So over the next week or so FD will start discussions on the mining improvements coming in Q4. I'm going to set out my stall - I expect the Q4 Mining improvements (& its associated Exploration improvements & the associated Q4 DLC) to move the game forwards in a signicant bar raising fashion...
So, this is the nature of what I'm expecting on the mining front to give me a nice fuzzy warm feeling inside (otherwise called hope)...
On a Micro Level
I'm hoping mining individual asteroids is made more interesting:-
On a Macro Level
I hoping for some broad stroke here ideally combining mechanics/occupations/features:-
In short some challenging involved joined up mechanics across mining, exploration and the DLC, which of course are all due out Q4.
Anyone have other gameplay/game mechanic expectations of what they like to see FD be introducing with Q4's mining etc?
Links:-
Distributions Maps and Stateful Resource Hot Spots - https://forums.frontier.co.uk/showt...eful-resource-hot-spots?p=6054187#post6054187
Squadron based gameplay including mining gameplay - https://forums.frontier.co.uk/showt...ron-quot-Role-quot-and-more-involved-gameplay
So, this is the nature of what I'm expecting on the mining front to give me a nice fuzzy warm feeling inside (otherwise called hope)...
On a Micro Level
I'm hoping mining individual asteroids is made more interesting:-
- A procedural generation of the distribution of materials across an asteroid is shown via some sort of thermal map. Thus a CMDR can choose more carefully where to mine to obtain more of the desired materials.
- A physics engine is employed to allow asteroids to be broken (cut/exploded) apart to invoke to more interesting gameplay (eg: reaching more valuable resources inside).
- A heat map type mechanic for asteroids can give CMDRs an idea of the best locations to mine on it.
- Fighters can be used to help mine.
- If the Q4 DLC is atmosperic landings (as I hope) then some consideration has been made to create surface based mining mechanics, ideally with SRVs etc playing a role. Maybe a procedurally generated thermal heat map to show locations/distrubuition of materials.

On a Macro Level
I hoping for some broad stroke here ideally combining mechanics/occupations/features:-
- Rare stateful hot spots of valuable materials (eg: Palladium) can be found in rings. When mining in these locations the dice are heavily skewed in favour of finding the valuable material. The location can be mined down from 100% to 0% when it's then gone forever! This feature alone would bring much needed worth to exploration and mining, as well as opening up a mechanic that can be used in a myriad of ways. eg: For a CG FD sprinkle some of these stateful hot spots across a region to create a Gold Rush. And if this was done in OPEN only sometimes?
- Fleet Carriers are incorporated into mining. For example such that they can make a claim on a "hot spot" to prevent other CMDRs mining it. Such that they can store mined materials. And potentially even allow the materials to be sold directly from the, such that at least NPCs can periodically come along a buy the material from the Fleet Carrier in effect acting as a Trading Post.
- If the Q4 DLC is atmosperic landings (as I hope) then ideally "stateful hot spots" could be incorporated into these (so rare stateful valuable mining locations could be found). And likewise Fleet Carriers could be incorporated again with them locked into a geostationary position over the surface location being mined and them lowering a space lift down to allow mined materials to be loaded onboard, and the Squadron's SRVs to be directly deployed on the surface.

In short some challenging involved joined up mechanics across mining, exploration and the DLC, which of course are all due out Q4.
Anyone have other gameplay/game mechanic expectations of what they like to see FD be introducing with Q4's mining etc?
Links:-
Distributions Maps and Stateful Resource Hot Spots - https://forums.frontier.co.uk/showt...eful-resource-hot-spots?p=6054187#post6054187
Squadron based gameplay including mining gameplay - https://forums.frontier.co.uk/showt...ron-quot-Role-quot-and-more-involved-gameplay
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