The Star Citizen Thread v9

You do understand that those two don't actually contradict each other, right? There was this whole thing a little while back about context, and I seem to recall that you were involved in that discussion — you might want to apply that in this case as well.

It should be reasonably obvious that I do not understand how Star Citizen can be both DEAD and fun at the same time.


but maybe italics can help make my point
 
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Oh I think he parodies the pessimistic minority in this thread quite well, albeit a little too succinctly. :D

That's not really how you spell “incorrectly.”
Parody need to rest on a layer of underlying truth — strawmen, pretty much by very definition, do the exact opposite.

If he had gone for some kind of “[bleep] kids say” angle (substitute goonfear brigade for kids), then it might have been more sensible, but also wouldn't have been parody. It's a really hard thing to do properly, so there's always that excuse…
 
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It should be reasonably obvious that I do not understand how Star Citizen can be both DEAD and fun at the same time.

It should be blatantly obvious to anyone who has been involved in gaming — and particularly in beta-testing of games — that there is no contradiction between the two. Doubly so given the earlier discussion of how worthless “fun” is as a qualifier.

Auto Assault was dead on arrival, and yet, it was really fun. Unfortunately, “fun” is not universal and the developers wanted a universal appeal. So they tried all kinds of combinations to make their zombie game fun in different ways, but it turned out that no matter which one they used, it stayed dead.
 
It should be blatantly obvious to anyone who has been involved in gaming — and particularly in beta-testing of games — that there is no contradiction between the two. Doubly so given the earlier discussion of how worthless “fun” is as a qualifier.

Auto Assault was dead on arrival, and yet, it was really fun. Unfortunately, “fun” is not universal and the developers wanted a universal appeal. So they tried all kinds of combinations to make their zombie game fun in different ways, but it turned out that no matter which one they used, it stayed dead.

I'll take your word for it then that a game that is:

Star Citizen is DEAD. It cannot be saved. It cannot be resurrected.

is also "fun"

do you play in open by an chance?
 
He's just trying to get in on the SC streaming action so he can get some free ships to raffle for $$$ and get in on the back end of this scam before it disappears ;)

I got enough spare cash to buy a ridiculous amount of pixel and in game ships. I won't be streaming anytime soon. But Tippis is reminding me of my PM's to him. We are all just video game fans. And really shouldn't get too angry with each other. Cheers guys!
 
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In my opinion CIG isn't really that far behind the curve. However, I didn't really get invested until 3.0 came out. I think part of the issue is so many of you have been so invested since the beginning.

That certainly matters. Dont forget that for newcomers CR's 'we are working on netcode and it will be done in the next patch' has been a promise since early 2014 for example. If you've been hearing the same promises, seen the same failures and were sold the same excuses, eventually it is impossible not to see a pattern. :p And there will probably come a point where you say:"Wait a minute, I have been listening to the same stuff for years, and it never happens, screw you CR!". But by then a new amazing CGI 'trailer' will be released, and a new generation will join. Its a bit of a cycle.
 
Not my case though. When I backed SC (2013), probably the first game I ever backed before release, never ever in my mind the thought of the development failing cross through my head. At all. I was completely and unconsciously assuming that if game developer announces he plans to create a game, he will do it. Period (my awareness level about CIG started to change early on after all the AC delays though)

And I suspect a significant chunk of backers fall into the same category. Unless you are a game industry or development nerd, like many of us here are now, and are aware of both successes or train wrecks out there, I still suspect a vast majority of backers just put the money and rarely check back in until the dates the developer have estimated for key milestones hoping to see and download the game.

But a pretty large percentage of KSers never materialize, frequently by major devs. Kickstarters for mass producing something that already exists as a fully functioning prototype generally work. The "hey guys, I made a cool synth, but I need a couple thousand bucks to manufacture fifty of them!" kickstarters. But kickstarters that ask for money for actual development itself have a large chance of failing. Maybe more gamers are naive when it concerns crowdfunding than I assume, but the people I speak to are all aware of this.
 
That certainly matters. Dont forget that for newcomers CR's 'we are working on netcode and it will be done in the next patch' has been a promise since early 2014 for example. If you've been hearing the same promises, seen the same failures and were sold the same excuses, eventually it is impossible not to see a pattern. :p And there will probably come a point where you say:"Wait a minute, I have been listening to the same stuff for years, and it never happens, screw you CR!". But by then a new amazing CGI 'trailer' will be released, and a new generation will join. Its a bit of a cycle.

It is one of those weird things. I've known about SC since the beginning, but dismissed all the previous stuff as noise. "yeah yeah, whatever"

Once they had the moon landing stuff in is where I started thinking "ok, this is probably real".

And they have done pretty good this year, other than combat being a miserable mess.

We will see how it goes. :)

(and "real" probably isnt the best adjective, but the best I'm gonna up with right now)
 

Viajero

Volunteer Moderator
But a pretty large percentage of KSers never materialize, frequently by major devs.

Reality is one thing, awareness is another. The average joe backer probably does not check every other day what other games have succeeded or not in a kickstarter or what is going on with other devs. I know I was one of them, and like me I presume there is or was a significant chunk of the backer population in the same boat, especially if the dev got all the money he said he needed. When those backers check back in and find out a development in trouble the shock is monumental.
 
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Viajero

Volunteer Moderator
see that the thing for me. It might be because I actively trade stocks, but, over time I have learned to tune out the noise and stop worrying about CEO promises. I only judge S.C. and ED by what’s in the games. Scope changes, mission creep, it’s all normal. Startups blowing through money, then having to cut back and focus. All of this has been done before.

My advise, tune it out. Focus on the product. If you find it enjoyable, then play. If not, then don’t. It’s easy to get hung up in the drama and jump on a bashing ban wagon. Or be an arm chair CEO. This causes to much stress for me. So I go with the flow.

That is a totally fine way of seeing things. Others that have seen the action in SC much closely than you would like to have recognized some of the failings, and some of them even feel wronged and deceited. Those are usually the most vocal and I think they can not be blamed. This can show in many ways, humor, memes, ridicule... or press articles, refund requests and even lawsuits etc. Their attitude is also as reasonable and respectable as yours. Just on the opposite side of the awareness and "mobilization" scale.
 
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Well, if we are going off topic on ED, PVP is so much more fun compared to SC....

I have not done PVP since pre-engineers and I loved it back then. It was more about pilot skill and less about load out. Engineers changed that to time sink wins. I stopped PVP after that. I’m not sure how it is now. In S.C. PVP is about pilot skill right this second
 
see that the thing for me. It might be because I actively trade stocks, but, over time I have learned to tune out the noise and stop worrying about CEO promises. I only judge S.C. and ED by what’s in the games. Scope changes, mission creep, it’s all normal. Startups blowing through money, then having to cut back and focus. All of this has been done before.

My advise, tune it out. Focus on the product. If you find it enjoyable, then play. If not, then don’t. It’s easy to get hung up in the drama and jump on a bashing ban wagon. Or be an arm chair CEO. This causes to much stress for me. So I go with the flow.

See I could get with that but when someone stands on stage and outright lies about the position of development just so that they can sell more ships and pull in more backers, why should you tune it out? Why should that sort of deceitfulness get a pass?

A company cannot proclaim its openness, its respect and ethical stance towards its backers and then behave in that manner. Making excuses or disregarding that is just plain old apathy.
 
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Didnt you post something about how this how thing would be kaput in 2 weeks like 2 weeks ago? What happened to those posts?

We dont really want to play "that game" tho because CiG claimed there would be a game in 2014 and all those other things that are currently heavily delayed or as we know not coming at all. I wouldnt really concentrate on what individual users say if you care about the project in general or maybe address CiG about all those open issues instead :)


It should be reasonably obvious that I do not understand how Star Citizen can be both DEAD and fun at the same time.

Thats because you refuse to read or try to understand arguments provided. You instead barricade yourself in your "but its fun" fortress and seem to immediately disregard anything said or focus on sidelines and intentionally try to drag the discussion somewhere else. At least my impression. Tenaka goes to great lengths to explain his view on the matter, if you of course just mentally "shut down" because you are afraid of long posts then you ll miss his train of thought and his line of argument . His statement is perfectly in order but if you dont read his posts you obviously wont understand.


but maybe italics can help make my point

one can hope :)


I got enough spare cash to buy a ridiculous amount of pixel and in game ships. I won't be streaming anytime soon. But Tippis is reminding me of my PM's to him. We are all just video game fans. And really shouldn't get too angry with each other. Cheers guys!

I give you......resent pledging. Must rub in how I m rich or can afford to throw out my money ^^


Have mentioned it a few times but its always funny to see myself confirmed. Throw in a few open trolls posts and the thread explodes hahaha. Not by any "new faces" tho.

The sad thing is that all this aiming shots at each other out of frustration over this mess of a project (immediate counter: NO ITS FUN HAHAHA) and running in circles wont affect Star Citizen one bit. You can claim that its fun and has potential till you are blue in the face. Doesnt make this a good game or fun to people. CiG could mine this thread among other places for feedback or disregard it as "hater echo-chamber" their choice. They dont really do the first thing anywhere, not even on their own platform. Which means that user feedback is mostly ignored. Most changes that people find "good" or "okay" have not been developed with active user feedback or input anyway. Its mostly surprise content provided by CiG which then is judged accordingly based on who uses it (sunk cost fallacy backer who thinks everything is great for example, everybody else is a hater). Once something is on the PTU or the supah-secret-no-plebs pro-PTU backer input is reduced to bug finding (lol, dont really need to "search" for any) and then optimizing whatever was provided.

Mining is a great example. Nobody knew how mining would work. Before this shallow tier zero mechanic was implemented everybody was guessing how it would work with the usual "have faith" and "trust CiG to do their job" comments. Were backers involved in the development of said mechanic in any way? No....instead CiG worked in secrecy and without any hints or pointers until the mechanic was "finished" then threw it out. This is NOT transparent development. This is an "eat or die" strategy which doesnt work in CiGs favor nor does it result in superior or groundbreaking gameplay, something which CiG at least claim they are after.

With their current development model (closed doors, everything is "hush hush", drown the community in theorycrafting instead) CiG continues to waste time and money to come up with stuff that half their community could tell them in an instant is unimpressive or not really much different to other titles. All they can do now is to either trash the whole thing and return to the drawing board or continue ahead against all criticism over which its community rips itself apart. Either way its an opportunity missed. One of many over the years and it doesnt seem like CiG learns in the process. They will continue this way.


So yeah.....Star Citizen will come out...or it wont. Depending on how ignorant you are or how much koolaid you chuck you might even keep hoping it ll be the BDSSE promised in 2012. Like a living thing CiG refuses to die quickly. It just wont roll over and die despite the fact that apart from their very first implementation of a tech demo back on 2013 I think they ve been chasing other games and just never caught up on technical progress. Oh their dreamweaving was topnotch and I m pretty sure that producing all those wonderful high-fidelity propaganda videos also cost a hefty penny in addition to putting CiG in the trap they are in now. Too bad pretty much nothing of it is IN THE GAME right now (planets, systems, good flight model, cities, classes) and the implementations that were done (pupil to planet, Star marine, missions, item 1.0 etc) massively lag behind expectations that CiG stoked. The usual excuse instead is that stuff is just a "first step" or "tier zero" and then discontinued.

I cannot say I know how to do it better, but I do see other companies working closely with their community to get a game out, I see examples of "transparency" in development that make Star Citizens often praised "transparency" look like the word means something else then it does for the rest of the world. I never went on stage and claimed I had a master plan and knew exactly how to do anything and I also didnt get almost 200 million dollars for all of it. So its simply not my job to provide ideas or work, thats CiGs department and one that they yet have to prove they are even trying to do.
 
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