Modes Open PVE mode - partial solution to community division?

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This community "staying together" in any sense of the definition is an oxymoron.

The only thing it reminds me of is squabbling siblings. No real sense of "unity" at all.
 
Presumably you mean PvP combat specifically, and if so, what part do so many in the PvP echo chamber not understand and comprehend...some people just don't find PvP combat any fun at all. It has nothing to do with rebuy costs, losing cargo, having to engineer grind, or any of the crap things they try to say it is. Some people just don't find it fun. Full stop.

Pvp combat is not shooting unarmed transport ships.
Pvp combat as i know it, is shoot enemies, that are prebered to be shot.

And certainly a lot less income for Fdev.

Why ?
 
Who like can use solo mode.
But my shown changes would get more pilots to open.

That still doesn't resolve the problem with PvE players who wish to play cooperatively with others who don't want to engage in PvP.

And no, it won't get more "pilots" to Open, it just adds more fish to the barrel for griefer/ganker types.

There's no "skill" involved in shooting targets that don't fight back, or do so meagerly. Hell even NPC's present more "challenge" to them.

True PvPers are looking for challenge to test skill, not just targets to shoot at for explosions. (they can get that with NPC's already, after all)
 
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Robert Maynard

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Pvp combat is not shooting unarmed transport ships.
Pvp combat as i know it, is shoot enemies, that are prebered to be shot.

So what occurs when a ship that poses no threat to the attacker is destroyed?

.... because that happens too.
 
That still doesn't resolve the problem with PvE players who wish to play cooperatively with others who don't want to engage in PvP.

And no, it won't get more "pilots" to Open, it just adds more fish to the barrel for griefer/ganker types.

There's no "skill" involved in shooting targets that don't fight back, or do so meagerly. Hell even NPC's present more "challenge" to them.

True PvPers are looking for challenge to test skill, not just targets to shoot at for explosions. (they can get that with NPC's already, after all)

1. Mobius
2. neither a griefer will shoot a ship if he can do this only 1 time a week or month.
 
Pvp combat is not shooting unarmed transport ships.
Pvp combat as i know it, is shoot enemies, that are prebered to be shot.



Why ?

So perhaps simply making ships with no weapons immune to player weapons then? PvP combat people should be fine with that since PvP combat is not shooting unarmed transport ships? HAHAHAHAHA!
 

Open PVE
mode characteristics:

  • A 4th mode on the list (Solo, Group, Open PVE, Open PVP). Another equally valid choice in addition to other modes.
  • All player-to-player damage is disabled and is completely ignored, including ramming damage and SLF damage, regardless of who's controlling them
  • All player-to-player hostile modules are not activated (example: pressing fire on Hatch Breaker Limpet Controller when a player's ship is targetted does nothing)
  • All player-to-player non-hostile modules still work normally (repair limpets, refuelling limpets etc.)
  • If Open Only Power Play goes through, it would not be available for Open PVE (in other words, OOPP would ONLY be available for Open PVP mode)
  • All the other parts of the game work normally (BGS etc.)

Benefits:
  • An option for all players that prefer PVE playstyle and still want to have a social multiplayer experience to have their own environment where they could enjoy company of others without the PVP risk.
  • Multiplayer features would be used more (Wings, Multi Crew), which would effectively mean more development focus on those
  • More cooperative play between players, effectively having a positive effect on the community as a whole
  • Less players in Solo
  • Less demands for NPC equivalents of Multiplayer features (NPC wings, NPC multicrew)
  • Generally positive effect on the community

Cons:
  • Some players that currently play in Open would probably move to Open PVE mode, effectively meaning less players in Open PVP mode
  • Inevitable complaints from the PVP (sorry PVP-ers, didn't really mean you!) gankers community


I think this would fix a lot of the current salt and vitriol going on in the community. Most of the division comes from the fact that there are players who want to play with others, but don't enjoy the PVP part of the game. Why not give those players their own mode, effectively leaving Open PVP for PVP-ers and those hard core players that want to have the full experience?

There seems to be a trend for FDEV to implement more of the MMO specific features that lots of other games have and PVE servers are nothing unusual in any other MMO game.

Of course those PVP players who just want to see the world burn will complain, but hey - they are not the only ones that paid for the game and if it so happens that majority will prefer Open PVE mode, then so be it. They will just have to suck it up, just as the PVE players currently have to suck it up that you have a choice of either going Solo or playing in full-PVP Open mode.

It's a double-edged sword.

I honestly think that the overall effect of having an Open PVE mode would be very beneficial to the community and the game as a whole.


Your thoughts Commanders?

Agreed +1

Maybe passing time, even without having to remove Solo or Group, most (or at least a signficant part) of their players will play naturally in Open PVE. So this move are not going to fragment even more the player community, but is going to gather it. In my opinion.
 
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So perhaps simply making ships with no weapons immune to player weapons then? PvP combat people should be fine with that since PvP combat is not shooting unarmed transport ships? HAHAHAHAHA!

thats stupid.
But why having a bounty system that is a joke ?
 
All player-to-player damage is disabled and is completely ignored, including ramming damage...
Ok, so the damage is removed, but the physics of collisions still exists, right?
So people could still pin you on a pad or jam the mailslot, or any number of other things. Griefers can get quite creative when they want to.
 
So many MMOs have this as a feature, or designate areas for PVP, or have PVP flagging.

Have to wonder why it wasn't considered as a core design feature at the start. Either FDEV staff never played MMOs or there simply weren't the resources to do it.

Is this in the capacity of FDEV to execute?

I would absolutely "do" PVE Open.

I wish there could be designated PVP /WVW areas of course, but oh well.
 
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