And no-one actually said either of those things either. You really enjoy making up this incoherent nonsense, don't you?
Oh I think he parodies the pessimistic minority in this thread quite well, albeit a little too succinctly.
And no-one actually said either of those things either. You really enjoy making up this incoherent nonsense, don't you?
You do understand that those two don't actually contradict each other, right? There was this whole thing a little while back about context, and I seem to recall that you were involved in that discussion — you might want to apply that in this case as well.
Oh I think he parodies the pessimistic minority in this thread quite well, albeit a little too succinctly.![]()
It should be reasonably obvious that I do not understand how Star Citizen can be both DEAD and fun at the same time.
Didnt you post something about how this how thing would be kaput in 2 weeks like 2 weeks ago? What happened to those posts?
It should be blatantly obvious to anyone who has been involved in gaming — and particularly in beta-testing of games — that there is no contradiction between the two. Doubly so given the earlier discussion of how worthless “fun” is as a qualifier.
Auto Assault was dead on arrival, and yet, it was really fun. Unfortunately, “fun” is not universal and the developers wanted a universal appeal. So they tried all kinds of combinations to make their zombie game fun in different ways, but it turned out that no matter which one they used, it stayed dead.
Star Citizen is DEAD. It cannot be saved. It cannot be resurrected.
Send me a friend request, same name in SC, we can go some box carrying mission tomorrow.
No, you just made that up.
I said there's no game coming out of it. Ever.
Complete that mission and post the video to prove me wrong.
No, that's something you made up, not “my word.”I'll take your word for it then that a game that is:
is also "fun"
No, that's something you made up, not “my word.”
One does not imply the other. They're just very obviously not in opposition.
He's just trying to get in on the SC streaming action so he can get some free ships to raffle for $$$ and get in on the back end of this scam before it disappears![]()
In my opinion CIG isn't really that far behind the curve. However, I didn't really get invested until 3.0 came out. I think part of the issue is so many of you have been so invested since the beginning.
Not my case though. When I backed SC (2013), probably the first game I ever backed before release, never ever in my mind the thought of the development failing cross through my head. At all. I was completely and unconsciously assuming that if game developer announces he plans to create a game, he will do it. Period (my awareness level about CIG started to change early on after all the AC delays though)
And I suspect a significant chunk of backers fall into the same category. Unless you are a game industry or development nerd, like many of us here are now, and are aware of both successes or train wrecks out there, I still suspect a vast majority of backers just put the money and rarely check back in until the dates the developer have estimated for key milestones hoping to see and download the game.
That certainly matters. Dont forget that for newcomers CR's 'we are working on netcode and it will be done in the next patch' has been a promise since early 2014 for example. If you've been hearing the same promises, seen the same failures and were sold the same excuses, eventually it is impossible not to see a pattern.And there will probably come a point where you say:"Wait a minute, I have been listening to the same stuff for years, and it never happens, screw you CR!". But by then a new amazing CGI 'trailer' will be released, and a new generation will join. Its a bit of a cycle.
But a pretty large percentage of KSers never materialize, frequently by major devs.
see that the thing for me. It might be because I actively trade stocks, but, over time I have learned to tune out the noise and stop worrying about CEO promises. I only judge S.C. and ED by what’s in the games. Scope changes, mission creep, it’s all normal. Startups blowing through money, then having to cut back and focus. All of this has been done before.
My advise, tune it out. Focus on the product. If you find it enjoyable, then play. If not, then don’t. It’s easy to get hung up in the drama and jump on a bashing ban wagon. Or be an arm chair CEO. This causes to much stress for me. So I go with the flow.
Well, if we are going off topic on ED, PVP is so much more fun compared to SC....
see that the thing for me. It might be because I actively trade stocks, but, over time I have learned to tune out the noise and stop worrying about CEO promises. I only judge S.C. and ED by what’s in the games. Scope changes, mission creep, it’s all normal. Startups blowing through money, then having to cut back and focus. All of this has been done before.
My advise, tune it out. Focus on the product. If you find it enjoyable, then play. If not, then don’t. It’s easy to get hung up in the drama and jump on a bashing ban wagon. Or be an arm chair CEO. This causes to much stress for me. So I go with the flow.
Didnt you post something about how this how thing would be kaput in 2 weeks like 2 weeks ago? What happened to those posts?
It should be reasonably obvious that I do not understand how Star Citizen can be both DEAD and fun at the same time.
but maybe italics can help make my point
I got enough spare cash to buy a ridiculous amount of pixel and in game ships. I won't be streaming anytime soon. But Tippis is reminding me of my PM's to him. We are all just video game fans. And really shouldn't get too angry with each other. Cheers guys!
I have not done PVP since pre-engineers and I loved it back then. It was more about pilot skill and less about load out. Engineers changed that to time sink wins. I stopped PVP after that. I’m not sure how it is now. In S.C. PVP is about pilot skill right this second