Something similar happened to me last week. Had two deliveries, both produced enemies. The first one interdicted me, and killed him, but while I was scooping up materials, the other jumped in with a conda and an SLF! And one of my kids came and started talking to me, so I forgot the scoop was out, and the disadvantage was enough for him to take me out. Oh, well... remember to retract scoop when in fight... m'kay.
Not sure if this is linked to the issue with sec forces fighting each other, but.......
Dropped into a low res for some mining and took out a pirate that was inspecting me (after my scan confirming wanted). 3 sec forces dropped in and also attacked the pirate, however as soon as he was destroyed all 3 flicked to 'red' and started on me. I jumped out thinking that I maybe accidentally tagged one, however on getting to a station in the system, I had no bounty/fine at all. I thought that if I had broken the damage threshold to make them aggro, that I should always have a bounty/fine as part of the mechanism?
Missions
- Removed the timed element from assassination missions, so that targets are no longer limited to spawning within a time window. Players can scan the systems local nav beacon to find the targets location.