News Elite Dangerous: Beyond - Chapter Two Release Date

What about non-wing missions, are these getting any love? You mentioned in Chapter One Beta how you were looking at new missions connected to the new megaship inferactions.....so can we expect that in chapter 2? Also, how about more variety in the way missions play out-so they feel a bit more unique each time?

Also, will this Chapter be bringing in the changes to Limpet Controllers & KWS's that Sandro hinted at? Lastly, can we expect the ability to surrender to authorities, as was mentioned by Sandro?

Missions to work with squadrons have to be changed, or at least squadrons should be able to create missions for their members, based on their wealth and assets!
People should be able to request a list of rewards and be served a series of missions to get those rewards!

Like ' I need 100 million. Reply: 3 or 4 missions of different types doable in one hour but with a difficulty level that requires you to be above average in terms of piloting and combat!
 
Maybe it's time that Fdev remembers that Elite is not supposed to be a "space COMBAT simulator", but a "life in space" simulator!
But it's not, though, is it? It arguably should've been. I certainly expected it to be, but maybe that was me not paying enough attention.

I generally see it this way: what I'd hoped Elite IV would be was a development on, and advancement from, Frontier and First Encounters. Realistic (if non-relativistic) flight mechanics. Detailed procedural planetary surfaces with mountains, forests, deserts, oceans and sprawling cities, as well as little remote settlements; atmospheric landings, traffic control, autopilot, proper instrumentation and HUD symbology; ship maintenance and repair mechanics; minigames for mining, scanning, hacking; detailed and varied missions and NPC interactions based on multiple procedural algorithms/random multi-characteristic lookup tables/whatever. The ability to fully customise your ship and make your own engineering modifications... A full trading market on every world and at every station; the ability to hire pilots and set them up making trade runs or mining expeditions in your other ships while you fly yours. To have a home station with customisable interiors and item storage. A personal inventory and the ability to leave your ship and walk around; to go to fancy offices, posh hotels and seedy bars to meet NPCs and chase deals; to be able to set up mining machines to gather materials so you can come back later to collect them.

Oh, and of course, it'd be single-player offline, to allow for modding. Maybe have what Maxis called "massively single-player" when they maintained a central server for Spore: a repository for missions and ship designs and other player-created content that could be shared across the player base, but without forcing them all into a single not-quite-MMO universe, with all the sacrifices that entailed.

I can imagine a game like that, with a bit of imagination behind it, kicking the likes of No Man's Sky into a cocked hat.

It all sounds like a lot of stuff. It is a lot of stuff. Just another over-entitled gamer expecting stuff she was never promised and probably wouldn't want to pay for(*). But really, there's none of this stuff that isn't featured in other games already. I'd rather have seen these things added imperfectly and had an incremental improvement on First Encounters than what Elite IV turned out to be - namely Elite 1.5: an admittedly very pretty, but very limited, remake of the original Elite.

(* I would. I really would.)
 
If the surprise is good, it does not bother me

:)
Ah, well, that's the real trick, isn't it? :p

All right, I admit, I don't hate surprises - but I don't need them to enjoy something. At best I'm neutral about them. (For example, I've never cared in the slightest about spoilers for things. I read through the plot of Infinity War in detail before I went to see it, and I still thoroughly enjoyed going to see it.)
 
Is any of this going to be profitable? Or can we expect a nerf of them shortly after release. I already have a vision of a dev winding up the ol nerf bat.
 
To Frontier, everything is treated like the plans for D-Day.

Until the dinosaurs were out the door, they were not going to tell us anything.

Way to retain customers, Frontier! :(
 
To Frontier, everything is treated like the plans for D-Day.

Until the dinosaurs were out the door, they were not going to tell us anything.

Way to retain customers, Frontier! :(
It is not unusual for developers to refrain from releasing patch details until they are sure what is going to be included - a month's notice seems about the norm thus FD are not doing anything specifically wrong in regards to playing their cards close to their chest.

Developers that release information too early and then have to change tack before release of the relevant article typically get panned by at least some of the relevant gaming community even when it is clearly stated that the information is subject to change.
 
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I agree, I will be sorely disappointed if the krait isnt able to compete with the python in cargo space

To be honest as a traditionalist (fogey) I will be disappointed if it does, keeping in mind this description of it.

"Small, reliable one-man fighter, common until the standardized version of the Mamba became available on the open market."
 
To be honest as a traditionalist (fogey) I will be disappointed if it does, keeping in mind this description of it.

"Small, reliable one-man fighter, common until the standardized version of the Mamba became available on the open market."

Prepare to be disappointed then because by what we've seen so far the Krait has three cockpits so it won't be a one man fighter.
Probably a three man fighter though.
 
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