job with the game.

See how this works?
Devs do good things, they get pennies.
Devs do bad things, they don't get pennies.

That is the world we live in, your wallet speaks louder than your forum posts.



Funny how you dislike them when they go in your direction - not so fussed when they are made about PvE players though are you.

It's also not much of a generalisation when a lot of the screaming in the feedback thread can be linked back to "griefer" groups and their players.

Surely giving so called 'griefer' groups a meaningful in-game context should meet your approval? They will be less likely affecting other game aspects and can find satisfaction in a designed PvP element to the game. It might go someway to improving the game for all player types.
Hope Sandro considers this too, feel free to link it to him.
 

Goose4291

Banned
Neither of us are spending a penny in the Frontier store until we know what's going to happen.
But when Sandro lets us know what is going to happen after killing the open only rubbish, we will buy something to celebrate.

We did spend some of our birthday money in Warframe last night, as DE are doing a great job with the game.

See how this works?
Devs do good things, they get pennies.
Devs do bad things, they don't get pennies.

I did see how you felt things work. After years of telling anyone who argued against you to respect the devs decisions, you stamped your feet in a manner that wouldnt have been out of place on a school playground because they're making a change to game mechanics that you dont like and held your daughter up to try and drive home some victim politics and accrue sympathy points.

Funny how you dislike them when they go in your direction - not so fussed when they are made about PvE players though are you.

Funny how you continue to pigeonhole me as a non-PvE player, which couldnt be further from the truth as I sit somewhere in the middle of this spectrum, just because I support the concept of indirect pvp being conducted in a reasonable and fair manner.

It's also not much of a generalisation when a lot of the screaming in the feedback thread can be linked back to "griefer" groups and their players.

If you say so dear.
 
Surely giving so called 'griefer' groups a meaningful in-game context should meet your approval? They will be less likely affecting other game aspects and can find satisfaction in a designed PvP element to the game. It might go someway to improving the game for all player types.
Hope Sandro considers this too, feel free to link it to him.

You seem to miss the point.

The "griefer" groups don't actually play Power Play. So making it open only won't have a direct effect on them at all.
They are screaming for open only content, because they want more fish in their barrel.

So giving them content is meaningless, they don't want it - they want unarmed ships to shoot.
And people have pointed this out to Sandro, myself included.

If you want to improve the game for all players, then give the Arena(CQC) a massive overhaul for the PvP'ers and make the main game PvE only.
That way, those who want a social experience in Elite don't have to rely on a single person to maintain a Private Group.
 
I did see how you felt things work. After years of telling anyone who argued against you to respect the devs decisions, you stamped your feet in a manner that wouldnt have been out of place on a school playground because they're making a change to game mechanics that you dont like and held your daughter up to try and drive home some victim politics and accrue sympathy points.

So it's fine for "mah PvP" victim politics, crying and screaming which you've fully supported.
But you don't like going in the other direction. When it can hurt your arguments.

There's a word for that.

Funny how you continue to pigeonhole me as a non-PvE player, which couldnt be further from the truth as I sit somewhere in the middle of this spectrum, just because I support the concept of indirect pvp being conducted in a reasonable and fair manner.

No a fair manner is people getting to keep what they paid for and not having it taken away due to a few trolls stamping their feet.
You've never supported fair play on the forums, only the trolls / "griefers".

You put yourself in that pigeon hole. Don't like it, then stop demanding people get what they paid for taken away from them.


If you say so dear.

lol, today you made a generalisation in another thread - but moan about it being done here.

There is that word again.
 
Neither of us are spending a penny in the Frontier store until we know what's going to happen.
But when Sandro lets us know what is going to happen after killing the open only rubbish, we will buy something to celebrate.

We did spend some of our birthday money in Warframe last night, as DE are doing a great job with the game.

See how this works?
Devs do good things, they get pennies.
Devs do bad things, they don't get pennies.

That is the world we live in, your wallet speaks louder than your forum posts.



Funny how you dislike them when they go in your direction - not so fussed when they are made about PvE players though are you.

It's also not much of a generalisation when a lot of the screaming in the feedback thread can be linked back to "griefer" groups and their players.

Your 10$ paintpacks will be replaced by the additional players joining when there is no more trash gameplay mechanics that we had so far.
FDEV will be fine without your cofee money.
 
You seem to miss the point.

The "griefer" groups don't actually play Power Play. So making it open only won't have a direct effect on them at all.
They are screaming for open only content, because they want more fish in their barrel.

So giving them content is meaningless, they don't want it - they want unarmed ships to shoot.
And people have pointed this out to Sandro, myself included.

If you want to improve the game for all players, then give the Arena(CQC) a massive overhaul for the PvP'ers and make the main game PvE only.
That way, those who want a social experience in Elite don't have to rely on a single person to maintain a Private Group.

Sorry, Jockey, I just think you don't want PvPers to have any content at all. Possibly seeing the introduction of any such content as some sort of threat to a PvE status anxiety .
It's all too easy to tout PvP as griefing as well as push a content denial agenda when a PvP aspect has a chance to be developed. There's way too much of an 'us and them' mentality about it as well as shameless stereotyping.
Players have choices in the game, so I don't see any denial of content at all. I only see evidence of development.
 
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