Summary:
Cutter is a combat ship that sacrificies agility for insane defense but in the end it suffers from the same issues of all end game ships (Anaconda and Corvette) , extremely high costs. Compared to the best ship in game, Python, it does offer some solid advantages but none of them are remotely close to justifying the extreme costs that can easily reach up to a 1 billion. If money is not the problem it may not be the Python's big brother, that title is well earned by Anaconda, on the other hand its a solid purchase that will add a considerable cargo hold, firepower and defense in the expense of agility. Like Corvette is less multipurpose and more specialized towards combat but none the less it serves its multipurpose role very well.
Example build:
https://eddp.co/u/VEz4NXtt
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SCORE
=============
Fighter 9/10
Explorer 2/10
Trader 4/10
Mission runner 8/10
Tourism 1/10
Investment (value/cost) 1/10
OVERALL : 6/10
===========
REVIEW
==========
Trader role:
It's easy to fall into the trap of regarding it a trader because it has the max potential cargo hold in the game currently. However, it's not a trader for the same reason that Corvette is not a trader.
Jump range.
Anaconda is more trader friendly because it has considerable cargo hold and amazing jump range, plus it can be built to defend and attack any pirate that considers taking a peek to its valuable cargo.
However for short-range trading Cutter is very hard to beat with its max cargo hold. Of course, max cargo hold means that you will have to sacrifice the shield which is pretty much the biggest bonus of the ship, fortunately, its thrusters are powerful enough to outrun NPC pirates, but you will be an easy pray for player pirates if they have the speed to catch you up.
Combat role:
Cutter is a combat ship , just the polar opposite of Corvette. What it loses in maneuverability it gains in ridiculous defense. Cutter is the king turtle, this ship has been designed to fill in the tank role and take as much beating as possible. With a 8B shield cell, 8C shield generator and 6x OA Shield Booster this thing comes almost unkillable. And that is just its warm up ,for the icing on the cake add to its 2 military compartments 5B shield cells.You end up with this monster
Even with a powerful opponent, it can take up to 30 minutes to bring down that insanely powerful shield. Especially if its a 8C shield that will full recharge in just 6 minutes which become a very deadly problem for opponents without enough firepower. Cutter also has a very powerful mass lock so if you engage a fight with it make sure you can outrun it. Don't be fooled by its mass it has a considerable boost for its size and its upgraded power plant and power distributor more than enough to keep boosting forever.
If you are the one in the Cutter against NPCs bellow a Python class it will be a case of you lauching your fighter pilot, pressing left click to lauch your turrets and going for a coffee. This is the king of afk fighting.
Having a fighter bay is a must because of the terrible turn rate. You may be extremely slow to kill and is highly unlikely a player that is not in a powerful enough ship will engage you but tailing you is very easy and its just a matter of time before your shield dies. With a fighter bay it makes certain that not even an army of small manouvarable ship will challange you and those that will dare, will crash and burn with Cutter's undisputed elegance.
If you love to fly circles around your enemies , forget about it, this is a sloowwww turning ship.
Miner role:
As long as you dont plan to move long distances this is definitely an ideal if not the best miner ship. Again its the huge cargo hold together with its considerable firepower and variety of module slots.
Explorer role:
Forget about it, bad jump range
Love boat:
Forget about it, passengers will kill you out of boredom , again bad jump range.
Why should I buy it?
1) You love the way it looks
2) You have to carry the absolute maximum cargo
3) You love to afk and can afford its ludicrous insurance (although you will rarely lose it)
4) You love to fight a small army of enemies
Why I should not buy it?
1) If you cannot afford its insurance
2) if you cannot afford to pay at least as much for its module upgrades
3) You move around large distances
4) Don't like ships that make you sleep
5) Don't want to sacrifice your first born for it to hear your pleads to turn
Engineering:
Like all ships the Cutter can be engineered to compesnate for most of its flaws and enhance much of its strenghts , I ignore the potential in this review because that it takes even longer to engineer a Cutter than buy and upgrade it.
Cutter is a combat ship that sacrificies agility for insane defense but in the end it suffers from the same issues of all end game ships (Anaconda and Corvette) , extremely high costs. Compared to the best ship in game, Python, it does offer some solid advantages but none of them are remotely close to justifying the extreme costs that can easily reach up to a 1 billion. If money is not the problem it may not be the Python's big brother, that title is well earned by Anaconda, on the other hand its a solid purchase that will add a considerable cargo hold, firepower and defense in the expense of agility. Like Corvette is less multipurpose and more specialized towards combat but none the less it serves its multipurpose role very well.
Example build:
https://eddp.co/u/VEz4NXtt
=============
SCORE
=============
Fighter 9/10
Explorer 2/10
Trader 4/10
Mission runner 8/10
Tourism 1/10
Investment (value/cost) 1/10
OVERALL : 6/10
===========
REVIEW
==========
Trader role:
It's easy to fall into the trap of regarding it a trader because it has the max potential cargo hold in the game currently. However, it's not a trader for the same reason that Corvette is not a trader.
Jump range.
Anaconda is more trader friendly because it has considerable cargo hold and amazing jump range, plus it can be built to defend and attack any pirate that considers taking a peek to its valuable cargo.
However for short-range trading Cutter is very hard to beat with its max cargo hold. Of course, max cargo hold means that you will have to sacrifice the shield which is pretty much the biggest bonus of the ship, fortunately, its thrusters are powerful enough to outrun NPC pirates, but you will be an easy pray for player pirates if they have the speed to catch you up.
Combat role:
Cutter is a combat ship , just the polar opposite of Corvette. What it loses in maneuverability it gains in ridiculous defense. Cutter is the king turtle, this ship has been designed to fill in the tank role and take as much beating as possible. With a 8B shield cell, 8C shield generator and 6x OA Shield Booster this thing comes almost unkillable. And that is just its warm up ,for the icing on the cake add to its 2 military compartments 5B shield cells.You end up with this monster
Even with a powerful opponent, it can take up to 30 minutes to bring down that insanely powerful shield. Especially if its a 8C shield that will full recharge in just 6 minutes which become a very deadly problem for opponents without enough firepower. Cutter also has a very powerful mass lock so if you engage a fight with it make sure you can outrun it. Don't be fooled by its mass it has a considerable boost for its size and its upgraded power plant and power distributor more than enough to keep boosting forever.
If you are the one in the Cutter against NPCs bellow a Python class it will be a case of you lauching your fighter pilot, pressing left click to lauch your turrets and going for a coffee. This is the king of afk fighting.
Having a fighter bay is a must because of the terrible turn rate. You may be extremely slow to kill and is highly unlikely a player that is not in a powerful enough ship will engage you but tailing you is very easy and its just a matter of time before your shield dies. With a fighter bay it makes certain that not even an army of small manouvarable ship will challange you and those that will dare, will crash and burn with Cutter's undisputed elegance.
If you love to fly circles around your enemies , forget about it, this is a sloowwww turning ship.
Miner role:
As long as you dont plan to move long distances this is definitely an ideal if not the best miner ship. Again its the huge cargo hold together with its considerable firepower and variety of module slots.
Explorer role:
Forget about it, bad jump range
Love boat:
Forget about it, passengers will kill you out of boredom , again bad jump range.
Why should I buy it?
1) You love the way it looks
2) You have to carry the absolute maximum cargo
3) You love to afk and can afford its ludicrous insurance (although you will rarely lose it)
4) You love to fight a small army of enemies
Why I should not buy it?
1) If you cannot afford its insurance
2) if you cannot afford to pay at least as much for its module upgrades
3) You move around large distances
4) Don't like ships that make you sleep
5) Don't want to sacrifice your first born for it to hear your pleads to turn
Engineering:
Like all ships the Cutter can be engineered to compesnate for most of its flaws and enhance much of its strenghts , I ignore the potential in this review because that it takes even longer to engineer a Cutter than buy and upgrade it.
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