Something similar happened to me last week. Had two deliveries, both produced enemies. The first one interdicted me, and killed him, but while I was scooping up materials, the other jumped in with a conda and an SLF! And one of my kids came and started talking to me, so I forgot the scoop was out, and the disadvantage was enough for him to take me out. Oh, well... remember to retract scoop when in fight... m'kay.![]()
Not sure if this is linked to the issue with sec forces fighting each other, but.......
Dropped into a low res for some mining and took out a pirate that was inspecting me (after my scan confirming wanted). 3 sec forces dropped in and also attacked the pirate, however as soon as he was destroyed all 3 flicked to 'red' and started on me. I jumped out thinking that I maybe accidentally tagged one, however on getting to a station in the system, I had no bounty/fine at all. I thought that if I had broken the damage threshold to make them aggro, that I should always have a bounty/fine as part of the mechanism?
Missions
- Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.