Krait Mk. II, it's now a Python analog

Well, if they still want to do the Imperial Explorer the way it was handled in the EDRPG (which was under Michael Brookes, one of the ED devs), then we're in for a wait. It's a huge class ship, like the Boa, and can't dock like our other ships. Also, I'm not sure why anyone would want to fly it, since it carries all the equipment to setup a small colony at its destination. It would also cost a lot credits, as all the huge ships core components are size 8.

It would be nice if they made an "Imperial 'Light' Explorer" that was only a large class ship and had the traditional Gutamaya look. That would be neat.


...or let us colonize! LOL Setup bases/ trading posts...or let us take our other ships with us! There's enough Galaxy to do it! In fact I want an aircraft carrier...for my collection, and hire a crew.
 
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Yep! That's the one thing Python's can't do. Travel far. lol Well... they could, but you'd be clawing at your eyes before long.

My general purpose Python jumps 43LY and it's far from barebones - it'll mine, shoot, fight, has limpets, an SRV, and dumbfires for clearing out goliaths/sentinels - all at the same time.

https://s.orbis.zone/noc7tnZK

Some obvious concessions to combat prowess, but it's more than enough to handle the typical Anaconda + 2x Viper wing of 3 pirates without losing shields, and since this isn't a PVP build, what more do you really need? ;)
 
My general purpose Python jumps 43LY and it's far from barebones - it'll mine, shoot, fight, has limpets, an SRV, and dumbfires for clearing out goliaths/sentinels - all at the same time.

https://s.orbis.zone/noc7tnZK

Some obvious concessions to combat prowess, but it's more than enough to handle the typical Anaconda + 2x Viper wing of 3 pirates without losing shields, and since this isn't a PVP build, what more do you really need? ;)

You know I ought to try to "explorer" mine out. Mine is fully combat, and only gets 27LY. Haven't tried going explorer since I engineered it a bit.

https://s.orbis.zone/2m7PGdU2

Come to think of it with all the lower power/ efficient modding I've been doing I can probably go a class down on the plant and overcharge it, if necessary, and a class lower on the distrib... to save some weight. Hmmm now I have to fly all the way back to Colonia.
 
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Fast, Small, Powerfull, cheap.

i love it but we'll see krait everywhere.

"little" OP for me
 
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Deleted member 110222

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It will not be replacing my Cobra. I can see the appeal, but it's not for me.
 
So... the krait has 1 degrees more pitch speed than the python but goes a bit faster 381 with A class. Smaller cargo but fighterbay, same utilities, same hardpoints and almoste same placements. Almoste the same jump range. Same power distributor and plant.

Less hull and less shields buy about 20% each

This thing better have lateral thrusters like a viper or its not going to be doing much but loosing to a python... i mean yea.. ship launched fighter.. if thats how you roll i guess might tip the balance.. ooo it can at least run from the python!
 
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From what I can recall from live stream
Krait mk-II
Hard points: 3 large 2 medium
Utility slots: 4
Optional slots 8 (might of been 7) 6 6 5 5 4 3 3 2(not sure about the class 2 slot)

Class 5 FSD
Class 7 power plant
 
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I'm not a Python fan, so I'm curious - will Python lovers switch over the the Krait or stay with their Python?

I'll buy one. Outfit it. Engineer it. Compare it to my Python if I don't like it ; it can stay docked. Will do the same with the Challenger compared with my Chieftain.
 
I'm not a Python fan, so I'm curious - will Python lovers switch over the the Krait or stay with their Python?
I'll stay with the Python. Here's why.

Losing a size 6 cargo rack for a slf capability I'll never use is not for me. I don't use slf mainly due to the credit leeching of NPC pilots when not needed...and dying if I lose the ship. Constant hiring/firing of NPC pilots to avoid that is not my idea of fun.

Everything else looks almost identical.

So no need to swap, or even just buy a Krait.
 
I never needed a Python, because of the Cobra MkIV, so I never bought one... the Krait however looks great, it will be treat to fly it - especially for VR CMDRs.
 
I never needed a Python, because of the Cobra MkIV, so I never bought one... the Krait however looks great, it will be treat to fly it - especially for VR CMDRs.

As a VR commander I am really looking forward to it. I think it will be my go to ship for most things from now on. Time to sell my FGS and Python for that beauty.
 
Krait MKII What i don't like, and what it could do to better live the pirate life:

- The weapon placement on top is weak to aimed shots with explosive weaponry.
Loosing the main firepower this way is a serious drawback.
- The Krait has 3 large and 2 medium slots, the addon however will add techbroker weapons
of the large category to the game. This does not include the necessary tools for piracy IMO,
since those are missiles, railguns and the cytoscrambler.
- Piracy requires a lot of tools 4 utility slots is too slim a margin, how about 5?


So my suggestion is to release an alternative, like the chieftain did:
A variant, the Outrider.


Keep the internals, or maybe split a larger internal slot into 2 smallers.
Add up to 5 utility slots.
Change hardpoints to 1 large 3 small 2 medium and place the large on top, keep mediums and put the smalls in the wingtips/on cockpit.
Increase speed and maneuvering slightly and reduce hull slightly.


What i really like:
The style, looks silhouette sound cockpit, the slf capability and generous internals.
 
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As a VR commander I am really looking forward to it. I think it will be my go to ship for most things from now on. Time to sell my FGS and Python for that beauty.

I will also get on the VR bandwagon, but first I need my man-corner ready, and will need something more powerful than the 1060 6gb (which was a temporary solution anyway).
And the Krait could replace the Vette as my DW2 ship.
 
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