The Star Citizen Thread v8

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In Star Citizen, we don't know about gravity as the apple glitched through Newton's head killing him.

The world we live in today would be very different if Isaac Newton had formulated his laws of physics based on nothing more than a quick playthrough of Star Citizen's alpha 3.2.

Some apples would fall gracelessly from trees and disappear through the ground, bringing the universe to a grinding halt. Other apples would disappear from trees and almost immediately reappear some distance away, before disappearing through the ground and causing a huge tear in spacetime. One apple in a thousand would actually fall from a tree straight up into the sky before crashing reality.

Only the rarest of apples would act as intended, falling from a tree and clonking Sir Isaac on the nut.
 
Err...whether it is a theory of gravity, I think we can measure it at least? Wot? I'm so confused.

A theory is the strongest scientifical statement which can be made confidently.
A hypothesis can eventually be upgraded to a theory after numerous stringent testing. A theory is only valid where experiments have proven it to be valid.
 
A theory is the strongest scientifical statement which can be made confidently.
A hypothesis can eventually be upgraded to a theory after numerous stringent testing. A theory is only valid where experiments have proven it to be valid.

Science is empirical. Create a hypothesis and test it. If it matches the actual behaviours observed, then it becomes a theory (I suppose - I've always thought of them just as the best current hypothesis). Keep trying to break it, and if you can, start again with a new or refined hypothesis.

There's a hypothesis at the moment that the reason gravity is so weak (compared to magnetism, for example) is that gravity is dispersed through multiple dimensions. The next trick is to come up with a means of testing this empirically.

I'm not sure how gravity works in Star Citizen, but someone here said that the reason all the ships are massless is that gravity points to the bottom of the Y-axis, and of the ships had mass, they'd all fall out of space to the lowest plane in the play area. Not sure how true this is; perhaps we should formulate an experiment to test it.
 
I'm absolutely no expert on this, and I really hope someone knowledgeable can properly answer - but in my experience in the continued "evolution" of the Freelancer since the early days, and it's many iterations and revisions - is that the constant "refactoring" of various shiny components has left some of the erm, defining geometry and bounding boxes and other bits of such unimportance - left far, far behind.

I'm not sure that we've seen an answer or best guess about falling through the floor yet?
 
I'm not sure that we've seen an answer or best guess about falling through the floor yet?

It's impossible to say. At least without looking at the code.

Simply put, a character falling through the floor implies an issue such as the properties of the floor section being wrong (the game doesn't believe there is a floor) or, more, likely, the collision detection not working correctly....that is, the collision between the floor and the character isn't detected, maybe because the character moves through the floor before the collision routine is able to run, and afterwards, because the avatar has already passed the collision interface, no further checks catch the problem so the character simply keeps moving down.

It isn't exactly uncommon but it is indicative of problems with certain parts of the game engine. However, depending on the actual cause, there may be solutions but doing things like running the collision detection routines more often or using a box collision system could cause performance issues.
 
A theory is the strongest scientifical statement which can be made confidently.
A hypothesis can eventually be upgraded to a theory after numerous stringent testing. A theory is only valid where experiments have proven it to be valid.

Well, technically speaking, above theory is fact. But facts are hard to prove. Even simple statements like 1 + 1 = 2, while a fact, can also be not a fact if you start bringing in other numerical dimensions.
 
Science is empirical. Create a hypothesis and test it. If it matches the actual behaviours observed, then it becomes a theory (I suppose - I've always thought of them just as the best current hypothesis). Keep trying to break it, and if you can, start again with a new or refined hypothesis.

There's a hypothesis at the moment that the reason gravity is so weak (compared to magnetism, for example) is that gravity is dispersed through multiple dimensions. The next trick is to come up with a means of testing this empirically.
Going to be slightly off-topic here, but I can't resist. When it comes to physics at least, a theory (which, by the way, I think is a poor choice of word) is more of a scientific framework, starting with some axioms, then analysing their consequences, and then making testable and falsifiable predictions, which can then be experimentally checked. That's where the hypothesis part comes in.
For example, the general relativity in a nutshell starts with "what if space and time were actually together as spacetime, and matter would curve this spacetime?" Then as a consequence, not only would gravity arise from said curvature, but light would also bend while traveling through this curved spacetime. Working on that some more, we can come up with a prediction of how much would the Sun bend light passing near it, like light reflected from Mercury. As it turns out, the predicted amount differs from what Newtonian mechanics* would predict for the same experiment: so, by measuring it when it actually was possible to do (comparing the position of Mercury in the night sky with the position of it during a solar eclipse), we knew which theory was closer to reality.

By the way, this is sort of the stumbling block for all the string theories and many exotic stuff: to be better than what we have currently, it has to make better predictions that can be verified by experiments within our capabilities(!) and correctly make all the predictions that the others already make. Put another way, to be just as consistent with all the experimental data that we can get. Otherwise, at best they would be theories fit only for special cases.



*: which would be "what if masses pull other masses towards themselves, which we'll call a gravitic force"
 
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A work colleague (yes, I do have a job that doesn't involve either sitting in my parents' basement, or astroturfing for FDev, or both...) who has come lately to the hype train of SC told me a fun story about his Aquila (Connie?) this morning.

Seemingly there is a downstairs toilet (possible euphemism for tradesmans' entrance?) which you cannot use during flight. The reason being, that the animation for sitting on the throne and the doors closing takes so long, that you clip through the bulkhead either into deep space, or the nether regions of the ship, whilst losing your weapon (oo-err missus!)

Reminded me of BlackAdder, when Baldrick gets warned not to sleep in the gutter, or he will be flushed into the Thames with the other bio-waste...
 
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